| author | |
| committer | |
| log | c18059a3ddcaec1bef18180ec797fe41baeac7f3 |
| tree | 11b2fbf16818e2b857c546a40df74b24a20a1b4b |
| parent | d0621391bc8acccfa214dfeac0d5be2f90c1ab8e |
| parent | 5bc4f1e3f12d8d872767e767cc298fbe293ef119 |
3 files changed, 5 insertions(+), 2 deletions(-)
CMakeLists.txt+1-1| ... | ... | @@ -709,7 +709,7 @@ target_link_libraries(zig LINK_PUBLIC |
| 709 | 709 | ${LLVM_LIBRARIES} |
| 710 | 710 | ${CMAKE_THREAD_LIBS_INIT} |
| 711 | 711 | ) |
| 712 | if(APPLE) | |
| 712 | if(NOT MSVC) | |
| 713 | 713 | target_link_libraries(zig LINK_PUBLIC xml2) |
| 714 | 714 | endif() |
| 715 | 715 | if(ZIG_DIA_GUIDS_LIB) |
README.md+1| ... | ... | @@ -126,6 +126,7 @@ libc. Create demo games using Zig. |
| 126 | 126 | * cmake >= 2.8.5 |
| 127 | 127 | * gcc >= 5.0.0 or clang >= 3.6.0 |
| 128 | 128 | * LLVM, Clang, LLD development libraries == 6.x, compiled with the same gcc or clang version above |
| 129 | - These depend on zlib and libxml2. | |
| 129 | 130 | |
| 130 | 131 | ##### Windows |
| 131 | 132 |
build.zig+3-1| ... | ... | @@ -68,7 +68,6 @@ pub fn build(b: &Builder) !void { |
| 68 | 68 | |
| 69 | 69 | exe.linkSystemLibrary("pthread"); |
| 70 | 70 | } else if (exe.target.isDarwin()) { |
| 71 | exe.linkSystemLibrary("xml2"); | |
| 72 | 71 | exe.linkSystemLibrary("c++"); |
| 73 | 72 | } |
| 74 | 73 | |
| ... | ... | @@ -76,6 +75,9 @@ pub fn build(b: &Builder) !void { |
| 76 | 75 | exe.addObjectFile(dia_guids_lib); |
| 77 | 76 | } |
| 78 | 77 | |
| 78 | if (exe.target.getOs() != builtin.Os.windows) { | |
| 79 | exe.linkSystemLibrary("xml2"); | |
| 80 | } | |
| 79 | 81 | exe.linkSystemLibrary("c"); |
| 80 | 82 | |
| 81 | 83 | b.default_step.dependOn(&exe.step); |