diff --git a/lib/std/heap/arena_allocator.zig b/lib/std/heap/arena_allocator.zig index d547987f63ece5c0c5db0acea46b1b4d6e19b92c..69a99eccd3169de5da9475500e4ec1d1bd7da5ac 100644 --- a/lib/std/heap/arena_allocator.zig +++ b/lib/std/heap/arena_allocator.zig @@ -89,7 +89,7 @@ pub const ArenaAllocator = struct { /// functional in that case, all memory is released. Future allocations just might /// be slower. /// - /// NOTE: If `mode` is `free_mode`, the function will always return `true`. + /// NOTE: If `mode` is `free_all`, the function will always return `true`. pub fn reset(self: *ArenaAllocator, mode: ResetMode) bool { // Some words on the implementation: // The reset function can be implemented with two basic approaches: