| 1 | /*! @header |
| 2 | * This header defines functions for constructing and using quaternions. |
| 3 | * @copyright 2015-2016 Apple, Inc. All rights reserved. |
| 4 | * @unsorted */ |
| 5 | |
| 6 | #ifndef SIMD_QUATERNIONS |
| 7 | #define SIMD_QUATERNIONS |
| 8 | |
| 9 | #include <simd/base.h> |
| 10 | #if SIMD_COMPILER_HAS_REQUIRED_FEATURES |
| 11 | #include <simd/vector.h> |
| 12 | #include <simd/types.h> |
| 13 | |
| 14 | #ifdef __cplusplus |
| 15 | extern "C" { |
| 16 | #endif |
| 17 | |
| 18 | /* MARK: - C and Objective-C _Float16 interfaces */ |
| 19 | |
| 20 | /*! @abstract Constructs a quaternion from four scalar values. |
| 21 | * |
| 22 | * @param ix The first component of the imaginary (vector) part. |
| 23 | * @param iy The second component of the imaginary (vector) part. |
| 24 | * @param iz The third component of the imaginary (vector) part. |
| 25 | * |
| 26 | * @param r The real (scalar) part. */ |
| 27 | static inline SIMD_CFUNC simd_quath simd_quaternion(_Float16 ix, _Float16 iy, _Float16 iz, _Float16 r) { |
| 28 | return (simd_quath){ { ix, iy, iz, r } }; |
| 29 | } |
| 30 | |
| 31 | /*! @abstract Constructs a quaternion from an array of four scalars. |
| 32 | * |
| 33 | * @discussion Note that the imaginary part of the quaternion comes from |
| 34 | * array elements 0, 1, and 2, and the real part comes from element 3. */ |
| 35 | static inline SIMD_NONCONST simd_quath simd_quaternion(const _Float16 xyzr[4]) { |
| 36 | return (simd_quath){ *(const simd_packed_half4 *)xyzr }; |
| 37 | } |
| 38 | |
| 39 | /*! @abstract Constructs a quaternion from a four-element vector. |
| 40 | * |
| 41 | * @discussion Note that the imaginary (vector) part of the quaternion comes |
| 42 | * from lanes 0, 1, and 2 of the vector, and the real (scalar) part comes from |
| 43 | * lane 3. */ |
| 44 | static inline SIMD_CFUNC simd_quath simd_quaternion(simd_half4 xyzr) { |
| 45 | return (simd_quath){ xyzr }; |
| 46 | } |
| 47 | |
| 48 | /*! @abstract Constructs a quaternion that rotates by `angle` radians about |
| 49 | * `axis`. */ |
| 50 | static inline SIMD_CFUNC simd_quath simd_quaternion(_Float16 angle, simd_half3 axis); |
| 51 | |
| 52 | /*! @abstract Construct a quaternion that rotates from one vector to another. |
| 53 | * |
| 54 | * @param from A normalized three-element vector. |
| 55 | * @param to A normalized three-element vector. |
| 56 | * |
| 57 | * @discussion The rotation axis is `simd_cross(from, to)`. If `from` and |
| 58 | * `to` point in opposite directions (to within machine precision), an |
| 59 | * arbitrary rotation axis is chosen, and the angle is pi radians. */ |
| 60 | static SIMD_NOINLINE simd_quath simd_quaternion(simd_half3 from, simd_half3 to); |
| 61 | |
| 62 | /*! @abstract Construct a quaternion from a 3x3 rotation `matrix`. |
| 63 | * |
| 64 | * @discussion If `matrix` is not orthogonal with determinant 1, the result |
| 65 | * is undefined. */ |
| 66 | static SIMD_NOINLINE simd_quath simd_quaternion(simd_half3x3 matrix); |
| 67 | |
| 68 | /*! @abstract Construct a quaternion from a 4x4 rotation `matrix`. |
| 69 | * |
| 70 | * @discussion The last row and column of the matrix are ignored. This |
| 71 | * function is equivalent to calling simd_quaternion with the upper-left 3x3 |
| 72 | * submatrix . */ |
| 73 | static SIMD_NOINLINE simd_quath simd_quaternion(simd_half4x4 matrix); |
| 74 | |
| 75 | /*! @abstract The real (scalar) part of the quaternion `q`. */ |
| 76 | static inline SIMD_CFUNC _Float16 simd_real(simd_quath q) { |
| 77 | return q.vector.w; |
| 78 | } |
| 79 | |
| 80 | /*! @abstract The imaginary (vector) part of the quaternion `q`. */ |
| 81 | static inline SIMD_CFUNC simd_half3 simd_imag(simd_quath q) { |
| 82 | return q.vector.xyz; |
| 83 | } |
| 84 | |
| 85 | /*! @abstract The angle (in radians) of rotation represented by `q`. */ |
| 86 | static inline SIMD_CFUNC _Float16 simd_angle(simd_quath q); |
| 87 | |
| 88 | /*! @abstract The normalized axis (a 3-element vector) around which the |
| 89 | * action of the quaternion `q` rotates. */ |
| 90 | static inline SIMD_CFUNC simd_half3 simd_axis(simd_quath q); |
| 91 | |
| 92 | /*! @abstract The sum of the quaternions `p` and `q`. */ |
| 93 | static inline SIMD_CFUNC simd_quath simd_add(simd_quath p, simd_quath q); |
| 94 | |
| 95 | /*! @abstract The difference of the quaternions `p` and `q`. */ |
| 96 | static inline SIMD_CFUNC simd_quath simd_sub(simd_quath p, simd_quath q); |
| 97 | |
| 98 | /*! @abstract The product of the quaternions `p` and `q`. */ |
| 99 | static inline SIMD_CFUNC simd_quath simd_mul(simd_quath p, simd_quath q); |
| 100 | |
| 101 | /*! @abstract The quaternion `q` scaled by the real value `a`. */ |
| 102 | static inline SIMD_CFUNC simd_quath simd_mul(simd_quath q, _Float16 a); |
| 103 | |
| 104 | /*! @abstract The quaternion `q` scaled by the real value `a`. */ |
| 105 | static inline SIMD_CFUNC simd_quath simd_mul(_Float16 a, simd_quath q); |
| 106 | |
| 107 | /*! @abstract The conjugate of the quaternion `q`. */ |
| 108 | static inline SIMD_CFUNC simd_quath simd_conjugate(simd_quath q); |
| 109 | |
| 110 | /*! @abstract The (multiplicative) inverse of the quaternion `q`. */ |
| 111 | static inline SIMD_CFUNC simd_quath simd_inverse(simd_quath q); |
| 112 | |
| 113 | /*! @abstract The negation (additive inverse) of the quaternion `q`. */ |
| 114 | static inline SIMD_CFUNC simd_quath simd_negate(simd_quath q); |
| 115 | |
| 116 | /*! @abstract The dot product of the quaternions `p` and `q` interpreted as |
| 117 | * four-dimensional vectors. */ |
| 118 | static inline SIMD_CFUNC _Float16 simd_dot(simd_quath p, simd_quath q); |
| 119 | |
| 120 | /*! @abstract The length of the quaternion `q`. */ |
| 121 | static inline SIMD_CFUNC _Float16 simd_length(simd_quath q); |
| 122 | |
| 123 | /*! @abstract The unit quaternion obtained by normalizing `q`. */ |
| 124 | static inline SIMD_CFUNC simd_quath simd_normalize(simd_quath q); |
| 125 | |
| 126 | /*! @abstract Rotates the vector `v` by the quaternion `q`. */ |
| 127 | static inline SIMD_CFUNC simd_half3 simd_act(simd_quath q, simd_half3 v); |
| 128 | |
| 129 | /*! @abstract Logarithm of the quaternion `q`. |
| 130 | * @discussion Do not call this function directly; use `log(q)` instead. |
| 131 | * |
| 132 | * We can write a quaternion `q` in the form: `r(cos(t) + sin(t)v)` where |
| 133 | * `r` is the length of `q`, `t` is an angle, and `v` is a unit 3-vector. |
| 134 | * The logarithm of `q` is `log(r) + tv`, just like the logarithm of the |
| 135 | * complex number `r*(cos(t) + i sin(t))` is `log(r) + it`. |
| 136 | * |
| 137 | * Note that this function is not robust against poorly-scaled non-unit |
| 138 | * quaternions, because it is primarily used for spline interpolation of |
| 139 | * unit quaternions. If you need to compute a robust logarithm of general |
| 140 | * quaternions, you can use the following approach: |
| 141 | * |
| 142 | * scale = simd_reduce_max(simd_abs(q.vector)); |
| 143 | * logq = log(simd_recip(scale)*q); |
| 144 | * logq.real += log(scale); |
| 145 | * return logq; */ |
| 146 | static SIMD_NOINLINE simd_quath __tg_log(simd_quath q); |
| 147 | |
| 148 | /*! @abstract Inverse of `log( )`; the exponential map on quaternions. |
| 149 | * @discussion Do not call this function directly; use `exp(q)` instead. */ |
| 150 | static SIMD_NOINLINE simd_quath __tg_exp(simd_quath q); |
| 151 | |
| 152 | /*! @abstract Spherical linear interpolation along the shortest arc between |
| 153 | * quaternions `q0` and `q1`. */ |
| 154 | static SIMD_NOINLINE simd_quath simd_slerp(simd_quath q0, simd_quath q1, _Float16 t); |
| 155 | |
| 156 | /*! @abstract Spherical linear interpolation along the longest arc between |
| 157 | * quaternions `q0` and `q1`. */ |
| 158 | static SIMD_NOINLINE simd_quath simd_slerp_longest(simd_quath q0, simd_quath q1, _Float16 t); |
| 159 | |
| 160 | /*! @abstract Interpolate between quaternions along a spherical cubic spline. |
| 161 | * |
| 162 | * @discussion The function interpolates between q1 and q2. q0 is the left |
| 163 | * endpoint of the previous interval, and q3 is the right endpoint of the next |
| 164 | * interval. Use this function to smoothly interpolate between a sequence of |
| 165 | * rotations. */ |
| 166 | static SIMD_NOINLINE simd_quath simd_spline(simd_quath q0, simd_quath q1, simd_quath q2, simd_quath q3, _Float16 t); |
| 167 | |
| 168 | /*! @abstract Spherical cubic Bezier interpolation between quaternions. |
| 169 | * |
| 170 | * @discussion The function treats q0 ... q3 as control points and uses slerp |
| 171 | * in place of lerp in the De Castlejeau algorithm. The endpoints of |
| 172 | * interpolation are thus q0 and q3, and the curve will not generally pass |
| 173 | * through q1 or q2. Note that the convex hull property of "standard" Bezier |
| 174 | * curve does not hold on the sphere. */ |
| 175 | static SIMD_NOINLINE simd_quath simd_bezier(simd_quath q0, simd_quath q1, simd_quath q2, simd_quath q3, _Float16 t); |
| 176 | |
| 177 | #ifdef __cplusplus |
| 178 | } /* extern "C" */ |
| 179 | /* MARK: - C++ _Float16 interfaces */ |
| 180 | |
| 181 | namespace simd { |
| 182 | struct quath : ::simd_quath { |
| 183 | /*! @abstract The identity quaternion. */ |
| 184 | quath( ) : ::simd_quath(::simd_quaternion((half4){0,0,0,1})) { } |
| 185 | |
| 186 | /*! @abstract Constructs a C++ quaternion from a C quaternion. */ |
| 187 | quath(::simd_quath q) : ::simd_quath(q) { } |
| 188 | |
| 189 | /*! @abstract Constructs a quaternion from components. */ |
| 190 | quath(_Float16 ix, _Float16 iy, _Float16 iz, _Float16 r) : ::simd_quath(::simd_quaternion(ix, iy, iz, r)) { } |
| 191 | |
| 192 | /*! @abstract Constructs a quaternion from an array of scalars. */ |
| 193 | quath(const _Float16 xyzr[4]) : ::simd_quath(::simd_quaternion(xyzr)) { } |
| 194 | |
| 195 | /*! @abstract Constructs a quaternion from a vector. */ |
| 196 | quath(half4 xyzr) : ::simd_quath(::simd_quaternion(xyzr)) { } |
| 197 | |
| 198 | /*! @abstract Quaternion representing rotation about `axis` by `angle` |
| 199 | * radians. */ |
| 200 | quath(_Float16 angle, half3 axis) : ::simd_quath(::simd_quaternion(angle, axis)) { } |
| 201 | |
| 202 | /*! @abstract Quaternion that rotates `from` into `to`. */ |
| 203 | quath(half3 from, half3 to) : ::simd_quath(::simd_quaternion(from, to)) { } |
| 204 | |
| 205 | /*! @abstract Constructs a quaternion from a rotation matrix. */ |
| 206 | quath(::simd_half3x3 matrix) : ::simd_quath(::simd_quaternion(matrix)) { } |
| 207 | |
| 208 | /*! @abstract Constructs a quaternion from a rotation matrix. */ |
| 209 | quath(::simd_half4x4 matrix) : ::simd_quath(::simd_quaternion(matrix)) { } |
| 210 | |
| 211 | /*! @abstract The real (scalar) part of the quaternion. */ |
| 212 | _Float16 real(void) const { return ::simd_real(*this); } |
| 213 | |
| 214 | /*! @abstract The imaginary (vector) part of the quaternion. */ |
| 215 | half3 imag(void) const { return ::simd_imag(*this); } |
| 216 | |
| 217 | /*! @abstract The angle the quaternion rotates by. */ |
| 218 | _Float16 angle(void) const { return ::simd_angle(*this); } |
| 219 | |
| 220 | /*! @abstract The axis the quaternion rotates about. */ |
| 221 | half3 axis(void) const { return ::simd_axis(*this); } |
| 222 | |
| 223 | /*! @abstract The length of the quaternion. */ |
| 224 | _Float16 length(void) const { return ::simd_length(*this); } |
| 225 | |
| 226 | /*! @abstract Act on the vector `v` by rotation. */ |
| 227 | half3 operator()(const ::simd_half3 v) const { return ::simd_act(*this, v); } |
| 228 | }; |
| 229 | |
| 230 | static SIMD_CPPFUNC quath operator+(const ::simd_quath p, const ::simd_quath q) { return ::simd_add(p, q); } |
| 231 | static SIMD_CPPFUNC quath operator-(const ::simd_quath p, const ::simd_quath q) { return ::simd_sub(p, q); } |
| 232 | static SIMD_CPPFUNC quath operator-(const ::simd_quath p) { return ::simd_negate(p); } |
| 233 | static SIMD_CPPFUNC quath operator*(const _Float16 r, const ::simd_quath p) { return ::simd_mul(r, p); } |
| 234 | static SIMD_CPPFUNC quath operator*(const ::simd_quath p, const _Float16 r) { return ::simd_mul(p, r); } |
| 235 | static SIMD_CPPFUNC quath operator*(const ::simd_quath p, const ::simd_quath q) { return ::simd_mul(p, q); } |
| 236 | static SIMD_CPPFUNC quath operator/(const ::simd_quath p, const ::simd_quath q) { return ::simd_mul(p, ::simd_inverse(q)); } |
| 237 | static SIMD_INLINE SIMD_NODEBUG quath operator+=(quath &p, const ::simd_quath q) { return p = p+q; } |
| 238 | static SIMD_INLINE SIMD_NODEBUG quath operator-=(quath &p, const ::simd_quath q) { return p = p-q; } |
| 239 | static SIMD_INLINE SIMD_NODEBUG quath operator*=(quath &p, const _Float16 r) { return p = p*r; } |
| 240 | static SIMD_INLINE SIMD_NODEBUG quath operator*=(quath &p, const ::simd_quath q) { return p = p*q; } |
| 241 | static SIMD_INLINE SIMD_NODEBUG quath operator/=(quath &p, const ::simd_quath q) { return p = p/q; } |
| 242 | |
| 243 | /*! @abstract The conjugate of the quaternion `q`. */ |
| 244 | static SIMD_CPPFUNC quath conjugate(const ::simd_quath p) { return ::simd_conjugate(p); } |
| 245 | |
| 246 | /*! @abstract The (multiplicative) inverse of the quaternion `q`. */ |
| 247 | static SIMD_CPPFUNC quath inverse(const ::simd_quath p) { return ::simd_inverse(p); } |
| 248 | |
| 249 | /*! @abstract The dot product of the quaternions `p` and `q` interpreted as |
| 250 | * four-dimensional vectors. */ |
| 251 | static SIMD_CPPFUNC _Float16 dot(const ::simd_quath p, const ::simd_quath q) { return ::simd_dot(p, q); } |
| 252 | |
| 253 | /*! @abstract The unit quaternion obtained by normalizing `q`. */ |
| 254 | static SIMD_CPPFUNC quath normalize(const ::simd_quath p) { return ::simd_normalize(p); } |
| 255 | |
| 256 | /*! @abstract logarithm of the quaternion `q`. */ |
| 257 | static SIMD_CPPFUNC quath log(const ::simd_quath q) { return ::__tg_log(q); } |
| 258 | |
| 259 | /*! @abstract exponential map of quaterion `q`. */ |
| 260 | static SIMD_CPPFUNC quath exp(const ::simd_quath q) { return ::__tg_exp(q); } |
| 261 | |
| 262 | /*! @abstract Spherical linear interpolation along the shortest arc between |
| 263 | * quaternions `q0` and `q1`. */ |
| 264 | static SIMD_CPPFUNC quath slerp(const ::simd_quath p0, const ::simd_quath p1, _Float16 t) { return ::simd_slerp(p0, p1, t); } |
| 265 | |
| 266 | /*! @abstract Spherical linear interpolation along the longest arc between |
| 267 | * quaternions `q0` and `q1`. */ |
| 268 | static SIMD_CPPFUNC quath slerp_longest(const ::simd_quath p0, const ::simd_quath p1, _Float16 t) { return ::simd_slerp_longest(p0, p1, t); } |
| 269 | |
| 270 | /*! @abstract Interpolate between quaternions along a spherical cubic spline. |
| 271 | * |
| 272 | * @discussion The function interpolates between q1 and q2. q0 is the left |
| 273 | * endpoint of the previous interval, and q3 is the right endpoint of the next |
| 274 | * interval. Use this function to smoothly interpolate between a sequence of |
| 275 | * rotations. */ |
| 276 | static SIMD_CPPFUNC quath spline(const ::simd_quath p0, const ::simd_quath p1, const ::simd_quath p2, const ::simd_quath p3, _Float16 t) { return ::simd_spline(p0, p1, p2, p3, t); } |
| 277 | |
| 278 | /*! @abstract Spherical cubic Bezier interpolation between quaternions. |
| 279 | * |
| 280 | * @discussion The function treats q0 ... q3 as control points and uses slerp |
| 281 | * in place of lerp in the De Castlejeau algorithm. The endpoints of |
| 282 | * interpolation are thus q0 and q3, and the curve will not generally pass |
| 283 | * through q1 or q2. Note that the convex hull property of "standard" Bezier |
| 284 | * curve does not hold on the sphere. */ |
| 285 | static SIMD_CPPFUNC quath bezier(const ::simd_quath p0, const ::simd_quath p1, const ::simd_quath p2, const ::simd_quath p3, _Float16 t) { return ::simd_bezier(p0, p1, p2, p3, t); } |
| 286 | } |
| 287 | |
| 288 | extern "C" { |
| 289 | #endif /* __cplusplus */ |
| 290 | |
| 291 | /* MARK: - _Float16 implementations */ |
| 292 | |
| 293 | #include <simd/math.h> |
| 294 | #include <simd/geometry.h> |
| 295 | |
| 296 | /* tg_promote is implementation gobbledygook that enables the compile-time |
| 297 | * dispatching in tgmath.h to work its magic. */ |
| 298 | static simd_quath __attribute__((__overloadable__)) __tg_promote(simd_quath); |
| 299 | |
| 300 | /*! @abstract Constructs a quaternion from imaginary and real parts. |
| 301 | * @discussion This function is hidden behind an underscore to avoid confusion |
| 302 | * with the angle-axis constructor. */ |
| 303 | static inline SIMD_CFUNC simd_quath _simd_quaternion(simd_half3 imag, _Float16 real) { |
| 304 | return simd_quaternion(simd_make_half4(imag, real)); |
| 305 | } |
| 306 | |
| 307 | static inline SIMD_CFUNC simd_quath simd_quaternion(_Float16 angle, simd_half3 axis) { |
| 308 | return _simd_quaternion((_Float16)sinf(angle/2) * axis, (_Float16)cosf(angle/2)); |
| 309 | } |
| 310 | |
| 311 | static inline SIMD_CFUNC _Float16 simd_angle(simd_quath q) { |
| 312 | return 2*(_Float16)atan2f(simd_length(q.vector.xyz), q.vector.w); |
| 313 | } |
| 314 | |
| 315 | static inline SIMD_CFUNC simd_half3 simd_axis(simd_quath q) { |
| 316 | return simd_normalize(q.vector.xyz); |
| 317 | } |
| 318 | |
| 319 | static inline SIMD_CFUNC simd_quath simd_add(simd_quath p, simd_quath q) { |
| 320 | return simd_quaternion(p.vector + q.vector); |
| 321 | } |
| 322 | |
| 323 | static inline SIMD_CFUNC simd_quath simd_sub(simd_quath p, simd_quath q) { |
| 324 | return simd_quaternion(p.vector - q.vector); |
| 325 | } |
| 326 | |
| 327 | static inline SIMD_CFUNC simd_quath simd_mul(simd_quath p, simd_quath q) { |
| 328 | #pragma STDC FP_CONTRACT ON |
| 329 | return simd_quaternion((p.vector.x * __builtin_shufflevector(q.vector, -q.vector, 3,6,1,4) + |
| 330 | p.vector.y * __builtin_shufflevector(q.vector, -q.vector, 2,3,4,5)) + |
| 331 | (p.vector.z * __builtin_shufflevector(q.vector, -q.vector, 5,0,3,6) + |
| 332 | p.vector.w * q.vector)); |
| 333 | } |
| 334 | |
| 335 | static inline SIMD_CFUNC simd_quath simd_mul(simd_quath q, _Float16 a) { |
| 336 | return simd_quaternion(a * q.vector); |
| 337 | } |
| 338 | |
| 339 | static inline SIMD_CFUNC simd_quath simd_mul(_Float16 a, simd_quath q) { |
| 340 | return simd_mul(q,a); |
| 341 | } |
| 342 | |
| 343 | static inline SIMD_CFUNC simd_quath simd_conjugate(simd_quath q) { |
| 344 | return simd_quaternion(q.vector * (simd_half4){-1,-1,-1, 1}); |
| 345 | } |
| 346 | |
| 347 | static inline SIMD_CFUNC simd_quath simd_inverse(simd_quath q) { |
| 348 | return simd_quaternion(simd_conjugate(q).vector * simd_recip(simd_length_squared(q.vector))); |
| 349 | } |
| 350 | |
| 351 | static inline SIMD_CFUNC simd_quath simd_negate(simd_quath q) { |
| 352 | return simd_quaternion(-q.vector); |
| 353 | } |
| 354 | |
| 355 | static inline SIMD_CFUNC _Float16 simd_dot(simd_quath p, simd_quath q) { |
| 356 | return simd_dot(p.vector, q.vector); |
| 357 | } |
| 358 | |
| 359 | static inline SIMD_CFUNC _Float16 simd_length(simd_quath q) { |
| 360 | return simd_length(q.vector); |
| 361 | } |
| 362 | |
| 363 | static inline SIMD_CFUNC simd_quath simd_normalize(simd_quath q) { |
| 364 | _Float16 length_squared = simd_length_squared(q.vector); |
| 365 | if (length_squared == 0) { |
| 366 | return simd_quaternion((simd_half4){0,0,0,1}); |
| 367 | } |
| 368 | return simd_quaternion(q.vector * simd_rsqrt(length_squared)); |
| 369 | } |
| 370 | |
| 371 | #if defined __arm__ || defined __arm64__ || defined __aarch64__ |
| 372 | /*! @abstract Multiplies the vector `v` by the quaternion `q`. |
| 373 | * |
| 374 | * @discussion This IS NOT the action of `q` on `v` (i.e. this is not rotation |
| 375 | * by `q`. That operation is provided by `simd_act(q, v)`. This function is an |
| 376 | * implementation detail and you should not call it directly. It may be |
| 377 | * removed or modified in future versions of the simd module. */ |
| 378 | static inline SIMD_CFUNC simd_quath _simd_mul_vq(simd_half3 v, simd_quath q) { |
| 379 | #pragma STDC FP_CONTRACT ON |
| 380 | return simd_quaternion(v.x * __builtin_shufflevector(q.vector, -q.vector, 3,6,1,4) + |
| 381 | v.y * __builtin_shufflevector(q.vector, -q.vector, 2,3,4,5) + |
| 382 | v.z * __builtin_shufflevector(q.vector, -q.vector, 5,0,3,6)); |
| 383 | } |
| 384 | #endif |
| 385 | |
| 386 | static inline SIMD_CFUNC simd_half3 simd_act(simd_quath q, simd_half3 v) { |
| 387 | #if defined __arm__ || defined __arm64__ || defined __aarch64__ |
| 388 | return simd_mul(q, _simd_mul_vq(v, simd_conjugate(q))).vector.xyz; |
| 389 | #else |
| 390 | #pragma STDC FP_CONTRACT ON |
| 391 | simd_half3 t = 2*simd_cross(simd_imag(q),v); |
| 392 | return v + simd_real(q)*t + simd_cross(simd_imag(q), t); |
| 393 | #endif |
| 394 | } |
| 395 | |
| 396 | static SIMD_NOINLINE simd_quath __tg_log(simd_quath q) { |
| 397 | _Float16 real = (_Float16)logf(simd_length_squared(q.vector))/2; |
| 398 | if (simd_equal(simd_imag(q), 0)) return _simd_quaternion(0, real); |
| 399 | simd_half3 imag = (_Float16)acosf(simd_real(q)/simd_length(q)) * simd_normalize(simd_imag(q)); |
| 400 | return _simd_quaternion(imag, real); |
| 401 | } |
| 402 | |
| 403 | static SIMD_NOINLINE simd_quath __tg_exp(simd_quath q) { |
| 404 | // angle is actually *twice* the angle of the rotation corresponding to |
| 405 | // the resulting quaternion, which is why we don't simply use the (angle, |
| 406 | // axis) constructor to generate `unit`. |
| 407 | _Float16 angle = simd_length(simd_imag(q)); |
| 408 | if (angle == 0) return _simd_quaternion((simd_half3)0, (_Float16)expf(simd_real(q))); |
| 409 | simd_half3 axis = simd_normalize(simd_imag(q)); |
| 410 | simd_quath unit = _simd_quaternion((_Float16)sinf(angle)*axis, (_Float16)cosf(angle)); |
| 411 | return simd_mul((_Float16)expf(simd_real(q)), unit); |
| 412 | } |
| 413 | |
| 414 | /*! @abstract Implementation detail of the `simd_quaternion(from, to)` |
| 415 | * initializer. |
| 416 | * |
| 417 | * @discussion Computes the quaternion rotation `from` to `to` if they are |
| 418 | * separated by less than 90 degrees. Not numerically stable for larger |
| 419 | * angles. This function is an implementation detail and you should not |
| 420 | * call it directly. It may be removed or modified in future versions of the |
| 421 | * simd module. */ |
| 422 | static inline SIMD_CFUNC simd_quath _simd_quaternion_reduced(simd_half3 from, simd_half3 to) { |
| 423 | simd_half3 half = simd_normalize(from + to); |
| 424 | return _simd_quaternion(simd_cross(from, half), simd_dot(from, half)); |
| 425 | } |
| 426 | |
| 427 | static SIMD_NOINLINE simd_quath simd_quaternion(simd_half3 from, simd_half3 to) { |
| 428 | |
| 429 | // If the angle between from and to is not too big, we can compute the |
| 430 | // rotation accurately using a simple implementation. |
| 431 | if (simd_dot(from, to) >= 0) { |
| 432 | return _simd_quaternion_reduced(from, to); |
| 433 | } |
| 434 | |
| 435 | // Because from and to are more than 90 degrees apart, we compute the |
| 436 | // rotation in two stages (from -> half), (half -> to) to preserve numerical |
| 437 | // accuracy. |
| 438 | simd_half3 half = simd_normalize(from) + simd_normalize(to); |
| 439 | |
| 440 | if (simd_length_squared(half) <= 0x1p-46f) { |
| 441 | // half is nearly zero, so from and to point in nearly opposite directions |
| 442 | // and the rotation is numerically underspecified. Pick an axis orthogonal |
| 443 | // to the vectors, and use an angle of pi radians. |
| 444 | simd_half3 abs_from = simd_abs(from); |
| 445 | if (abs_from.x <= abs_from.y && abs_from.x <= abs_from.z) |
| 446 | return _simd_quaternion(simd_normalize(simd_cross(from, (simd_half3){1,0,0})), 0.f); |
| 447 | else if (abs_from.y <= abs_from.z) |
| 448 | return _simd_quaternion(simd_normalize(simd_cross(from, (simd_half3){0,1,0})), 0.f); |
| 449 | else |
| 450 | return _simd_quaternion(simd_normalize(simd_cross(from, (simd_half3){0,0,1})), 0.f); |
| 451 | } |
| 452 | |
| 453 | // Compute the two-step rotation. */ |
| 454 | half = simd_normalize(half); |
| 455 | return simd_mul(_simd_quaternion_reduced(from, half), |
| 456 | _simd_quaternion_reduced(half, to)); |
| 457 | } |
| 458 | |
| 459 | static SIMD_NOINLINE simd_quath simd_quaternion(simd_half3x3 matrix) { |
| 460 | const simd_half3 *mat = matrix.columns; |
| 461 | _Float16 trace = mat[0][0] + mat[1][1] + mat[2][2]; |
| 462 | if (trace >= 0.0) { |
| 463 | _Float16 r = 2*__sqrtf16(1 + trace); |
| 464 | _Float16 rinv = simd_recip(r); |
| 465 | return simd_quaternion(rinv*(mat[1][2] - mat[2][1]), |
| 466 | rinv*(mat[2][0] - mat[0][2]), |
| 467 | rinv*(mat[0][1] - mat[1][0]), |
| 468 | r/4); |
| 469 | } else if (mat[0][0] >= mat[1][1] && mat[0][0] >= mat[2][2]) { |
| 470 | _Float16 r = 2*__sqrtf16(1 - mat[1][1] - mat[2][2] + mat[0][0]); |
| 471 | _Float16 rinv = simd_recip(r); |
| 472 | return simd_quaternion(r/4, |
| 473 | rinv*(mat[0][1] + mat[1][0]), |
| 474 | rinv*(mat[0][2] + mat[2][0]), |
| 475 | rinv*(mat[1][2] - mat[2][1])); |
| 476 | } else if (mat[1][1] >= mat[2][2]) { |
| 477 | _Float16 r = 2*__sqrtf16(1 - mat[0][0] - mat[2][2] + mat[1][1]); |
| 478 | _Float16 rinv = simd_recip(r); |
| 479 | return simd_quaternion(rinv*(mat[0][1] + mat[1][0]), |
| 480 | r/4, |
| 481 | rinv*(mat[1][2] + mat[2][1]), |
| 482 | rinv*(mat[2][0] - mat[0][2])); |
| 483 | } else { |
| 484 | _Float16 r = 2*__sqrtf16(1 - mat[0][0] - mat[1][1] + mat[2][2]); |
| 485 | _Float16 rinv = simd_recip(r); |
| 486 | return simd_quaternion(rinv*(mat[0][2] + mat[2][0]), |
| 487 | rinv*(mat[1][2] + mat[2][1]), |
| 488 | r/4, |
| 489 | rinv*(mat[0][1] - mat[1][0])); |
| 490 | } |
| 491 | } |
| 492 | |
| 493 | static SIMD_NOINLINE simd_quath simd_quaternion(simd_half4x4 matrix) { |
| 494 | const simd_half4 *mat = matrix.columns; |
| 495 | _Float16 trace = mat[0][0] + mat[1][1] + mat[2][2]; |
| 496 | if (trace >= 0.0) { |
| 497 | _Float16 r = 2*__sqrtf16(1 + trace); |
| 498 | _Float16 rinv = simd_recip(r); |
| 499 | return simd_quaternion(rinv*(mat[1][2] - mat[2][1]), |
| 500 | rinv*(mat[2][0] - mat[0][2]), |
| 501 | rinv*(mat[0][1] - mat[1][0]), |
| 502 | r/4); |
| 503 | } else if (mat[0][0] >= mat[1][1] && mat[0][0] >= mat[2][2]) { |
| 504 | _Float16 r = 2*__sqrtf16(1 - mat[1][1] - mat[2][2] + mat[0][0]); |
| 505 | _Float16 rinv = simd_recip(r); |
| 506 | return simd_quaternion(r/4, |
| 507 | rinv*(mat[0][1] + mat[1][0]), |
| 508 | rinv*(mat[0][2] + mat[2][0]), |
| 509 | rinv*(mat[1][2] - mat[2][1])); |
| 510 | } else if (mat[1][1] >= mat[2][2]) { |
| 511 | _Float16 r = 2*__sqrtf16(1 - mat[0][0] - mat[2][2] + mat[1][1]); |
| 512 | _Float16 rinv = simd_recip(r); |
| 513 | return simd_quaternion(rinv*(mat[0][1] + mat[1][0]), |
| 514 | r/4, |
| 515 | rinv*(mat[1][2] + mat[2][1]), |
| 516 | rinv*(mat[2][0] - mat[0][2])); |
| 517 | } else { |
| 518 | _Float16 r = 2*__sqrtf16(1 - mat[0][0] - mat[1][1] + mat[2][2]); |
| 519 | _Float16 rinv = simd_recip(r); |
| 520 | return simd_quaternion(rinv*(mat[0][2] + mat[2][0]), |
| 521 | rinv*(mat[1][2] + mat[2][1]), |
| 522 | r/4, |
| 523 | rinv*(mat[0][1] - mat[1][0])); |
| 524 | } |
| 525 | } |
| 526 | |
| 527 | /*! @abstract The angle between p and q interpreted as 4-dimensional vectors. |
| 528 | * |
| 529 | * @discussion This function is an implementation detail and you should not |
| 530 | * call it directly. It may be removed or modified in future versions of the |
| 531 | * simd module. */ |
| 532 | static SIMD_NOINLINE _Float16 _simd_angle(simd_quath p, simd_quath q) { |
| 533 | return 2*(_Float16)atan2f(simd_length(p.vector - q.vector), simd_length(p.vector + q.vector)); |
| 534 | } |
| 535 | |
| 536 | /*! @abstract sin(x)/x. |
| 537 | * |
| 538 | * @discussion This function is an implementation detail and you should not |
| 539 | * call it directly. It may be removed or modified in future versions of the |
| 540 | * simd module. */ |
| 541 | static SIMD_CFUNC _Float16 _simd_sinc(_Float16 x) { |
| 542 | if (x == 0) return 1; |
| 543 | return (_Float16)sinf(x)/x; |
| 544 | } |
| 545 | |
| 546 | /*! @abstract Spherical lerp between q0 and q1. |
| 547 | * |
| 548 | * @discussion This function may interpolate along either the longer or |
| 549 | * shorter path between q0 and q1; it is used as an implementation detail |
| 550 | * in `simd_slerp` and `simd_slerp_longest`; you should use those functions |
| 551 | * instead of calling this directly. */ |
| 552 | static SIMD_NOINLINE simd_quath _simd_slerp_internal(simd_quath q0, simd_quath q1, _Float16 t) { |
| 553 | _Float16 s = 1 - t; |
| 554 | _Float16 a = _simd_angle(q0, q1); |
| 555 | _Float16 r = simd_recip(_simd_sinc(a)); |
| 556 | return simd_normalize(simd_quaternion(_simd_sinc(s*a)*r*s*q0.vector + _simd_sinc(t*a)*r*t*q1.vector)); |
| 557 | } |
| 558 | |
| 559 | static SIMD_NOINLINE simd_quath simd_slerp(simd_quath q0, simd_quath q1, _Float16 t) { |
| 560 | if (simd_dot(q0, q1) >= 0) |
| 561 | return _simd_slerp_internal(q0, q1, t); |
| 562 | return _simd_slerp_internal(q0, simd_negate(q1), t); |
| 563 | } |
| 564 | |
| 565 | static SIMD_NOINLINE simd_quath simd_slerp_longest(simd_quath q0, simd_quath q1, _Float16 t) { |
| 566 | if (simd_dot(q0, q1) >= 0) |
| 567 | return _simd_slerp_internal(q0, simd_negate(q1), t); |
| 568 | return _simd_slerp_internal(q0, q1, t); |
| 569 | } |
| 570 | |
| 571 | /*! @discussion This function is an implementation detail and you should not |
| 572 | * call it directly. It may be removed or modified in future versions of the |
| 573 | * simd module. */ |
| 574 | static SIMD_NOINLINE simd_quath _simd_intermediate(simd_quath q0, simd_quath q1, simd_quath q2) { |
| 575 | simd_quath p0 = __tg_log(simd_mul(q0, simd_inverse(q1))); |
| 576 | simd_quath p2 = __tg_log(simd_mul(q2, simd_inverse(q1))); |
| 577 | return simd_normalize(simd_mul(q1, __tg_exp(simd_mul(-0.25, simd_add(p0,p2))))); |
| 578 | } |
| 579 | |
| 580 | /*! @discussion This function is an implementation detail and you should not |
| 581 | * call it directly. It may be removed or modified in future versions of the |
| 582 | * simd module. */ |
| 583 | static SIMD_NOINLINE simd_quath _simd_squad(simd_quath q0, simd_quath qa, simd_quath qb, simd_quath q1, _Float16 t) { |
| 584 | simd_quath r0 = _simd_slerp_internal(q0, q1, t); |
| 585 | simd_quath r1 = _simd_slerp_internal(qa, qb, t); |
| 586 | return _simd_slerp_internal(r0, r1, 2*t*(1 - t)); |
| 587 | } |
| 588 | |
| 589 | static SIMD_NOINLINE simd_quath simd_spline(simd_quath q0, simd_quath q1, simd_quath q2, simd_quath q3, _Float16 t) { |
| 590 | simd_quath qa = _simd_intermediate(q0, q1, q2); |
| 591 | simd_quath qb = _simd_intermediate(q1, q2, q3); |
| 592 | return _simd_squad(q1, qa, qb, q2, t); |
| 593 | } |
| 594 | |
| 595 | static SIMD_NOINLINE simd_quath simd_bezier(simd_quath q0, simd_quath q1, simd_quath q2, simd_quath q3, _Float16 t) { |
| 596 | simd_quath q01 = _simd_slerp_internal(q0, q1, t); |
| 597 | simd_quath q12 = _simd_slerp_internal(q1, q2, t); |
| 598 | simd_quath q23 = _simd_slerp_internal(q2, q3, t); |
| 599 | simd_quath q012 = _simd_slerp_internal(q01, q12, t); |
| 600 | simd_quath q123 = _simd_slerp_internal(q12, q23, t); |
| 601 | return _simd_slerp_internal(q012, q123, t); |
| 602 | } |
| 603 | |
| 604 | /* MARK: - C and Objective-C float interfaces */ |
| 605 | |
| 606 | /*! @abstract Constructs a quaternion from four scalar values. |
| 607 | * |
| 608 | * @param ix The first component of the imaginary (vector) part. |
| 609 | * @param iy The second component of the imaginary (vector) part. |
| 610 | * @param iz The third component of the imaginary (vector) part. |
| 611 | * |
| 612 | * @param r The real (scalar) part. */ |
| 613 | static inline SIMD_CFUNC simd_quatf simd_quaternion(float ix, float iy, float iz, float r) { |
| 614 | return (simd_quatf){ { ix, iy, iz, r } }; |
| 615 | } |
| 616 | |
| 617 | /*! @abstract Constructs a quaternion from an array of four scalars. |
| 618 | * |
| 619 | * @discussion Note that the imaginary part of the quaternion comes from |
| 620 | * array elements 0, 1, and 2, and the real part comes from element 3. */ |
| 621 | static inline SIMD_NONCONST simd_quatf simd_quaternion(const float xyzr[4]) { |
| 622 | return (simd_quatf){ *(const simd_packed_float4 *)xyzr }; |
| 623 | } |
| 624 | |
| 625 | /*! @abstract Constructs a quaternion from a four-element vector. |
| 626 | * |
| 627 | * @discussion Note that the imaginary (vector) part of the quaternion comes |
| 628 | * from lanes 0, 1, and 2 of the vector, and the real (scalar) part comes from |
| 629 | * lane 3. */ |
| 630 | static inline SIMD_CFUNC simd_quatf simd_quaternion(simd_float4 xyzr) { |
| 631 | return (simd_quatf){ xyzr }; |
| 632 | } |
| 633 | |
| 634 | /*! @abstract Constructs a quaternion that rotates by `angle` radians about |
| 635 | * `axis`. */ |
| 636 | static inline SIMD_CFUNC simd_quatf simd_quaternion(float angle, simd_float3 axis); |
| 637 | |
| 638 | /*! @abstract Construct a quaternion that rotates from one vector to another. |
| 639 | * |
| 640 | * @param from A normalized three-element vector. |
| 641 | * @param to A normalized three-element vector. |
| 642 | * |
| 643 | * @discussion The rotation axis is `simd_cross(from, to)`. If `from` and |
| 644 | * `to` point in opposite directions (to within machine precision), an |
| 645 | * arbitrary rotation axis is chosen, and the angle is pi radians. */ |
| 646 | static SIMD_NOINLINE simd_quatf simd_quaternion(simd_float3 from, simd_float3 to); |
| 647 | |
| 648 | /*! @abstract Construct a quaternion from a 3x3 rotation `matrix`. |
| 649 | * |
| 650 | * @discussion If `matrix` is not orthogonal with determinant 1, the result |
| 651 | * is undefined. */ |
| 652 | static SIMD_NOINLINE simd_quatf simd_quaternion(simd_float3x3 matrix); |
| 653 | |
| 654 | /*! @abstract Construct a quaternion from a 4x4 rotation `matrix`. |
| 655 | * |
| 656 | * @discussion The last row and column of the matrix are ignored. This |
| 657 | * function is equivalent to calling simd_quaternion with the upper-left 3x3 |
| 658 | * submatrix . */ |
| 659 | static SIMD_NOINLINE simd_quatf simd_quaternion(simd_float4x4 matrix); |
| 660 | |
| 661 | /*! @abstract The real (scalar) part of the quaternion `q`. */ |
| 662 | static inline SIMD_CFUNC float simd_real(simd_quatf q) { |
| 663 | return q.vector.w; |
| 664 | } |
| 665 | |
| 666 | /*! @abstract The imaginary (vector) part of the quaternion `q`. */ |
| 667 | static inline SIMD_CFUNC simd_float3 simd_imag(simd_quatf q) { |
| 668 | return q.vector.xyz; |
| 669 | } |
| 670 | |
| 671 | /*! @abstract The angle (in radians) of rotation represented by `q`. */ |
| 672 | static inline SIMD_CFUNC float simd_angle(simd_quatf q); |
| 673 | |
| 674 | /*! @abstract The normalized axis (a 3-element vector) around which the |
| 675 | * action of the quaternion `q` rotates. */ |
| 676 | static inline SIMD_CFUNC simd_float3 simd_axis(simd_quatf q); |
| 677 | |
| 678 | /*! @abstract The sum of the quaternions `p` and `q`. */ |
| 679 | static inline SIMD_CFUNC simd_quatf simd_add(simd_quatf p, simd_quatf q); |
| 680 | |
| 681 | /*! @abstract The difference of the quaternions `p` and `q`. */ |
| 682 | static inline SIMD_CFUNC simd_quatf simd_sub(simd_quatf p, simd_quatf q); |
| 683 | |
| 684 | /*! @abstract The product of the quaternions `p` and `q`. */ |
| 685 | static inline SIMD_CFUNC simd_quatf simd_mul(simd_quatf p, simd_quatf q); |
| 686 | |
| 687 | /*! @abstract The quaternion `q` scaled by the real value `a`. */ |
| 688 | static inline SIMD_CFUNC simd_quatf simd_mul(simd_quatf q, float a); |
| 689 | |
| 690 | /*! @abstract The quaternion `q` scaled by the real value `a`. */ |
| 691 | static inline SIMD_CFUNC simd_quatf simd_mul(float a, simd_quatf q); |
| 692 | |
| 693 | /*! @abstract The conjugate of the quaternion `q`. */ |
| 694 | static inline SIMD_CFUNC simd_quatf simd_conjugate(simd_quatf q); |
| 695 | |
| 696 | /*! @abstract The (multiplicative) inverse of the quaternion `q`. */ |
| 697 | static inline SIMD_CFUNC simd_quatf simd_inverse(simd_quatf q); |
| 698 | |
| 699 | /*! @abstract The negation (additive inverse) of the quaternion `q`. */ |
| 700 | static inline SIMD_CFUNC simd_quatf simd_negate(simd_quatf q); |
| 701 | |
| 702 | /*! @abstract The dot product of the quaternions `p` and `q` interpreted as |
| 703 | * four-dimensional vectors. */ |
| 704 | static inline SIMD_CFUNC float simd_dot(simd_quatf p, simd_quatf q); |
| 705 | |
| 706 | /*! @abstract The length of the quaternion `q`. */ |
| 707 | static inline SIMD_CFUNC float simd_length(simd_quatf q); |
| 708 | |
| 709 | /*! @abstract The unit quaternion obtained by normalizing `q`. */ |
| 710 | static inline SIMD_CFUNC simd_quatf simd_normalize(simd_quatf q); |
| 711 | |
| 712 | /*! @abstract Rotates the vector `v` by the quaternion `q`. */ |
| 713 | static inline SIMD_CFUNC simd_float3 simd_act(simd_quatf q, simd_float3 v); |
| 714 | |
| 715 | /*! @abstract Logarithm of the quaternion `q`. |
| 716 | * @discussion Do not call this function directly; use `log(q)` instead. |
| 717 | * |
| 718 | * We can write a quaternion `q` in the form: `r(cos(t) + sin(t)v)` where |
| 719 | * `r` is the length of `q`, `t` is an angle, and `v` is a unit 3-vector. |
| 720 | * The logarithm of `q` is `log(r) + tv`, just like the logarithm of the |
| 721 | * complex number `r*(cos(t) + i sin(t))` is `log(r) + it`. |
| 722 | * |
| 723 | * Note that this function is not robust against poorly-scaled non-unit |
| 724 | * quaternions, because it is primarily used for spline interpolation of |
| 725 | * unit quaternions. If you need to compute a robust logarithm of general |
| 726 | * quaternions, you can use the following approach: |
| 727 | * |
| 728 | * scale = simd_reduce_max(simd_abs(q.vector)); |
| 729 | * logq = log(simd_recip(scale)*q); |
| 730 | * logq.real += log(scale); |
| 731 | * return logq; */ |
| 732 | static SIMD_NOINLINE simd_quatf __tg_log(simd_quatf q); |
| 733 | |
| 734 | /*! @abstract Inverse of `log( )`; the exponential map on quaternions. |
| 735 | * @discussion Do not call this function directly; use `exp(q)` instead. */ |
| 736 | static SIMD_NOINLINE simd_quatf __tg_exp(simd_quatf q); |
| 737 | |
| 738 | /*! @abstract Spherical linear interpolation along the shortest arc between |
| 739 | * quaternions `q0` and `q1`. */ |
| 740 | static SIMD_NOINLINE simd_quatf simd_slerp(simd_quatf q0, simd_quatf q1, float t); |
| 741 | |
| 742 | /*! @abstract Spherical linear interpolation along the longest arc between |
| 743 | * quaternions `q0` and `q1`. */ |
| 744 | static SIMD_NOINLINE simd_quatf simd_slerp_longest(simd_quatf q0, simd_quatf q1, float t); |
| 745 | |
| 746 | /*! @abstract Interpolate between quaternions along a spherical cubic spline. |
| 747 | * |
| 748 | * @discussion The function interpolates between q1 and q2. q0 is the left |
| 749 | * endpoint of the previous interval, and q3 is the right endpoint of the next |
| 750 | * interval. Use this function to smoothly interpolate between a sequence of |
| 751 | * rotations. */ |
| 752 | static SIMD_NOINLINE simd_quatf simd_spline(simd_quatf q0, simd_quatf q1, simd_quatf q2, simd_quatf q3, float t); |
| 753 | |
| 754 | /*! @abstract Spherical cubic Bezier interpolation between quaternions. |
| 755 | * |
| 756 | * @discussion The function treats q0 ... q3 as control points and uses slerp |
| 757 | * in place of lerp in the De Castlejeau algorithm. The endpoints of |
| 758 | * interpolation are thus q0 and q3, and the curve will not generally pass |
| 759 | * through q1 or q2. Note that the convex hull property of "standard" Bezier |
| 760 | * curve does not hold on the sphere. */ |
| 761 | static SIMD_NOINLINE simd_quatf simd_bezier(simd_quatf q0, simd_quatf q1, simd_quatf q2, simd_quatf q3, float t); |
| 762 | |
| 763 | #ifdef __cplusplus |
| 764 | } /* extern "C" */ |
| 765 | /* MARK: - C++ float interfaces */ |
| 766 | |
| 767 | namespace simd { |
| 768 | struct quatf : ::simd_quatf { |
| 769 | /*! @abstract The identity quaternion. */ |
| 770 | quatf( ) : ::simd_quatf(::simd_quaternion((float4){0,0,0,1})) { } |
| 771 | |
| 772 | /*! @abstract Constructs a C++ quaternion from a C quaternion. */ |
| 773 | quatf(::simd_quatf q) : ::simd_quatf(q) { } |
| 774 | |
| 775 | /*! @abstract Constructs a quaternion from components. */ |
| 776 | quatf(float ix, float iy, float iz, float r) : ::simd_quatf(::simd_quaternion(ix, iy, iz, r)) { } |
| 777 | |
| 778 | /*! @abstract Constructs a quaternion from an array of scalars. */ |
| 779 | quatf(const float xyzr[4]) : ::simd_quatf(::simd_quaternion(xyzr)) { } |
| 780 | |
| 781 | /*! @abstract Constructs a quaternion from a vector. */ |
| 782 | quatf(float4 xyzr) : ::simd_quatf(::simd_quaternion(xyzr)) { } |
| 783 | |
| 784 | /*! @abstract Quaternion representing rotation about `axis` by `angle` |
| 785 | * radians. */ |
| 786 | quatf(float angle, float3 axis) : ::simd_quatf(::simd_quaternion(angle, axis)) { } |
| 787 | |
| 788 | /*! @abstract Quaternion that rotates `from` into `to`. */ |
| 789 | quatf(float3 from, float3 to) : ::simd_quatf(::simd_quaternion(from, to)) { } |
| 790 | |
| 791 | /*! @abstract Constructs a quaternion from a rotation matrix. */ |
| 792 | quatf(::simd_float3x3 matrix) : ::simd_quatf(::simd_quaternion(matrix)) { } |
| 793 | |
| 794 | /*! @abstract Constructs a quaternion from a rotation matrix. */ |
| 795 | quatf(::simd_float4x4 matrix) : ::simd_quatf(::simd_quaternion(matrix)) { } |
| 796 | |
| 797 | /*! @abstract The real (scalar) part of the quaternion. */ |
| 798 | float real(void) const { return ::simd_real(*this); } |
| 799 | |
| 800 | /*! @abstract The imaginary (vector) part of the quaternion. */ |
| 801 | float3 imag(void) const { return ::simd_imag(*this); } |
| 802 | |
| 803 | /*! @abstract The angle the quaternion rotates by. */ |
| 804 | float angle(void) const { return ::simd_angle(*this); } |
| 805 | |
| 806 | /*! @abstract The axis the quaternion rotates about. */ |
| 807 | float3 axis(void) const { return ::simd_axis(*this); } |
| 808 | |
| 809 | /*! @abstract The length of the quaternion. */ |
| 810 | float length(void) const { return ::simd_length(*this); } |
| 811 | |
| 812 | /*! @abstract Act on the vector `v` by rotation. */ |
| 813 | float3 operator()(const ::simd_float3 v) const { return ::simd_act(*this, v); } |
| 814 | }; |
| 815 | |
| 816 | static SIMD_CPPFUNC quatf operator+(const ::simd_quatf p, const ::simd_quatf q) { return ::simd_add(p, q); } |
| 817 | static SIMD_CPPFUNC quatf operator-(const ::simd_quatf p, const ::simd_quatf q) { return ::simd_sub(p, q); } |
| 818 | static SIMD_CPPFUNC quatf operator-(const ::simd_quatf p) { return ::simd_negate(p); } |
| 819 | static SIMD_CPPFUNC quatf operator*(const float r, const ::simd_quatf p) { return ::simd_mul(r, p); } |
| 820 | static SIMD_CPPFUNC quatf operator*(const ::simd_quatf p, const float r) { return ::simd_mul(p, r); } |
| 821 | static SIMD_CPPFUNC quatf operator*(const ::simd_quatf p, const ::simd_quatf q) { return ::simd_mul(p, q); } |
| 822 | static SIMD_CPPFUNC quatf operator/(const ::simd_quatf p, const ::simd_quatf q) { return ::simd_mul(p, ::simd_inverse(q)); } |
| 823 | static SIMD_INLINE SIMD_NODEBUG quatf operator+=(quatf &p, const ::simd_quatf q) { return p = p+q; } |
| 824 | static SIMD_INLINE SIMD_NODEBUG quatf operator-=(quatf &p, const ::simd_quatf q) { return p = p-q; } |
| 825 | static SIMD_INLINE SIMD_NODEBUG quatf operator*=(quatf &p, const float r) { return p = p*r; } |
| 826 | static SIMD_INLINE SIMD_NODEBUG quatf operator*=(quatf &p, const ::simd_quatf q) { return p = p*q; } |
| 827 | static SIMD_INLINE SIMD_NODEBUG quatf operator/=(quatf &p, const ::simd_quatf q) { return p = p/q; } |
| 828 | |
| 829 | /*! @abstract The conjugate of the quaternion `q`. */ |
| 830 | static SIMD_CPPFUNC quatf conjugate(const ::simd_quatf p) { return ::simd_conjugate(p); } |
| 831 | |
| 832 | /*! @abstract The (multiplicative) inverse of the quaternion `q`. */ |
| 833 | static SIMD_CPPFUNC quatf inverse(const ::simd_quatf p) { return ::simd_inverse(p); } |
| 834 | |
| 835 | /*! @abstract The dot product of the quaternions `p` and `q` interpreted as |
| 836 | * four-dimensional vectors. */ |
| 837 | static SIMD_CPPFUNC float dot(const ::simd_quatf p, const ::simd_quatf q) { return ::simd_dot(p, q); } |
| 838 | |
| 839 | /*! @abstract The unit quaternion obtained by normalizing `q`. */ |
| 840 | static SIMD_CPPFUNC quatf normalize(const ::simd_quatf p) { return ::simd_normalize(p); } |
| 841 | |
| 842 | /*! @abstract logarithm of the quaternion `q`. */ |
| 843 | static SIMD_CPPFUNC quatf log(const ::simd_quatf q) { return ::__tg_log(q); } |
| 844 | |
| 845 | /*! @abstract exponential map of quaterion `q`. */ |
| 846 | static SIMD_CPPFUNC quatf exp(const ::simd_quatf q) { return ::__tg_exp(q); } |
| 847 | |
| 848 | /*! @abstract Spherical linear interpolation along the shortest arc between |
| 849 | * quaternions `q0` and `q1`. */ |
| 850 | static SIMD_CPPFUNC quatf slerp(const ::simd_quatf p0, const ::simd_quatf p1, float t) { return ::simd_slerp(p0, p1, t); } |
| 851 | |
| 852 | /*! @abstract Spherical linear interpolation along the longest arc between |
| 853 | * quaternions `q0` and `q1`. */ |
| 854 | static SIMD_CPPFUNC quatf slerp_longest(const ::simd_quatf p0, const ::simd_quatf p1, float t) { return ::simd_slerp_longest(p0, p1, t); } |
| 855 | |
| 856 | /*! @abstract Interpolate between quaternions along a spherical cubic spline. |
| 857 | * |
| 858 | * @discussion The function interpolates between q1 and q2. q0 is the left |
| 859 | * endpoint of the previous interval, and q3 is the right endpoint of the next |
| 860 | * interval. Use this function to smoothly interpolate between a sequence of |
| 861 | * rotations. */ |
| 862 | static SIMD_CPPFUNC quatf spline(const ::simd_quatf p0, const ::simd_quatf p1, const ::simd_quatf p2, const ::simd_quatf p3, float t) { return ::simd_spline(p0, p1, p2, p3, t); } |
| 863 | |
| 864 | /*! @abstract Spherical cubic Bezier interpolation between quaternions. |
| 865 | * |
| 866 | * @discussion The function treats q0 ... q3 as control points and uses slerp |
| 867 | * in place of lerp in the De Castlejeau algorithm. The endpoints of |
| 868 | * interpolation are thus q0 and q3, and the curve will not generally pass |
| 869 | * through q1 or q2. Note that the convex hull property of "standard" Bezier |
| 870 | * curve does not hold on the sphere. */ |
| 871 | static SIMD_CPPFUNC quatf bezier(const ::simd_quatf p0, const ::simd_quatf p1, const ::simd_quatf p2, const ::simd_quatf p3, float t) { return ::simd_bezier(p0, p1, p2, p3, t); } |
| 872 | } |
| 873 | |
| 874 | extern "C" { |
| 875 | #endif /* __cplusplus */ |
| 876 | |
| 877 | /* MARK: - float implementations */ |
| 878 | |
| 879 | #include <simd/math.h> |
| 880 | #include <simd/geometry.h> |
| 881 | |
| 882 | /* tg_promote is implementation gobbledygook that enables the compile-time |
| 883 | * dispatching in tgmath.h to work its magic. */ |
| 884 | static simd_quatf __attribute__((__overloadable__)) __tg_promote(simd_quatf); |
| 885 | |
| 886 | /*! @abstract Constructs a quaternion from imaginary and real parts. |
| 887 | * @discussion This function is hidden behind an underscore to avoid confusion |
| 888 | * with the angle-axis constructor. */ |
| 889 | static inline SIMD_CFUNC simd_quatf _simd_quaternion(simd_float3 imag, float real) { |
| 890 | return simd_quaternion(simd_make_float4(imag, real)); |
| 891 | } |
| 892 | |
| 893 | static inline SIMD_CFUNC simd_quatf simd_quaternion(float angle, simd_float3 axis) { |
| 894 | return _simd_quaternion(sin(angle/2) * axis, cos(angle/2)); |
| 895 | } |
| 896 | |
| 897 | static inline SIMD_CFUNC float simd_angle(simd_quatf q) { |
| 898 | return 2*atan2(simd_length(q.vector.xyz), q.vector.w); |
| 899 | } |
| 900 | |
| 901 | static inline SIMD_CFUNC simd_float3 simd_axis(simd_quatf q) { |
| 902 | return simd_normalize(q.vector.xyz); |
| 903 | } |
| 904 | |
| 905 | static inline SIMD_CFUNC simd_quatf simd_add(simd_quatf p, simd_quatf q) { |
| 906 | return simd_quaternion(p.vector + q.vector); |
| 907 | } |
| 908 | |
| 909 | static inline SIMD_CFUNC simd_quatf simd_sub(simd_quatf p, simd_quatf q) { |
| 910 | return simd_quaternion(p.vector - q.vector); |
| 911 | } |
| 912 | |
| 913 | static inline SIMD_CFUNC simd_quatf simd_mul(simd_quatf p, simd_quatf q) { |
| 914 | #pragma STDC FP_CONTRACT ON |
| 915 | return simd_quaternion((p.vector.x * __builtin_shufflevector(q.vector, -q.vector, 3,6,1,4) + |
| 916 | p.vector.y * __builtin_shufflevector(q.vector, -q.vector, 2,3,4,5)) + |
| 917 | (p.vector.z * __builtin_shufflevector(q.vector, -q.vector, 5,0,3,6) + |
| 918 | p.vector.w * q.vector)); |
| 919 | } |
| 920 | |
| 921 | static inline SIMD_CFUNC simd_quatf simd_mul(simd_quatf q, float a) { |
| 922 | return simd_quaternion(a * q.vector); |
| 923 | } |
| 924 | |
| 925 | static inline SIMD_CFUNC simd_quatf simd_mul(float a, simd_quatf q) { |
| 926 | return simd_mul(q,a); |
| 927 | } |
| 928 | |
| 929 | static inline SIMD_CFUNC simd_quatf simd_conjugate(simd_quatf q) { |
| 930 | return simd_quaternion(q.vector * (simd_float4){-1,-1,-1, 1}); |
| 931 | } |
| 932 | |
| 933 | static inline SIMD_CFUNC simd_quatf simd_inverse(simd_quatf q) { |
| 934 | return simd_quaternion(simd_conjugate(q).vector * simd_recip(simd_length_squared(q.vector))); |
| 935 | } |
| 936 | |
| 937 | static inline SIMD_CFUNC simd_quatf simd_negate(simd_quatf q) { |
| 938 | return simd_quaternion(-q.vector); |
| 939 | } |
| 940 | |
| 941 | static inline SIMD_CFUNC float simd_dot(simd_quatf p, simd_quatf q) { |
| 942 | return simd_dot(p.vector, q.vector); |
| 943 | } |
| 944 | |
| 945 | static inline SIMD_CFUNC float simd_length(simd_quatf q) { |
| 946 | return simd_length(q.vector); |
| 947 | } |
| 948 | |
| 949 | static inline SIMD_CFUNC simd_quatf simd_normalize(simd_quatf q) { |
| 950 | float length_squared = simd_length_squared(q.vector); |
| 951 | if (length_squared == 0) { |
| 952 | return simd_quaternion((simd_float4){0,0,0,1}); |
| 953 | } |
| 954 | return simd_quaternion(q.vector * simd_rsqrt(length_squared)); |
| 955 | } |
| 956 | |
| 957 | #if defined __arm__ || defined __arm64__ || defined __aarch64__ |
| 958 | /*! @abstract Multiplies the vector `v` by the quaternion `q`. |
| 959 | * |
| 960 | * @discussion This IS NOT the action of `q` on `v` (i.e. this is not rotation |
| 961 | * by `q`. That operation is provided by `simd_act(q, v)`. This function is an |
| 962 | * implementation detail and you should not call it directly. It may be |
| 963 | * removed or modified in future versions of the simd module. */ |
| 964 | static inline SIMD_CFUNC simd_quatf _simd_mul_vq(simd_float3 v, simd_quatf q) { |
| 965 | #pragma STDC FP_CONTRACT ON |
| 966 | return simd_quaternion(v.x * __builtin_shufflevector(q.vector, -q.vector, 3,6,1,4) + |
| 967 | v.y * __builtin_shufflevector(q.vector, -q.vector, 2,3,4,5) + |
| 968 | v.z * __builtin_shufflevector(q.vector, -q.vector, 5,0,3,6)); |
| 969 | } |
| 970 | #endif |
| 971 | |
| 972 | static inline SIMD_CFUNC simd_float3 simd_act(simd_quatf q, simd_float3 v) { |
| 973 | #if defined __arm__ || defined __arm64__ || defined __aarch64__ |
| 974 | return simd_mul(q, _simd_mul_vq(v, simd_conjugate(q))).vector.xyz; |
| 975 | #else |
| 976 | #pragma STDC FP_CONTRACT ON |
| 977 | simd_float3 t = 2*simd_cross(simd_imag(q),v); |
| 978 | return v + simd_real(q)*t + simd_cross(simd_imag(q), t); |
| 979 | #endif |
| 980 | } |
| 981 | |
| 982 | static SIMD_NOINLINE simd_quatf __tg_log(simd_quatf q) { |
| 983 | float real = log(simd_length_squared(q.vector))/2; |
| 984 | if (simd_equal(simd_imag(q), 0)) return _simd_quaternion(0, real); |
| 985 | simd_float3 imag = acos(simd_real(q)/simd_length(q)) * simd_normalize(simd_imag(q)); |
| 986 | return _simd_quaternion(imag, real); |
| 987 | } |
| 988 | |
| 989 | static SIMD_NOINLINE simd_quatf __tg_exp(simd_quatf q) { |
| 990 | // angle is actually *twice* the angle of the rotation corresponding to |
| 991 | // the resulting quaternion, which is why we don't simply use the (angle, |
| 992 | // axis) constructor to generate `unit`. |
| 993 | float angle = simd_length(simd_imag(q)); |
| 994 | if (angle == 0) return _simd_quaternion((simd_float3)0, exp(simd_real(q))); |
| 995 | simd_float3 axis = simd_normalize(simd_imag(q)); |
| 996 | simd_quatf unit = _simd_quaternion(sin(angle)*axis, cos(angle)); |
| 997 | return simd_mul(exp(simd_real(q)), unit); |
| 998 | } |
| 999 | |
| 1000 | /*! @abstract Implementation detail of the `simd_quaternion(from, to)` |
| 1001 | * initializer. |
| 1002 | * |
| 1003 | * @discussion Computes the quaternion rotation `from` to `to` if they are |
| 1004 | * separated by less than 90 degrees. Not numerically stable for larger |
| 1005 | * angles. This function is an implementation detail and you should not |
| 1006 | * call it directly. It may be removed or modified in future versions of the |
| 1007 | * simd module. */ |
| 1008 | static inline SIMD_CFUNC simd_quatf _simd_quaternion_reduced(simd_float3 from, simd_float3 to) { |
| 1009 | simd_float3 half = simd_normalize(from + to); |
| 1010 | return _simd_quaternion(simd_cross(from, half), simd_dot(from, half)); |
| 1011 | } |
| 1012 | |
| 1013 | static SIMD_NOINLINE simd_quatf simd_quaternion(simd_float3 from, simd_float3 to) { |
| 1014 | |
| 1015 | // If the angle between from and to is not too big, we can compute the |
| 1016 | // rotation accurately using a simple implementation. |
| 1017 | if (simd_dot(from, to) >= 0) { |
| 1018 | return _simd_quaternion_reduced(from, to); |
| 1019 | } |
| 1020 | |
| 1021 | // Because from and to are more than 90 degrees apart, we compute the |
| 1022 | // rotation in two stages (from -> half), (half -> to) to preserve numerical |
| 1023 | // accuracy. |
| 1024 | simd_float3 half = simd_normalize(from) + simd_normalize(to); |
| 1025 | |
| 1026 | if (simd_length_squared(half) <= 0x1p-46f) { |
| 1027 | // half is nearly zero, so from and to point in nearly opposite directions |
| 1028 | // and the rotation is numerically underspecified. Pick an axis orthogonal |
| 1029 | // to the vectors, and use an angle of pi radians. |
| 1030 | simd_float3 abs_from = simd_abs(from); |
| 1031 | if (abs_from.x <= abs_from.y && abs_from.x <= abs_from.z) |
| 1032 | return _simd_quaternion(simd_normalize(simd_cross(from, (simd_float3){1,0,0})), 0.f); |
| 1033 | else if (abs_from.y <= abs_from.z) |
| 1034 | return _simd_quaternion(simd_normalize(simd_cross(from, (simd_float3){0,1,0})), 0.f); |
| 1035 | else |
| 1036 | return _simd_quaternion(simd_normalize(simd_cross(from, (simd_float3){0,0,1})), 0.f); |
| 1037 | } |
| 1038 | |
| 1039 | // Compute the two-step rotation. */ |
| 1040 | half = simd_normalize(half); |
| 1041 | return simd_mul(_simd_quaternion_reduced(from, half), |
| 1042 | _simd_quaternion_reduced(half, to)); |
| 1043 | } |
| 1044 | |
| 1045 | static SIMD_NOINLINE simd_quatf simd_quaternion(simd_float3x3 matrix) { |
| 1046 | const simd_float3 *mat = matrix.columns; |
| 1047 | float trace = mat[0][0] + mat[1][1] + mat[2][2]; |
| 1048 | if (trace >= 0.0) { |
| 1049 | float r = 2*sqrt(1 + trace); |
| 1050 | float rinv = simd_recip(r); |
| 1051 | return simd_quaternion(rinv*(mat[1][2] - mat[2][1]), |
| 1052 | rinv*(mat[2][0] - mat[0][2]), |
| 1053 | rinv*(mat[0][1] - mat[1][0]), |
| 1054 | r/4); |
| 1055 | } else if (mat[0][0] >= mat[1][1] && mat[0][0] >= mat[2][2]) { |
| 1056 | float r = 2*sqrt(1 - mat[1][1] - mat[2][2] + mat[0][0]); |
| 1057 | float rinv = simd_recip(r); |
| 1058 | return simd_quaternion(r/4, |
| 1059 | rinv*(mat[0][1] + mat[1][0]), |
| 1060 | rinv*(mat[0][2] + mat[2][0]), |
| 1061 | rinv*(mat[1][2] - mat[2][1])); |
| 1062 | } else if (mat[1][1] >= mat[2][2]) { |
| 1063 | float r = 2*sqrt(1 - mat[0][0] - mat[2][2] + mat[1][1]); |
| 1064 | float rinv = simd_recip(r); |
| 1065 | return simd_quaternion(rinv*(mat[0][1] + mat[1][0]), |
| 1066 | r/4, |
| 1067 | rinv*(mat[1][2] + mat[2][1]), |
| 1068 | rinv*(mat[2][0] - mat[0][2])); |
| 1069 | } else { |
| 1070 | float r = 2*sqrt(1 - mat[0][0] - mat[1][1] + mat[2][2]); |
| 1071 | float rinv = simd_recip(r); |
| 1072 | return simd_quaternion(rinv*(mat[0][2] + mat[2][0]), |
| 1073 | rinv*(mat[1][2] + mat[2][1]), |
| 1074 | r/4, |
| 1075 | rinv*(mat[0][1] - mat[1][0])); |
| 1076 | } |
| 1077 | } |
| 1078 | |
| 1079 | static SIMD_NOINLINE simd_quatf simd_quaternion(simd_float4x4 matrix) { |
| 1080 | const simd_float4 *mat = matrix.columns; |
| 1081 | float trace = mat[0][0] + mat[1][1] + mat[2][2]; |
| 1082 | if (trace >= 0.0) { |
| 1083 | float r = 2*sqrt(1 + trace); |
| 1084 | float rinv = simd_recip(r); |
| 1085 | return simd_quaternion(rinv*(mat[1][2] - mat[2][1]), |
| 1086 | rinv*(mat[2][0] - mat[0][2]), |
| 1087 | rinv*(mat[0][1] - mat[1][0]), |
| 1088 | r/4); |
| 1089 | } else if (mat[0][0] >= mat[1][1] && mat[0][0] >= mat[2][2]) { |
| 1090 | float r = 2*sqrt(1 - mat[1][1] - mat[2][2] + mat[0][0]); |
| 1091 | float rinv = simd_recip(r); |
| 1092 | return simd_quaternion(r/4, |
| 1093 | rinv*(mat[0][1] + mat[1][0]), |
| 1094 | rinv*(mat[0][2] + mat[2][0]), |
| 1095 | rinv*(mat[1][2] - mat[2][1])); |
| 1096 | } else if (mat[1][1] >= mat[2][2]) { |
| 1097 | float r = 2*sqrt(1 - mat[0][0] - mat[2][2] + mat[1][1]); |
| 1098 | float rinv = simd_recip(r); |
| 1099 | return simd_quaternion(rinv*(mat[0][1] + mat[1][0]), |
| 1100 | r/4, |
| 1101 | rinv*(mat[1][2] + mat[2][1]), |
| 1102 | rinv*(mat[2][0] - mat[0][2])); |
| 1103 | } else { |
| 1104 | float r = 2*sqrt(1 - mat[0][0] - mat[1][1] + mat[2][2]); |
| 1105 | float rinv = simd_recip(r); |
| 1106 | return simd_quaternion(rinv*(mat[0][2] + mat[2][0]), |
| 1107 | rinv*(mat[1][2] + mat[2][1]), |
| 1108 | r/4, |
| 1109 | rinv*(mat[0][1] - mat[1][0])); |
| 1110 | } |
| 1111 | } |
| 1112 | |
| 1113 | /*! @abstract The angle between p and q interpreted as 4-dimensional vectors. |
| 1114 | * |
| 1115 | * @discussion This function is an implementation detail and you should not |
| 1116 | * call it directly. It may be removed or modified in future versions of the |
| 1117 | * simd module. */ |
| 1118 | static SIMD_NOINLINE float _simd_angle(simd_quatf p, simd_quatf q) { |
| 1119 | return 2*atan2(simd_length(p.vector - q.vector), simd_length(p.vector + q.vector)); |
| 1120 | } |
| 1121 | |
| 1122 | /*! @abstract sin(x)/x. |
| 1123 | * |
| 1124 | * @discussion This function is an implementation detail and you should not |
| 1125 | * call it directly. It may be removed or modified in future versions of the |
| 1126 | * simd module. */ |
| 1127 | static SIMD_CFUNC float _simd_sinc(float x) { |
| 1128 | if (x == 0) return 1; |
| 1129 | return sin(x)/x; |
| 1130 | } |
| 1131 | |
| 1132 | /*! @abstract Spherical lerp between q0 and q1. |
| 1133 | * |
| 1134 | * @discussion This function may interpolate along either the longer or |
| 1135 | * shorter path between q0 and q1; it is used as an implementation detail |
| 1136 | * in `simd_slerp` and `simd_slerp_longest`; you should use those functions |
| 1137 | * instead of calling this directly. */ |
| 1138 | static SIMD_NOINLINE simd_quatf _simd_slerp_internal(simd_quatf q0, simd_quatf q1, float t) { |
| 1139 | float s = 1 - t; |
| 1140 | float a = _simd_angle(q0, q1); |
| 1141 | float r = simd_recip(_simd_sinc(a)); |
| 1142 | return simd_normalize(simd_quaternion(_simd_sinc(s*a)*r*s*q0.vector + _simd_sinc(t*a)*r*t*q1.vector)); |
| 1143 | } |
| 1144 | |
| 1145 | static SIMD_NOINLINE simd_quatf simd_slerp(simd_quatf q0, simd_quatf q1, float t) { |
| 1146 | if (simd_dot(q0, q1) >= 0) |
| 1147 | return _simd_slerp_internal(q0, q1, t); |
| 1148 | return _simd_slerp_internal(q0, simd_negate(q1), t); |
| 1149 | } |
| 1150 | |
| 1151 | static SIMD_NOINLINE simd_quatf simd_slerp_longest(simd_quatf q0, simd_quatf q1, float t) { |
| 1152 | if (simd_dot(q0, q1) >= 0) |
| 1153 | return _simd_slerp_internal(q0, simd_negate(q1), t); |
| 1154 | return _simd_slerp_internal(q0, q1, t); |
| 1155 | } |
| 1156 | |
| 1157 | /*! @discussion This function is an implementation detail and you should not |
| 1158 | * call it directly. It may be removed or modified in future versions of the |
| 1159 | * simd module. */ |
| 1160 | static SIMD_NOINLINE simd_quatf _simd_intermediate(simd_quatf q0, simd_quatf q1, simd_quatf q2) { |
| 1161 | simd_quatf p0 = __tg_log(simd_mul(q0, simd_inverse(q1))); |
| 1162 | simd_quatf p2 = __tg_log(simd_mul(q2, simd_inverse(q1))); |
| 1163 | return simd_normalize(simd_mul(q1, __tg_exp(simd_mul(-0.25, simd_add(p0,p2))))); |
| 1164 | } |
| 1165 | |
| 1166 | /*! @discussion This function is an implementation detail and you should not |
| 1167 | * call it directly. It may be removed or modified in future versions of the |
| 1168 | * simd module. */ |
| 1169 | static SIMD_NOINLINE simd_quatf _simd_squad(simd_quatf q0, simd_quatf qa, simd_quatf qb, simd_quatf q1, float t) { |
| 1170 | simd_quatf r0 = _simd_slerp_internal(q0, q1, t); |
| 1171 | simd_quatf r1 = _simd_slerp_internal(qa, qb, t); |
| 1172 | return _simd_slerp_internal(r0, r1, 2*t*(1 - t)); |
| 1173 | } |
| 1174 | |
| 1175 | static SIMD_NOINLINE simd_quatf simd_spline(simd_quatf q0, simd_quatf q1, simd_quatf q2, simd_quatf q3, float t) { |
| 1176 | simd_quatf qa = _simd_intermediate(q0, q1, q2); |
| 1177 | simd_quatf qb = _simd_intermediate(q1, q2, q3); |
| 1178 | return _simd_squad(q1, qa, qb, q2, t); |
| 1179 | } |
| 1180 | |
| 1181 | static SIMD_NOINLINE simd_quatf simd_bezier(simd_quatf q0, simd_quatf q1, simd_quatf q2, simd_quatf q3, float t) { |
| 1182 | simd_quatf q01 = _simd_slerp_internal(q0, q1, t); |
| 1183 | simd_quatf q12 = _simd_slerp_internal(q1, q2, t); |
| 1184 | simd_quatf q23 = _simd_slerp_internal(q2, q3, t); |
| 1185 | simd_quatf q012 = _simd_slerp_internal(q01, q12, t); |
| 1186 | simd_quatf q123 = _simd_slerp_internal(q12, q23, t); |
| 1187 | return _simd_slerp_internal(q012, q123, t); |
| 1188 | } |
| 1189 | |
| 1190 | /* MARK: - C and Objective-C double interfaces */ |
| 1191 | |
| 1192 | /*! @abstract Constructs a quaternion from four scalar values. |
| 1193 | * |
| 1194 | * @param ix The first component of the imaginary (vector) part. |
| 1195 | * @param iy The second component of the imaginary (vector) part. |
| 1196 | * @param iz The third component of the imaginary (vector) part. |
| 1197 | * |
| 1198 | * @param r The real (scalar) part. */ |
| 1199 | static inline SIMD_CFUNC simd_quatd simd_quaternion(double ix, double iy, double iz, double r) { |
| 1200 | return (simd_quatd){ { ix, iy, iz, r } }; |
| 1201 | } |
| 1202 | |
| 1203 | /*! @abstract Constructs a quaternion from an array of four scalars. |
| 1204 | * |
| 1205 | * @discussion Note that the imaginary part of the quaternion comes from |
| 1206 | * array elements 0, 1, and 2, and the real part comes from element 3. */ |
| 1207 | static inline SIMD_NONCONST simd_quatd simd_quaternion(const double xyzr[4]) { |
| 1208 | return (simd_quatd){ *(const simd_packed_double4 *)xyzr }; |
| 1209 | } |
| 1210 | |
| 1211 | /*! @abstract Constructs a quaternion from a four-element vector. |
| 1212 | * |
| 1213 | * @discussion Note that the imaginary (vector) part of the quaternion comes |
| 1214 | * from lanes 0, 1, and 2 of the vector, and the real (scalar) part comes from |
| 1215 | * lane 3. */ |
| 1216 | static inline SIMD_CFUNC simd_quatd simd_quaternion(simd_double4 xyzr) { |
| 1217 | return (simd_quatd){ xyzr }; |
| 1218 | } |
| 1219 | |
| 1220 | /*! @abstract Constructs a quaternion that rotates by `angle` radians about |
| 1221 | * `axis`. */ |
| 1222 | static inline SIMD_CFUNC simd_quatd simd_quaternion(double angle, simd_double3 axis); |
| 1223 | |
| 1224 | /*! @abstract Construct a quaternion that rotates from one vector to another. |
| 1225 | * |
| 1226 | * @param from A normalized three-element vector. |
| 1227 | * @param to A normalized three-element vector. |
| 1228 | * |
| 1229 | * @discussion The rotation axis is `simd_cross(from, to)`. If `from` and |
| 1230 | * `to` point in opposite directions (to within machine precision), an |
| 1231 | * arbitrary rotation axis is chosen, and the angle is pi radians. */ |
| 1232 | static SIMD_NOINLINE simd_quatd simd_quaternion(simd_double3 from, simd_double3 to); |
| 1233 | |
| 1234 | /*! @abstract Construct a quaternion from a 3x3 rotation `matrix`. |
| 1235 | * |
| 1236 | * @discussion If `matrix` is not orthogonal with determinant 1, the result |
| 1237 | * is undefined. */ |
| 1238 | static SIMD_NOINLINE simd_quatd simd_quaternion(simd_double3x3 matrix); |
| 1239 | |
| 1240 | /*! @abstract Construct a quaternion from a 4x4 rotation `matrix`. |
| 1241 | * |
| 1242 | * @discussion The last row and column of the matrix are ignored. This |
| 1243 | * function is equivalent to calling simd_quaternion with the upper-left 3x3 |
| 1244 | * submatrix . */ |
| 1245 | static SIMD_NOINLINE simd_quatd simd_quaternion(simd_double4x4 matrix); |
| 1246 | |
| 1247 | /*! @abstract The real (scalar) part of the quaternion `q`. */ |
| 1248 | static inline SIMD_CFUNC double simd_real(simd_quatd q) { |
| 1249 | return q.vector.w; |
| 1250 | } |
| 1251 | |
| 1252 | /*! @abstract The imaginary (vector) part of the quaternion `q`. */ |
| 1253 | static inline SIMD_CFUNC simd_double3 simd_imag(simd_quatd q) { |
| 1254 | return q.vector.xyz; |
| 1255 | } |
| 1256 | |
| 1257 | /*! @abstract The angle (in radians) of rotation represented by `q`. */ |
| 1258 | static inline SIMD_CFUNC double simd_angle(simd_quatd q); |
| 1259 | |
| 1260 | /*! @abstract The normalized axis (a 3-element vector) around which the |
| 1261 | * action of the quaternion `q` rotates. */ |
| 1262 | static inline SIMD_CFUNC simd_double3 simd_axis(simd_quatd q); |
| 1263 | |
| 1264 | /*! @abstract The sum of the quaternions `p` and `q`. */ |
| 1265 | static inline SIMD_CFUNC simd_quatd simd_add(simd_quatd p, simd_quatd q); |
| 1266 | |
| 1267 | /*! @abstract The difference of the quaternions `p` and `q`. */ |
| 1268 | static inline SIMD_CFUNC simd_quatd simd_sub(simd_quatd p, simd_quatd q); |
| 1269 | |
| 1270 | /*! @abstract The product of the quaternions `p` and `q`. */ |
| 1271 | static inline SIMD_CFUNC simd_quatd simd_mul(simd_quatd p, simd_quatd q); |
| 1272 | |
| 1273 | /*! @abstract The quaternion `q` scaled by the real value `a`. */ |
| 1274 | static inline SIMD_CFUNC simd_quatd simd_mul(simd_quatd q, double a); |
| 1275 | |
| 1276 | /*! @abstract The quaternion `q` scaled by the real value `a`. */ |
| 1277 | static inline SIMD_CFUNC simd_quatd simd_mul(double a, simd_quatd q); |
| 1278 | |
| 1279 | /*! @abstract The conjugate of the quaternion `q`. */ |
| 1280 | static inline SIMD_CFUNC simd_quatd simd_conjugate(simd_quatd q); |
| 1281 | |
| 1282 | /*! @abstract The (multiplicative) inverse of the quaternion `q`. */ |
| 1283 | static inline SIMD_CFUNC simd_quatd simd_inverse(simd_quatd q); |
| 1284 | |
| 1285 | /*! @abstract The negation (additive inverse) of the quaternion `q`. */ |
| 1286 | static inline SIMD_CFUNC simd_quatd simd_negate(simd_quatd q); |
| 1287 | |
| 1288 | /*! @abstract The dot product of the quaternions `p` and `q` interpreted as |
| 1289 | * four-dimensional vectors. */ |
| 1290 | static inline SIMD_CFUNC double simd_dot(simd_quatd p, simd_quatd q); |
| 1291 | |
| 1292 | /*! @abstract The length of the quaternion `q`. */ |
| 1293 | static inline SIMD_CFUNC double simd_length(simd_quatd q); |
| 1294 | |
| 1295 | /*! @abstract The unit quaternion obtained by normalizing `q`. */ |
| 1296 | static inline SIMD_CFUNC simd_quatd simd_normalize(simd_quatd q); |
| 1297 | |
| 1298 | /*! @abstract Rotates the vector `v` by the quaternion `q`. */ |
| 1299 | static inline SIMD_CFUNC simd_double3 simd_act(simd_quatd q, simd_double3 v); |
| 1300 | |
| 1301 | /*! @abstract Logarithm of the quaternion `q`. |
| 1302 | * @discussion Do not call this function directly; use `log(q)` instead. |
| 1303 | * |
| 1304 | * We can write a quaternion `q` in the form: `r(cos(t) + sin(t)v)` where |
| 1305 | * `r` is the length of `q`, `t` is an angle, and `v` is a unit 3-vector. |
| 1306 | * The logarithm of `q` is `log(r) + tv`, just like the logarithm of the |
| 1307 | * complex number `r*(cos(t) + i sin(t))` is `log(r) + it`. |
| 1308 | * |
| 1309 | * Note that this function is not robust against poorly-scaled non-unit |
| 1310 | * quaternions, because it is primarily used for spline interpolation of |
| 1311 | * unit quaternions. If you need to compute a robust logarithm of general |
| 1312 | * quaternions, you can use the following approach: |
| 1313 | * |
| 1314 | * scale = simd_reduce_max(simd_abs(q.vector)); |
| 1315 | * logq = log(simd_recip(scale)*q); |
| 1316 | * logq.real += log(scale); |
| 1317 | * return logq; */ |
| 1318 | static SIMD_NOINLINE simd_quatd __tg_log(simd_quatd q); |
| 1319 | |
| 1320 | /*! @abstract Inverse of `log( )`; the exponential map on quaternions. |
| 1321 | * @discussion Do not call this function directly; use `exp(q)` instead. */ |
| 1322 | static SIMD_NOINLINE simd_quatd __tg_exp(simd_quatd q); |
| 1323 | |
| 1324 | /*! @abstract Spherical linear interpolation along the shortest arc between |
| 1325 | * quaternions `q0` and `q1`. */ |
| 1326 | static SIMD_NOINLINE simd_quatd simd_slerp(simd_quatd q0, simd_quatd q1, double t); |
| 1327 | |
| 1328 | /*! @abstract Spherical linear interpolation along the longest arc between |
| 1329 | * quaternions `q0` and `q1`. */ |
| 1330 | static SIMD_NOINLINE simd_quatd simd_slerp_longest(simd_quatd q0, simd_quatd q1, double t); |
| 1331 | |
| 1332 | /*! @abstract Interpolate between quaternions along a spherical cubic spline. |
| 1333 | * |
| 1334 | * @discussion The function interpolates between q1 and q2. q0 is the left |
| 1335 | * endpoint of the previous interval, and q3 is the right endpoint of the next |
| 1336 | * interval. Use this function to smoothly interpolate between a sequence of |
| 1337 | * rotations. */ |
| 1338 | static SIMD_NOINLINE simd_quatd simd_spline(simd_quatd q0, simd_quatd q1, simd_quatd q2, simd_quatd q3, double t); |
| 1339 | |
| 1340 | /*! @abstract Spherical cubic Bezier interpolation between quaternions. |
| 1341 | * |
| 1342 | * @discussion The function treats q0 ... q3 as control points and uses slerp |
| 1343 | * in place of lerp in the De Castlejeau algorithm. The endpoints of |
| 1344 | * interpolation are thus q0 and q3, and the curve will not generally pass |
| 1345 | * through q1 or q2. Note that the convex hull property of "standard" Bezier |
| 1346 | * curve does not hold on the sphere. */ |
| 1347 | static SIMD_NOINLINE simd_quatd simd_bezier(simd_quatd q0, simd_quatd q1, simd_quatd q2, simd_quatd q3, double t); |
| 1348 | |
| 1349 | #ifdef __cplusplus |
| 1350 | } /* extern "C" */ |
| 1351 | /* MARK: - C++ double interfaces */ |
| 1352 | |
| 1353 | namespace simd { |
| 1354 | struct quatd : ::simd_quatd { |
| 1355 | /*! @abstract The identity quaternion. */ |
| 1356 | quatd( ) : ::simd_quatd(::simd_quaternion((double4){0,0,0,1})) { } |
| 1357 | |
| 1358 | /*! @abstract Constructs a C++ quaternion from a C quaternion. */ |
| 1359 | quatd(::simd_quatd q) : ::simd_quatd(q) { } |
| 1360 | |
| 1361 | /*! @abstract Constructs a quaternion from components. */ |
| 1362 | quatd(double ix, double iy, double iz, double r) : ::simd_quatd(::simd_quaternion(ix, iy, iz, r)) { } |
| 1363 | |
| 1364 | /*! @abstract Constructs a quaternion from an array of scalars. */ |
| 1365 | quatd(const double xyzr[4]) : ::simd_quatd(::simd_quaternion(xyzr)) { } |
| 1366 | |
| 1367 | /*! @abstract Constructs a quaternion from a vector. */ |
| 1368 | quatd(double4 xyzr) : ::simd_quatd(::simd_quaternion(xyzr)) { } |
| 1369 | |
| 1370 | /*! @abstract Quaternion representing rotation about `axis` by `angle` |
| 1371 | * radians. */ |
| 1372 | quatd(double angle, double3 axis) : ::simd_quatd(::simd_quaternion(angle, axis)) { } |
| 1373 | |
| 1374 | /*! @abstract Quaternion that rotates `from` into `to`. */ |
| 1375 | quatd(double3 from, double3 to) : ::simd_quatd(::simd_quaternion(from, to)) { } |
| 1376 | |
| 1377 | /*! @abstract Constructs a quaternion from a rotation matrix. */ |
| 1378 | quatd(::simd_double3x3 matrix) : ::simd_quatd(::simd_quaternion(matrix)) { } |
| 1379 | |
| 1380 | /*! @abstract Constructs a quaternion from a rotation matrix. */ |
| 1381 | quatd(::simd_double4x4 matrix) : ::simd_quatd(::simd_quaternion(matrix)) { } |
| 1382 | |
| 1383 | /*! @abstract The real (scalar) part of the quaternion. */ |
| 1384 | double real(void) const { return ::simd_real(*this); } |
| 1385 | |
| 1386 | /*! @abstract The imaginary (vector) part of the quaternion. */ |
| 1387 | double3 imag(void) const { return ::simd_imag(*this); } |
| 1388 | |
| 1389 | /*! @abstract The angle the quaternion rotates by. */ |
| 1390 | double angle(void) const { return ::simd_angle(*this); } |
| 1391 | |
| 1392 | /*! @abstract The axis the quaternion rotates about. */ |
| 1393 | double3 axis(void) const { return ::simd_axis(*this); } |
| 1394 | |
| 1395 | /*! @abstract The length of the quaternion. */ |
| 1396 | double length(void) const { return ::simd_length(*this); } |
| 1397 | |
| 1398 | /*! @abstract Act on the vector `v` by rotation. */ |
| 1399 | double3 operator()(const ::simd_double3 v) const { return ::simd_act(*this, v); } |
| 1400 | }; |
| 1401 | |
| 1402 | static SIMD_CPPFUNC quatd operator+(const ::simd_quatd p, const ::simd_quatd q) { return ::simd_add(p, q); } |
| 1403 | static SIMD_CPPFUNC quatd operator-(const ::simd_quatd p, const ::simd_quatd q) { return ::simd_sub(p, q); } |
| 1404 | static SIMD_CPPFUNC quatd operator-(const ::simd_quatd p) { return ::simd_negate(p); } |
| 1405 | static SIMD_CPPFUNC quatd operator*(const double r, const ::simd_quatd p) { return ::simd_mul(r, p); } |
| 1406 | static SIMD_CPPFUNC quatd operator*(const ::simd_quatd p, const double r) { return ::simd_mul(p, r); } |
| 1407 | static SIMD_CPPFUNC quatd operator*(const ::simd_quatd p, const ::simd_quatd q) { return ::simd_mul(p, q); } |
| 1408 | static SIMD_CPPFUNC quatd operator/(const ::simd_quatd p, const ::simd_quatd q) { return ::simd_mul(p, ::simd_inverse(q)); } |
| 1409 | static SIMD_INLINE SIMD_NODEBUG quatd operator+=(quatd &p, const ::simd_quatd q) { return p = p+q; } |
| 1410 | static SIMD_INLINE SIMD_NODEBUG quatd operator-=(quatd &p, const ::simd_quatd q) { return p = p-q; } |
| 1411 | static SIMD_INLINE SIMD_NODEBUG quatd operator*=(quatd &p, const double r) { return p = p*r; } |
| 1412 | static SIMD_INLINE SIMD_NODEBUG quatd operator*=(quatd &p, const ::simd_quatd q) { return p = p*q; } |
| 1413 | static SIMD_INLINE SIMD_NODEBUG quatd operator/=(quatd &p, const ::simd_quatd q) { return p = p/q; } |
| 1414 | |
| 1415 | /*! @abstract The conjugate of the quaternion `q`. */ |
| 1416 | static SIMD_CPPFUNC quatd conjugate(const ::simd_quatd p) { return ::simd_conjugate(p); } |
| 1417 | |
| 1418 | /*! @abstract The (multiplicative) inverse of the quaternion `q`. */ |
| 1419 | static SIMD_CPPFUNC quatd inverse(const ::simd_quatd p) { return ::simd_inverse(p); } |
| 1420 | |
| 1421 | /*! @abstract The dot product of the quaternions `p` and `q` interpreted as |
| 1422 | * four-dimensional vectors. */ |
| 1423 | static SIMD_CPPFUNC double dot(const ::simd_quatd p, const ::simd_quatd q) { return ::simd_dot(p, q); } |
| 1424 | |
| 1425 | /*! @abstract The unit quaternion obtained by normalizing `q`. */ |
| 1426 | static SIMD_CPPFUNC quatd normalize(const ::simd_quatd p) { return ::simd_normalize(p); } |
| 1427 | |
| 1428 | /*! @abstract logarithm of the quaternion `q`. */ |
| 1429 | static SIMD_CPPFUNC quatd log(const ::simd_quatd q) { return ::__tg_log(q); } |
| 1430 | |
| 1431 | /*! @abstract exponential map of quaterion `q`. */ |
| 1432 | static SIMD_CPPFUNC quatd exp(const ::simd_quatd q) { return ::__tg_exp(q); } |
| 1433 | |
| 1434 | /*! @abstract Spherical linear interpolation along the shortest arc between |
| 1435 | * quaternions `q0` and `q1`. */ |
| 1436 | static SIMD_CPPFUNC quatd slerp(const ::simd_quatd p0, const ::simd_quatd p1, double t) { return ::simd_slerp(p0, p1, t); } |
| 1437 | |
| 1438 | /*! @abstract Spherical linear interpolation along the longest arc between |
| 1439 | * quaternions `q0` and `q1`. */ |
| 1440 | static SIMD_CPPFUNC quatd slerp_longest(const ::simd_quatd p0, const ::simd_quatd p1, double t) { return ::simd_slerp_longest(p0, p1, t); } |
| 1441 | |
| 1442 | /*! @abstract Interpolate between quaternions along a spherical cubic spline. |
| 1443 | * |
| 1444 | * @discussion The function interpolates between q1 and q2. q0 is the left |
| 1445 | * endpoint of the previous interval, and q3 is the right endpoint of the next |
| 1446 | * interval. Use this function to smoothly interpolate between a sequence of |
| 1447 | * rotations. */ |
| 1448 | static SIMD_CPPFUNC quatd spline(const ::simd_quatd p0, const ::simd_quatd p1, const ::simd_quatd p2, const ::simd_quatd p3, double t) { return ::simd_spline(p0, p1, p2, p3, t); } |
| 1449 | |
| 1450 | /*! @abstract Spherical cubic Bezier interpolation between quaternions. |
| 1451 | * |
| 1452 | * @discussion The function treats q0 ... q3 as control points and uses slerp |
| 1453 | * in place of lerp in the De Castlejeau algorithm. The endpoints of |
| 1454 | * interpolation are thus q0 and q3, and the curve will not generally pass |
| 1455 | * through q1 or q2. Note that the convex hull property of "standard" Bezier |
| 1456 | * curve does not hold on the sphere. */ |
| 1457 | static SIMD_CPPFUNC quatd bezier(const ::simd_quatd p0, const ::simd_quatd p1, const ::simd_quatd p2, const ::simd_quatd p3, double t) { return ::simd_bezier(p0, p1, p2, p3, t); } |
| 1458 | } |
| 1459 | |
| 1460 | extern "C" { |
| 1461 | #endif /* __cplusplus */ |
| 1462 | |
| 1463 | /* MARK: - double implementations */ |
| 1464 | |
| 1465 | #include <simd/math.h> |
| 1466 | #include <simd/geometry.h> |
| 1467 | |
| 1468 | /* tg_promote is implementation gobbledygook that enables the compile-time |
| 1469 | * dispatching in tgmath.h to work its magic. */ |
| 1470 | static simd_quatd __attribute__((__overloadable__)) __tg_promote(simd_quatd); |
| 1471 | |
| 1472 | /*! @abstract Constructs a quaternion from imaginary and real parts. |
| 1473 | * @discussion This function is hidden behind an underscore to avoid confusion |
| 1474 | * with the angle-axis constructor. */ |
| 1475 | static inline SIMD_CFUNC simd_quatd _simd_quaternion(simd_double3 imag, double real) { |
| 1476 | return simd_quaternion(simd_make_double4(imag, real)); |
| 1477 | } |
| 1478 | |
| 1479 | static inline SIMD_CFUNC simd_quatd simd_quaternion(double angle, simd_double3 axis) { |
| 1480 | return _simd_quaternion(sin(angle/2) * axis, cos(angle/2)); |
| 1481 | } |
| 1482 | |
| 1483 | static inline SIMD_CFUNC double simd_angle(simd_quatd q) { |
| 1484 | return 2*atan2(simd_length(q.vector.xyz), q.vector.w); |
| 1485 | } |
| 1486 | |
| 1487 | static inline SIMD_CFUNC simd_double3 simd_axis(simd_quatd q) { |
| 1488 | return simd_normalize(q.vector.xyz); |
| 1489 | } |
| 1490 | |
| 1491 | static inline SIMD_CFUNC simd_quatd simd_add(simd_quatd p, simd_quatd q) { |
| 1492 | return simd_quaternion(p.vector + q.vector); |
| 1493 | } |
| 1494 | |
| 1495 | static inline SIMD_CFUNC simd_quatd simd_sub(simd_quatd p, simd_quatd q) { |
| 1496 | return simd_quaternion(p.vector - q.vector); |
| 1497 | } |
| 1498 | |
| 1499 | static inline SIMD_CFUNC simd_quatd simd_mul(simd_quatd p, simd_quatd q) { |
| 1500 | #pragma STDC FP_CONTRACT ON |
| 1501 | return simd_quaternion((p.vector.x * __builtin_shufflevector(q.vector, -q.vector, 3,6,1,4) + |
| 1502 | p.vector.y * __builtin_shufflevector(q.vector, -q.vector, 2,3,4,5)) + |
| 1503 | (p.vector.z * __builtin_shufflevector(q.vector, -q.vector, 5,0,3,6) + |
| 1504 | p.vector.w * q.vector)); |
| 1505 | } |
| 1506 | |
| 1507 | static inline SIMD_CFUNC simd_quatd simd_mul(simd_quatd q, double a) { |
| 1508 | return simd_quaternion(a * q.vector); |
| 1509 | } |
| 1510 | |
| 1511 | static inline SIMD_CFUNC simd_quatd simd_mul(double a, simd_quatd q) { |
| 1512 | return simd_mul(q,a); |
| 1513 | } |
| 1514 | |
| 1515 | static inline SIMD_CFUNC simd_quatd simd_conjugate(simd_quatd q) { |
| 1516 | return simd_quaternion(q.vector * (simd_double4){-1,-1,-1, 1}); |
| 1517 | } |
| 1518 | |
| 1519 | static inline SIMD_CFUNC simd_quatd simd_inverse(simd_quatd q) { |
| 1520 | return simd_quaternion(simd_conjugate(q).vector * simd_recip(simd_length_squared(q.vector))); |
| 1521 | } |
| 1522 | |
| 1523 | static inline SIMD_CFUNC simd_quatd simd_negate(simd_quatd q) { |
| 1524 | return simd_quaternion(-q.vector); |
| 1525 | } |
| 1526 | |
| 1527 | static inline SIMD_CFUNC double simd_dot(simd_quatd p, simd_quatd q) { |
| 1528 | return simd_dot(p.vector, q.vector); |
| 1529 | } |
| 1530 | |
| 1531 | static inline SIMD_CFUNC double simd_length(simd_quatd q) { |
| 1532 | return simd_length(q.vector); |
| 1533 | } |
| 1534 | |
| 1535 | static inline SIMD_CFUNC simd_quatd simd_normalize(simd_quatd q) { |
| 1536 | double length_squared = simd_length_squared(q.vector); |
| 1537 | if (length_squared == 0) { |
| 1538 | return simd_quaternion((simd_double4){0,0,0,1}); |
| 1539 | } |
| 1540 | return simd_quaternion(q.vector * simd_rsqrt(length_squared)); |
| 1541 | } |
| 1542 | |
| 1543 | #if defined __arm__ || defined __arm64__ || defined __aarch64__ |
| 1544 | /*! @abstract Multiplies the vector `v` by the quaternion `q`. |
| 1545 | * |
| 1546 | * @discussion This IS NOT the action of `q` on `v` (i.e. this is not rotation |
| 1547 | * by `q`. That operation is provided by `simd_act(q, v)`. This function is an |
| 1548 | * implementation detail and you should not call it directly. It may be |
| 1549 | * removed or modified in future versions of the simd module. */ |
| 1550 | static inline SIMD_CFUNC simd_quatd _simd_mul_vq(simd_double3 v, simd_quatd q) { |
| 1551 | #pragma STDC FP_CONTRACT ON |
| 1552 | return simd_quaternion(v.x * __builtin_shufflevector(q.vector, -q.vector, 3,6,1,4) + |
| 1553 | v.y * __builtin_shufflevector(q.vector, -q.vector, 2,3,4,5) + |
| 1554 | v.z * __builtin_shufflevector(q.vector, -q.vector, 5,0,3,6)); |
| 1555 | } |
| 1556 | #endif |
| 1557 | |
| 1558 | static inline SIMD_CFUNC simd_double3 simd_act(simd_quatd q, simd_double3 v) { |
| 1559 | #if defined __arm__ || defined __arm64__ || defined __aarch64__ |
| 1560 | return simd_mul(q, _simd_mul_vq(v, simd_conjugate(q))).vector.xyz; |
| 1561 | #else |
| 1562 | #pragma STDC FP_CONTRACT ON |
| 1563 | simd_double3 t = 2*simd_cross(simd_imag(q),v); |
| 1564 | return v + simd_real(q)*t + simd_cross(simd_imag(q), t); |
| 1565 | #endif |
| 1566 | } |
| 1567 | |
| 1568 | static SIMD_NOINLINE simd_quatd __tg_log(simd_quatd q) { |
| 1569 | double real = log(simd_length_squared(q.vector))/2; |
| 1570 | if (simd_equal(simd_imag(q), 0)) return _simd_quaternion(0, real); |
| 1571 | simd_double3 imag = acos(simd_real(q)/simd_length(q)) * simd_normalize(simd_imag(q)); |
| 1572 | return _simd_quaternion(imag, real); |
| 1573 | } |
| 1574 | |
| 1575 | static SIMD_NOINLINE simd_quatd __tg_exp(simd_quatd q) { |
| 1576 | // angle is actually *twice* the angle of the rotation corresponding to |
| 1577 | // the resulting quaternion, which is why we don't simply use the (angle, |
| 1578 | // axis) constructor to generate `unit`. |
| 1579 | double angle = simd_length(simd_imag(q)); |
| 1580 | if (angle == 0) return _simd_quaternion((simd_double3)0, exp(simd_real(q))); |
| 1581 | simd_double3 axis = simd_normalize(simd_imag(q)); |
| 1582 | simd_quatd unit = _simd_quaternion(sin(angle)*axis, cos(angle)); |
| 1583 | return simd_mul(exp(simd_real(q)), unit); |
| 1584 | } |
| 1585 | |
| 1586 | /*! @abstract Implementation detail of the `simd_quaternion(from, to)` |
| 1587 | * initializer. |
| 1588 | * |
| 1589 | * @discussion Computes the quaternion rotation `from` to `to` if they are |
| 1590 | * separated by less than 90 degrees. Not numerically stable for larger |
| 1591 | * angles. This function is an implementation detail and you should not |
| 1592 | * call it directly. It may be removed or modified in future versions of the |
| 1593 | * simd module. */ |
| 1594 | static inline SIMD_CFUNC simd_quatd _simd_quaternion_reduced(simd_double3 from, simd_double3 to) { |
| 1595 | simd_double3 half = simd_normalize(from + to); |
| 1596 | return _simd_quaternion(simd_cross(from, half), simd_dot(from, half)); |
| 1597 | } |
| 1598 | |
| 1599 | static SIMD_NOINLINE simd_quatd simd_quaternion(simd_double3 from, simd_double3 to) { |
| 1600 | |
| 1601 | // If the angle between from and to is not too big, we can compute the |
| 1602 | // rotation accurately using a simple implementation. |
| 1603 | if (simd_dot(from, to) >= 0) { |
| 1604 | return _simd_quaternion_reduced(from, to); |
| 1605 | } |
| 1606 | |
| 1607 | // Because from and to are more than 90 degrees apart, we compute the |
| 1608 | // rotation in two stages (from -> half), (half -> to) to preserve numerical |
| 1609 | // accuracy. |
| 1610 | simd_double3 half = simd_normalize(from) + simd_normalize(to); |
| 1611 | |
| 1612 | if (simd_length_squared(half) <= 0x1p-104) { |
| 1613 | // half is nearly zero, so from and to point in nearly opposite directions |
| 1614 | // and the rotation is numerically underspecified. Pick an axis orthogonal |
| 1615 | // to the vectors, and use an angle of pi radians. |
| 1616 | simd_double3 abs_from = simd_abs(from); |
| 1617 | if (abs_from.x <= abs_from.y && abs_from.x <= abs_from.z) |
| 1618 | return _simd_quaternion(simd_normalize(simd_cross(from, (simd_double3){1,0,0})), 0.f); |
| 1619 | else if (abs_from.y <= abs_from.z) |
| 1620 | return _simd_quaternion(simd_normalize(simd_cross(from, (simd_double3){0,1,0})), 0.f); |
| 1621 | else |
| 1622 | return _simd_quaternion(simd_normalize(simd_cross(from, (simd_double3){0,0,1})), 0.f); |
| 1623 | } |
| 1624 | |
| 1625 | // Compute the two-step rotation. */ |
| 1626 | half = simd_normalize(half); |
| 1627 | return simd_mul(_simd_quaternion_reduced(from, half), |
| 1628 | _simd_quaternion_reduced(half, to)); |
| 1629 | } |
| 1630 | |
| 1631 | static SIMD_NOINLINE simd_quatd simd_quaternion(simd_double3x3 matrix) { |
| 1632 | const simd_double3 *mat = matrix.columns; |
| 1633 | double trace = mat[0][0] + mat[1][1] + mat[2][2]; |
| 1634 | if (trace >= 0.0) { |
| 1635 | double r = 2*sqrt(1 + trace); |
| 1636 | double rinv = simd_recip(r); |
| 1637 | return simd_quaternion(rinv*(mat[1][2] - mat[2][1]), |
| 1638 | rinv*(mat[2][0] - mat[0][2]), |
| 1639 | rinv*(mat[0][1] - mat[1][0]), |
| 1640 | r/4); |
| 1641 | } else if (mat[0][0] >= mat[1][1] && mat[0][0] >= mat[2][2]) { |
| 1642 | double r = 2*sqrt(1 - mat[1][1] - mat[2][2] + mat[0][0]); |
| 1643 | double rinv = simd_recip(r); |
| 1644 | return simd_quaternion(r/4, |
| 1645 | rinv*(mat[0][1] + mat[1][0]), |
| 1646 | rinv*(mat[0][2] + mat[2][0]), |
| 1647 | rinv*(mat[1][2] - mat[2][1])); |
| 1648 | } else if (mat[1][1] >= mat[2][2]) { |
| 1649 | double r = 2*sqrt(1 - mat[0][0] - mat[2][2] + mat[1][1]); |
| 1650 | double rinv = simd_recip(r); |
| 1651 | return simd_quaternion(rinv*(mat[0][1] + mat[1][0]), |
| 1652 | r/4, |
| 1653 | rinv*(mat[1][2] + mat[2][1]), |
| 1654 | rinv*(mat[2][0] - mat[0][2])); |
| 1655 | } else { |
| 1656 | double r = 2*sqrt(1 - mat[0][0] - mat[1][1] + mat[2][2]); |
| 1657 | double rinv = simd_recip(r); |
| 1658 | return simd_quaternion(rinv*(mat[0][2] + mat[2][0]), |
| 1659 | rinv*(mat[1][2] + mat[2][1]), |
| 1660 | r/4, |
| 1661 | rinv*(mat[0][1] - mat[1][0])); |
| 1662 | } |
| 1663 | } |
| 1664 | |
| 1665 | static SIMD_NOINLINE simd_quatd simd_quaternion(simd_double4x4 matrix) { |
| 1666 | const simd_double4 *mat = matrix.columns; |
| 1667 | double trace = mat[0][0] + mat[1][1] + mat[2][2]; |
| 1668 | if (trace >= 0.0) { |
| 1669 | double r = 2*sqrt(1 + trace); |
| 1670 | double rinv = simd_recip(r); |
| 1671 | return simd_quaternion(rinv*(mat[1][2] - mat[2][1]), |
| 1672 | rinv*(mat[2][0] - mat[0][2]), |
| 1673 | rinv*(mat[0][1] - mat[1][0]), |
| 1674 | r/4); |
| 1675 | } else if (mat[0][0] >= mat[1][1] && mat[0][0] >= mat[2][2]) { |
| 1676 | double r = 2*sqrt(1 - mat[1][1] - mat[2][2] + mat[0][0]); |
| 1677 | double rinv = simd_recip(r); |
| 1678 | return simd_quaternion(r/4, |
| 1679 | rinv*(mat[0][1] + mat[1][0]), |
| 1680 | rinv*(mat[0][2] + mat[2][0]), |
| 1681 | rinv*(mat[1][2] - mat[2][1])); |
| 1682 | } else if (mat[1][1] >= mat[2][2]) { |
| 1683 | double r = 2*sqrt(1 - mat[0][0] - mat[2][2] + mat[1][1]); |
| 1684 | double rinv = simd_recip(r); |
| 1685 | return simd_quaternion(rinv*(mat[0][1] + mat[1][0]), |
| 1686 | r/4, |
| 1687 | rinv*(mat[1][2] + mat[2][1]), |
| 1688 | rinv*(mat[2][0] - mat[0][2])); |
| 1689 | } else { |
| 1690 | double r = 2*sqrt(1 - mat[0][0] - mat[1][1] + mat[2][2]); |
| 1691 | double rinv = simd_recip(r); |
| 1692 | return simd_quaternion(rinv*(mat[0][2] + mat[2][0]), |
| 1693 | rinv*(mat[1][2] + mat[2][1]), |
| 1694 | r/4, |
| 1695 | rinv*(mat[0][1] - mat[1][0])); |
| 1696 | } |
| 1697 | } |
| 1698 | |
| 1699 | /*! @abstract The angle between p and q interpreted as 4-dimensional vectors. |
| 1700 | * |
| 1701 | * @discussion This function is an implementation detail and you should not |
| 1702 | * call it directly. It may be removed or modified in future versions of the |
| 1703 | * simd module. */ |
| 1704 | static SIMD_NOINLINE double _simd_angle(simd_quatd p, simd_quatd q) { |
| 1705 | return 2*atan2(simd_length(p.vector - q.vector), simd_length(p.vector + q.vector)); |
| 1706 | } |
| 1707 | |
| 1708 | /*! @abstract sin(x)/x. |
| 1709 | * |
| 1710 | * @discussion This function is an implementation detail and you should not |
| 1711 | * call it directly. It may be removed or modified in future versions of the |
| 1712 | * simd module. */ |
| 1713 | static SIMD_CFUNC double _simd_sinc(double x) { |
| 1714 | if (x == 0) return 1; |
| 1715 | return sin(x)/x; |
| 1716 | } |
| 1717 | |
| 1718 | /*! @abstract Spherical lerp between q0 and q1. |
| 1719 | * |
| 1720 | * @discussion This function may interpolate along either the longer or |
| 1721 | * shorter path between q0 and q1; it is used as an implementation detail |
| 1722 | * in `simd_slerp` and `simd_slerp_longest`; you should use those functions |
| 1723 | * instead of calling this directly. */ |
| 1724 | static SIMD_NOINLINE simd_quatd _simd_slerp_internal(simd_quatd q0, simd_quatd q1, double t) { |
| 1725 | double s = 1 - t; |
| 1726 | double a = _simd_angle(q0, q1); |
| 1727 | double r = simd_recip(_simd_sinc(a)); |
| 1728 | return simd_normalize(simd_quaternion(_simd_sinc(s*a)*r*s*q0.vector + _simd_sinc(t*a)*r*t*q1.vector)); |
| 1729 | } |
| 1730 | |
| 1731 | static SIMD_NOINLINE simd_quatd simd_slerp(simd_quatd q0, simd_quatd q1, double t) { |
| 1732 | if (simd_dot(q0, q1) >= 0) |
| 1733 | return _simd_slerp_internal(q0, q1, t); |
| 1734 | return _simd_slerp_internal(q0, simd_negate(q1), t); |
| 1735 | } |
| 1736 | |
| 1737 | static SIMD_NOINLINE simd_quatd simd_slerp_longest(simd_quatd q0, simd_quatd q1, double t) { |
| 1738 | if (simd_dot(q0, q1) >= 0) |
| 1739 | return _simd_slerp_internal(q0, simd_negate(q1), t); |
| 1740 | return _simd_slerp_internal(q0, q1, t); |
| 1741 | } |
| 1742 | |
| 1743 | /*! @discussion This function is an implementation detail and you should not |
| 1744 | * call it directly. It may be removed or modified in future versions of the |
| 1745 | * simd module. */ |
| 1746 | static SIMD_NOINLINE simd_quatd _simd_intermediate(simd_quatd q0, simd_quatd q1, simd_quatd q2) { |
| 1747 | simd_quatd p0 = __tg_log(simd_mul(q0, simd_inverse(q1))); |
| 1748 | simd_quatd p2 = __tg_log(simd_mul(q2, simd_inverse(q1))); |
| 1749 | return simd_normalize(simd_mul(q1, __tg_exp(simd_mul(-0.25, simd_add(p0,p2))))); |
| 1750 | } |
| 1751 | |
| 1752 | /*! @discussion This function is an implementation detail and you should not |
| 1753 | * call it directly. It may be removed or modified in future versions of the |
| 1754 | * simd module. */ |
| 1755 | static SIMD_NOINLINE simd_quatd _simd_squad(simd_quatd q0, simd_quatd qa, simd_quatd qb, simd_quatd q1, double t) { |
| 1756 | simd_quatd r0 = _simd_slerp_internal(q0, q1, t); |
| 1757 | simd_quatd r1 = _simd_slerp_internal(qa, qb, t); |
| 1758 | return _simd_slerp_internal(r0, r1, 2*t*(1 - t)); |
| 1759 | } |
| 1760 | |
| 1761 | static SIMD_NOINLINE simd_quatd simd_spline(simd_quatd q0, simd_quatd q1, simd_quatd q2, simd_quatd q3, double t) { |
| 1762 | simd_quatd qa = _simd_intermediate(q0, q1, q2); |
| 1763 | simd_quatd qb = _simd_intermediate(q1, q2, q3); |
| 1764 | return _simd_squad(q1, qa, qb, q2, t); |
| 1765 | } |
| 1766 | |
| 1767 | static SIMD_NOINLINE simd_quatd simd_bezier(simd_quatd q0, simd_quatd q1, simd_quatd q2, simd_quatd q3, double t) { |
| 1768 | simd_quatd q01 = _simd_slerp_internal(q0, q1, t); |
| 1769 | simd_quatd q12 = _simd_slerp_internal(q1, q2, t); |
| 1770 | simd_quatd q23 = _simd_slerp_internal(q2, q3, t); |
| 1771 | simd_quatd q012 = _simd_slerp_internal(q01, q12, t); |
| 1772 | simd_quatd q123 = _simd_slerp_internal(q12, q23, t); |
| 1773 | return _simd_slerp_internal(q012, q123, t); |
| 1774 | } |
| 1775 | |
| 1776 | #ifdef __cplusplus |
| 1777 | } /* extern "C" */ |
| 1778 | #endif /* __cplusplus */ |
| 1779 | #endif /* SIMD_COMPILER_HAS_REQUIRED_FEATURES */ |
| 1780 | #endif /* SIMD_QUATERNIONS */ |