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| 1 | const std = @import("std.zig"); |
| 2 | const comptimePrint = std.fmt.comptimePrint; |
| 3 | |
| 4 | /// Will make `ptr` contain the location of the current invocation within the |
| 5 | /// global workgroup. Each component is equal to the index of the local workgroup |
| 6 | /// multiplied by the size of the local workgroup plus `localInvocationId`. |
| 7 | /// `ptr` must be a reference to variable or struct field. |
| 8 | pub fn globalInvocationId(comptime ptr: *addrspace(.input) @Vector(3, u32)) void { |
| 9 | asm volatile ( |
| 10 | \\OpDecorate %ptr BuiltIn GlobalInvocationId |
| 11 | : |
| 12 | : [ptr] "" (ptr), |
| 13 | ); |
| 14 | } |
| 15 | |
| 16 | /// Will make that variable contain the location of the current cluster |
| 17 | /// culling, task, mesh, or compute shader invocation within the local |
| 18 | /// workgroup. Each component ranges from zero through to the size of the |
| 19 | /// workgroup in that dimension minus one. |
| 20 | /// `ptr` must be a reference to variable or struct field. |
| 21 | pub fn localInvocationId(comptime ptr: *addrspace(.input) @Vector(3, u32)) void { |
| 22 | asm volatile ( |
| 23 | \\OpDecorate %ptr BuiltIn LocalInvocationId |
| 24 | : |
| 25 | : [ptr] "" (ptr), |
| 26 | ); |
| 27 | } |
| 28 | |
| 29 | /// Output vertex position from a `Vertex` entrypoint |
| 30 | /// `ptr` must be a reference to variable or struct field. |
| 31 | pub fn position(comptime ptr: *addrspace(.output) @Vector(4, f32)) void { |
| 32 | asm volatile ( |
| 33 | \\OpDecorate %ptr BuiltIn Position |
| 34 | : |
| 35 | : [ptr] "" (ptr), |
| 36 | ); |
| 37 | } |
| 38 | |
| 39 | /// Will make `ptr` contain the index of the vertex that is |
| 40 | /// being processed by the current vertex shader invocation. |
| 41 | /// `ptr` must be a reference to variable or struct field. |
| 42 | pub fn vertexIndex(comptime ptr: *addrspace(.input) u32) void { |
| 43 | asm volatile ( |
| 44 | \\OpDecorate %ptr BuiltIn VertexIndex |
| 45 | : |
| 46 | : [ptr] "" (ptr), |
| 47 | ); |
| 48 | } |
| 49 | |
| 50 | /// Output fragment depth from a `Fragment` entrypoint |
| 51 | /// `ptr` must be a reference to variable or struct field. |
| 52 | pub fn fragmentCoord(comptime ptr: *addrspace(.input) @Vector(4, f32)) void { |
| 53 | asm volatile ( |
| 54 | \\OpDecorate %ptr BuiltIn FragCoord |
| 55 | : |
| 56 | : [ptr] "" (ptr), |
| 57 | ); |
| 58 | } |
| 59 | |
| 60 | /// Output fragment depth from a `Fragment` entrypoint |
| 61 | /// `ptr` must be a reference to variable or struct field. |
| 62 | pub fn fragmentDepth(comptime ptr: *addrspace(.output) f32) void { |
| 63 | asm volatile ( |
| 64 | \\OpDecorate %ptr BuiltIn FragDepth |
| 65 | : |
| 66 | : [ptr] "" (ptr), |
| 67 | ); |
| 68 | } |
| 69 | |
| 70 | /// Forms the main linkage for `input` and `output` address spaces. |
| 71 | /// `ptr` must be a reference to variable or struct field. |
| 72 | pub fn location(comptime ptr: anytype, comptime loc: u32) void { |
| 73 | const code = comptimePrint("OpDecorate %ptr Location {}", .{loc}); |
| 74 | asm volatile (code |
| 75 | : |
| 76 | : [ptr] "" (ptr), |
| 77 | ); |
| 78 | } |
| 79 | |
| 80 | /// Forms the main linkage for `input` and `output` address spaces. |
| 81 | /// `ptr` must be a reference to variable or struct field. |
| 82 | pub fn binding(comptime ptr: anytype, comptime group: u32, comptime bind: u32) void { |
| 83 | const code = comptimePrint( |
| 84 | \\OpDecorate %ptr DescriptorSet {} |
| 85 | \\OpDecorate %ptr Binding {} |
| 86 | , .{ group, bind }); |
| 87 | asm volatile (code |
| 88 | : |
| 89 | : [ptr] "" (ptr), |
| 90 | ); |
| 91 | } |
| 92 | |
| 93 | pub const Origin = enum(u32) { |
| 94 | /// Increase toward the right and downward |
| 95 | upper_left = 7, |
| 96 | /// Increase toward the right and upward |
| 97 | lower_left = 8, |
| 98 | }; |
| 99 | |
| 100 | /// The coordinates appear to originate in the specified `origin`. |
| 101 | /// Only valid with the `Fragment` calling convention. |
| 102 | pub fn fragmentOrigin(comptime entry_point: anytype, comptime origin: Origin) void { |
| 103 | const origin_enum = switch (origin) { |
| 104 | .upper_left => .OriginUpperLeft, |
| 105 | .lower_left => .OriginLowerLeft, |
| 106 | }; |
| 107 | asm volatile ("OpExecutionMode %entry_point " ++ @tagName(origin_enum) |
| 108 | : |
| 109 | : [entry_point] "" (entry_point), |
| 110 | ); |
| 111 | } |
| 112 | |
| 113 | pub const DepthMode = enum(u32) { |
| 114 | /// Declares that this entry point dynamically writes the |
| 115 | /// `fragmentDepth` built in-decorated variable. |
| 116 | replacing = 12, |
| 117 | /// Indicates that per-fragment tests may assume that |
| 118 | /// any `fragmentDepth` built in-decorated value written by the shader is |
| 119 | /// greater-than-or-equal to the fragment’s interpolated depth value |
| 120 | greater = 14, |
| 121 | /// Indicates that per-fragment tests may assume that |
| 122 | /// any `fragmentDepth` built in-decorated value written by the shader is |
| 123 | /// less-than-or-equal to the fragment’s interpolated depth value |
| 124 | less = 15, |
| 125 | /// Indicates that per-fragment tests may assume that |
| 126 | /// any `fragmentDepth` built in-decorated value written by the shader is |
| 127 | /// the same as the fragment’s interpolated depth value |
| 128 | unchanged = 16, |
| 129 | }; |
| 130 | |
| 131 | /// Only valid with the `Fragment` calling convention. |
| 132 | pub fn depthMode(comptime entry_point: anytype, comptime mode: DepthMode) void { |
| 133 | const code = comptimePrint("OpExecutionMode %entry_point {}", .{@intFromEnum(mode)}); |
| 134 | asm volatile (code |
| 135 | : |
| 136 | : [entry_point] "" (entry_point), |
| 137 | ); |
| 138 | } |
| 139 | |
| 140 | /// Indicates the workgroup size in the `x`, `y`, and `z` dimensions. |
| 141 | /// Only valid with the `GLCompute` or `Kernel` calling conventions. |
| 142 | pub fn workgroupSize(comptime entry_point: anytype, comptime size: @Vector(3, u32)) void { |
| 143 | const code = comptimePrint("OpExecutionMode %entry_point LocalSize {} {} {}", .{ |
| 144 | size[0], |
| 145 | size[1], |
| 146 | size[2], |
| 147 | }); |
| 148 | asm volatile (code |
| 149 | : |
| 150 | : [entry_point] "" (entry_point), |
| 151 | ); |
| 152 | } |
| 153 | |
| 154 | /// A hint to the client, which indicates the workgroup size in the `x`, `y`, and `z` dimensions. |
| 155 | /// Only valid with the `GLCompute` or `Kernel` calling conventions. |
| 156 | pub fn workgroupSizeHint(comptime entry_point: anytype, comptime size: @Vector(3, u32)) void { |
| 157 | const code = comptimePrint("OpExecutionMode %entry_point LocalSizeHint {} {} {}", .{ |
| 158 | size[0], |
| 159 | size[1], |
| 160 | size[2], |
| 161 | }); |
| 162 | asm volatile (code |
| 163 | : |
| 164 | : [entry_point] "" (entry_point), |
| 165 | ); |
| 166 | } |