| ... | ... | @@ -23,20 +23,24 @@ pub fn suggestVectorLengthForCpu(comptime T: type, comptime cpu: std.Target.Cpu) |
| 23 | 23 | } else if (cpu.arch.isArm()) { |
| 24 | 24 | if (cpu.has(.arm, .neon)) break :blk 128; |
| 25 | 25 | } else if (cpu.arch.isAARCH64()) { |
| 26 | | // SVE allows up to 2048 bits in the specification, as of 2022 the most powerful machine has implemented 512-bit |
| 27 | | // I think is safer to just be on 128 until is more common |
| 28 | | // TODO: Check on this return when bigger values are more common |
| 29 | | if (cpu.has(.aarch64, .sve)) break :blk 128; |
| 26 | // NVIDIA Grace supports 128-bit SVE |
| 27 | // AWS Graviton3 supports 256-bit SVE |
| 28 | // Fujitsu A64FX supports 512-bit SVE |
| 29 | // -> 256-bit seems like a good default for now. |
| 30 | if (cpu.has(.aarch64, .sve)) break :blk 256; |
| 30 | 31 | if (cpu.has(.aarch64, .neon)) break :blk 128; |
| 31 | | } else if (cpu.arch.isPowerPC()) { |
| 32 | | if (cpu.has(.powerpc, .altivec)) break :blk 128; |
| 32 | } else if (cpu.arch == .hexagon) { |
| 33 | if (cpu.has(.hexagon, .hvx_length64b)) break :blk 512; |
| 34 | if (cpu.has(.hexagon, .hvx)) break :blk 1024; |
| 35 | } else if (cpu.arch.isLoongArch()) { |
| 36 | if (cpu.has(.loongarch, .lasx)) break :blk 256; |
| 37 | if (cpu.has(.loongarch, .lsx)) break :blk 128; |
| 33 | 38 | } else if (cpu.arch.isMIPS()) { |
| 34 | 39 | if (cpu.has(.mips, .msa)) break :blk 128; |
| 35 | | // TODO: Test MIPS capability to handle bigger vectors |
| 36 | | // In theory MDMX and by extension mips3d have 32 registers of 64 bits which can use in parallel |
| 37 | | // for multiple processing, but I don't know what's optimal here, if using |
| 38 | | // the 2048 bits or using just 64 per vector or something in between |
| 39 | 40 | if (cpu.has(.mips, .mips3d)) break :blk 64; |
| 41 | } else if (cpu.arch.isPowerPC()) { |
| 42 | if (cpu.has(.powerpc, .vsx)) break :blk 128; |
| 43 | if (cpu.has(.powerpc, .altivec)) break :blk 128; |
| 40 | 44 | } else if (cpu.arch.isRISCV()) { |
| 41 | 45 | // In RISC-V Vector Registers are length agnostic so there's no good way to determine the best size. |
| 42 | 46 | // The usual vector length in most RISC-V cpus is 256 bits, however it can get to multiple kB. |
| ... | ... | @@ -60,12 +64,12 @@ pub fn suggestVectorLengthForCpu(comptime T: type, comptime cpu: std.Target.Cpu) |
| 60 | 64 | |
| 61 | 65 | break :blk 256; |
| 62 | 66 | } |
| 67 | } else if (cpu.arch == .s390x) { |
| 68 | if (cpu.has(.s390x, .vector)) break :blk 128; |
| 63 | 69 | } else if (cpu.arch.isSPARC()) { |
| 64 | | // TODO: Test Sparc capability to handle bigger vectors |
| 65 | | // In theory Sparc have 32 registers of 64 bits which can use in parallel |
| 66 | | // for multiple processing, but I don't know what's optimal here, if using |
| 67 | | // the 2048 bits or using just 64 per vector or something in between |
| 68 | 70 | if (cpu.hasAny(.sparc, &.{ .vis, .vis2, .vis3 })) break :blk 64; |
| 71 | } else if (cpu.arch == .ve) { |
| 72 | if (cpu.has(.ve, .vpu)) break :blk 2048; |
| 69 | 73 | } else if (cpu.arch.isWasm()) { |
| 70 | 74 | if (cpu.has(.wasm, .simd128)) break :blk 128; |
| 71 | 75 | } |