| ... | @@ -1284,8 +1284,7 @@ pub const Object = struct { | ... | @@ -1284,8 +1284,7 @@ pub const Object = struct { |
| 1284 | .large => .Large, | 1284 | .large => .Large, |
| 1285 | }; | 1285 | }; |
| 1286 | | 1286 | |
| 1287 | // TODO handle float ABI better- it should depend on the ABI portion of std.Target | 1287 | const float_abi: llvm.ABIType = if (comp.root_mod.resolved_target.result.floatAbi() == .hard) .Hard else .Soft; |
| 1288 | const float_abi: llvm.ABIType = .Default; | | |
| 1289 | | 1288 | |
| 1290 | var target_machine = llvm.TargetMachine.create( | 1289 | var target_machine = llvm.TargetMachine.create( |
| 1291 | target, | 1290 | target, |