| 1 | /*** Autogenerated by WIDL 11.6 from include/d3d10shader.idl - Do not edit ***/ |
| 2 | |
| 3 | #ifdef _WIN32 |
| 4 | #ifndef __REQUIRED_RPCNDR_H_VERSION__ |
| 5 | #define __REQUIRED_RPCNDR_H_VERSION__ 475 |
| 6 | #endif |
| 7 | #include <rpc.h> |
| 8 | #include <rpcndr.h> |
| 9 | #endif |
| 10 | |
| 11 | #ifndef COM_NO_WINDOWS_H |
| 12 | #include <windows.h> |
| 13 | #include <ole2.h> |
| 14 | #endif |
| 15 | |
| 16 | #ifndef __d3d10shader_h__ |
| 17 | #define __d3d10shader_h__ |
| 18 | |
| 19 | /* Forward declarations */ |
| 20 | |
| 21 | #ifndef __ID3D10ShaderReflectionType_FWD_DEFINED__ |
| 22 | #define __ID3D10ShaderReflectionType_FWD_DEFINED__ |
| 23 | typedef interface ID3D10ShaderReflectionType ID3D10ShaderReflectionType; |
| 24 | #ifdef __cplusplus |
| 25 | interface ID3D10ShaderReflectionType; |
| 26 | #endif /* __cplusplus */ |
| 27 | #endif |
| 28 | |
| 29 | #ifndef __ID3D10ShaderReflectionVariable_FWD_DEFINED__ |
| 30 | #define __ID3D10ShaderReflectionVariable_FWD_DEFINED__ |
| 31 | typedef interface ID3D10ShaderReflectionVariable ID3D10ShaderReflectionVariable; |
| 32 | #ifdef __cplusplus |
| 33 | interface ID3D10ShaderReflectionVariable; |
| 34 | #endif /* __cplusplus */ |
| 35 | #endif |
| 36 | |
| 37 | #ifndef __ID3D10ShaderReflectionConstantBuffer_FWD_DEFINED__ |
| 38 | #define __ID3D10ShaderReflectionConstantBuffer_FWD_DEFINED__ |
| 39 | typedef interface ID3D10ShaderReflectionConstantBuffer ID3D10ShaderReflectionConstantBuffer; |
| 40 | #ifdef __cplusplus |
| 41 | interface ID3D10ShaderReflectionConstantBuffer; |
| 42 | #endif /* __cplusplus */ |
| 43 | #endif |
| 44 | |
| 45 | #ifndef __ID3D10ShaderReflection_FWD_DEFINED__ |
| 46 | #define __ID3D10ShaderReflection_FWD_DEFINED__ |
| 47 | typedef interface ID3D10ShaderReflection ID3D10ShaderReflection; |
| 48 | #ifdef __cplusplus |
| 49 | interface ID3D10ShaderReflection; |
| 50 | #endif /* __cplusplus */ |
| 51 | #endif |
| 52 | |
| 53 | /* Headers for imported files */ |
| 54 | |
| 55 | #include <d3d10.h> |
| 56 | |
| 57 | #ifdef __cplusplus |
| 58 | extern "C" { |
| 59 | #endif |
| 60 | |
| 61 | #define D3D10_SHADER_DEBUG (0x1) |
| 62 | |
| 63 | #define D3D10_SHADER_SKIP_VALIDATION (0x2) |
| 64 | |
| 65 | #define D3D10_SHADER_SKIP_OPTIMIZATION (0x4) |
| 66 | |
| 67 | #define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR (0x8) |
| 68 | |
| 69 | #define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR (0x10) |
| 70 | |
| 71 | #define D3D10_SHADER_PARTIAL_PRECISION (0x20) |
| 72 | |
| 73 | #define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT (0x40) |
| 74 | |
| 75 | #define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT (0x80) |
| 76 | |
| 77 | #define D3D10_SHADER_NO_PRESHADER (0x100) |
| 78 | |
| 79 | #define D3D10_SHADER_AVOID_FLOW_CONTROL (0x200) |
| 80 | |
| 81 | #define D3D10_SHADER_PREFER_FLOW_CONTROL (0x400) |
| 82 | |
| 83 | #define D3D10_SHADER_ENABLE_STRICTNESS (0x800) |
| 84 | |
| 85 | #define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY (0x1000) |
| 86 | |
| 87 | #define D3D10_SHADER_IEEE_STRICTNESS (0x2000) |
| 88 | |
| 89 | #define D3D10_SHADER_WARNINGS_ARE_ERRORS (0x40000) |
| 90 | |
| 91 | #define D3D10_SHADER_OPTIMIZATION_LEVEL0 (0x4000) |
| 92 | |
| 93 | #define D3D10_SHADER_OPTIMIZATION_LEVEL1 (0x0) |
| 94 | |
| 95 | #define D3D10_SHADER_OPTIMIZATION_LEVEL2 (0xc000) |
| 96 | |
| 97 | #define D3D10_SHADER_OPTIMIZATION_LEVEL3 (0x8000) |
| 98 | |
| 99 | typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO; |
| 100 | typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO; |
| 101 | typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS; |
| 102 | typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS; |
| 103 | typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE; |
| 104 | typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE; |
| 105 | typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE; |
| 106 | typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE; |
| 107 | typedef D3D_NAME D3D10_NAME; |
| 108 | typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE; |
| 109 | typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE; |
| 110 | typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE; |
| 111 | typedef D3D_SHADER_VARIABLE_TYPE *LPD3D10_SHADER_VARIABLE_TYPE; |
| 112 | typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE; |
| 113 | typedef ID3DInclude ID3D10Include; |
| 114 | typedef ID3DInclude *LPD3D10INCLUDE; |
| 115 | #define IID_ID3D10Include IID_ID3DInclude |
| 116 | typedef struct _D3D10_SHADER_INPUT_BIND_DESC { |
| 117 | const char *Name; |
| 118 | D3D10_SHADER_INPUT_TYPE Type; |
| 119 | UINT BindPoint; |
| 120 | UINT BindCount; |
| 121 | UINT uFlags; |
| 122 | D3D10_RESOURCE_RETURN_TYPE ReturnType; |
| 123 | D3D10_SRV_DIMENSION Dimension; |
| 124 | UINT NumSamples; |
| 125 | } D3D10_SHADER_INPUT_BIND_DESC; |
| 126 | typedef struct _D3D10_SIGNATURE_PARAMETER_DESC { |
| 127 | const char *SemanticName; |
| 128 | UINT SemanticIndex; |
| 129 | UINT Register; |
| 130 | D3D10_NAME SystemValueType; |
| 131 | D3D10_REGISTER_COMPONENT_TYPE ComponentType; |
| 132 | BYTE Mask; |
| 133 | BYTE ReadWriteMask; |
| 134 | } D3D10_SIGNATURE_PARAMETER_DESC; |
| 135 | typedef struct _D3D10_SHADER_DESC { |
| 136 | UINT Version; |
| 137 | const char *Creator; |
| 138 | UINT Flags; |
| 139 | UINT ConstantBuffers; |
| 140 | UINT BoundResources; |
| 141 | UINT InputParameters; |
| 142 | UINT OutputParameters; |
| 143 | UINT InstructionCount; |
| 144 | UINT TempRegisterCount; |
| 145 | UINT TempArrayCount; |
| 146 | UINT DefCount; |
| 147 | UINT DclCount; |
| 148 | UINT TextureNormalInstructions; |
| 149 | UINT TextureLoadInstructions; |
| 150 | UINT TextureCompInstructions; |
| 151 | UINT TextureBiasInstructions; |
| 152 | UINT TextureGradientInstructions; |
| 153 | UINT FloatInstructionCount; |
| 154 | UINT IntInstructionCount; |
| 155 | UINT UintInstructionCount; |
| 156 | UINT StaticFlowControlCount; |
| 157 | UINT DynamicFlowControlCount; |
| 158 | UINT MacroInstructionCount; |
| 159 | UINT ArrayInstructionCount; |
| 160 | UINT CutInstructionCount; |
| 161 | UINT EmitInstructionCount; |
| 162 | D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology; |
| 163 | UINT GSMaxOutputVertexCount; |
| 164 | } D3D10_SHADER_DESC; |
| 165 | typedef struct _D3D10_SHADER_BUFFER_DESC { |
| 166 | const char *Name; |
| 167 | D3D10_CBUFFER_TYPE Type; |
| 168 | UINT Variables; |
| 169 | UINT Size; |
| 170 | UINT uFlags; |
| 171 | } D3D10_SHADER_BUFFER_DESC; |
| 172 | typedef struct _D3D10_SHADER_VARIABLE_DESC { |
| 173 | const char *Name; |
| 174 | UINT StartOffset; |
| 175 | UINT Size; |
| 176 | UINT uFlags; |
| 177 | void *DefaultValue; |
| 178 | } D3D10_SHADER_VARIABLE_DESC; |
| 179 | typedef struct _D3D10_SHADER_TYPE_DESC { |
| 180 | D3D10_SHADER_VARIABLE_CLASS Class; |
| 181 | D3D10_SHADER_VARIABLE_TYPE Type; |
| 182 | UINT Rows; |
| 183 | UINT Columns; |
| 184 | UINT Elements; |
| 185 | UINT Members; |
| 186 | UINT Offset; |
| 187 | } D3D10_SHADER_TYPE_DESC; |
| 188 | /***************************************************************************** |
| 189 | * ID3D10ShaderReflectionType interface |
| 190 | */ |
| 191 | #ifndef __ID3D10ShaderReflectionType_INTERFACE_DEFINED__ |
| 192 | #define __ID3D10ShaderReflectionType_INTERFACE_DEFINED__ |
| 193 | |
| 194 | DEFINE_GUID(IID_ID3D10ShaderReflectionType, 0xc530ad7d, 0x9b16, 0x4395, 0xa9,0x79, 0xba,0x2e,0xcf,0xf8,0x3a,0xdd); |
| 195 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 196 | MIDL_INTERFACE("c530ad7d-9b16-4395-a979-ba2ecff83add") |
| 197 | ID3D10ShaderReflectionType |
| 198 | { |
| 199 | |
| 200 | BEGIN_INTERFACE |
| 201 | |
| 202 | virtual HRESULT STDMETHODCALLTYPE GetDesc( |
| 203 | D3D10_SHADER_TYPE_DESC *desc) = 0; |
| 204 | |
| 205 | virtual ID3D10ShaderReflectionType * STDMETHODCALLTYPE GetMemberTypeByIndex( |
| 206 | UINT index) = 0; |
| 207 | |
| 208 | virtual ID3D10ShaderReflectionType * STDMETHODCALLTYPE GetMemberTypeByName( |
| 209 | const char *name) = 0; |
| 210 | |
| 211 | virtual const char * STDMETHODCALLTYPE GetMemberTypeName( |
| 212 | UINT index) = 0; |
| 213 | |
| 214 | END_INTERFACE |
| 215 | |
| 216 | }; |
| 217 | #ifdef __CRT_UUID_DECL |
| 218 | __CRT_UUID_DECL(ID3D10ShaderReflectionType, 0xc530ad7d, 0x9b16, 0x4395, 0xa9,0x79, 0xba,0x2e,0xcf,0xf8,0x3a,0xdd) |
| 219 | #endif |
| 220 | #else |
| 221 | typedef struct ID3D10ShaderReflectionTypeVtbl { |
| 222 | BEGIN_INTERFACE |
| 223 | |
| 224 | /*** ID3D10ShaderReflectionType methods ***/ |
| 225 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 226 | ID3D10ShaderReflectionType *This, |
| 227 | D3D10_SHADER_TYPE_DESC *desc); |
| 228 | |
| 229 | ID3D10ShaderReflectionType * (STDMETHODCALLTYPE *GetMemberTypeByIndex)( |
| 230 | ID3D10ShaderReflectionType *This, |
| 231 | UINT index); |
| 232 | |
| 233 | ID3D10ShaderReflectionType * (STDMETHODCALLTYPE *GetMemberTypeByName)( |
| 234 | ID3D10ShaderReflectionType *This, |
| 235 | const char *name); |
| 236 | |
| 237 | const char * (STDMETHODCALLTYPE *GetMemberTypeName)( |
| 238 | ID3D10ShaderReflectionType *This, |
| 239 | UINT index); |
| 240 | |
| 241 | END_INTERFACE |
| 242 | } ID3D10ShaderReflectionTypeVtbl; |
| 243 | |
| 244 | interface ID3D10ShaderReflectionType { |
| 245 | CONST_VTBL ID3D10ShaderReflectionTypeVtbl* lpVtbl; |
| 246 | }; |
| 247 | |
| 248 | #ifdef COBJMACROS |
| 249 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 250 | /*** ID3D10ShaderReflectionType methods ***/ |
| 251 | #define ID3D10ShaderReflectionType_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 252 | #define ID3D10ShaderReflectionType_GetMemberTypeByIndex(This,index) (This)->lpVtbl->GetMemberTypeByIndex(This,index) |
| 253 | #define ID3D10ShaderReflectionType_GetMemberTypeByName(This,name) (This)->lpVtbl->GetMemberTypeByName(This,name) |
| 254 | #define ID3D10ShaderReflectionType_GetMemberTypeName(This,index) (This)->lpVtbl->GetMemberTypeName(This,index) |
| 255 | #else |
| 256 | /*** ID3D10ShaderReflectionType methods ***/ |
| 257 | static inline HRESULT ID3D10ShaderReflectionType_GetDesc(ID3D10ShaderReflectionType* This,D3D10_SHADER_TYPE_DESC *desc) { |
| 258 | return This->lpVtbl->GetDesc(This,desc); |
| 259 | } |
| 260 | static inline ID3D10ShaderReflectionType * ID3D10ShaderReflectionType_GetMemberTypeByIndex(ID3D10ShaderReflectionType* This,UINT index) { |
| 261 | return This->lpVtbl->GetMemberTypeByIndex(This,index); |
| 262 | } |
| 263 | static inline ID3D10ShaderReflectionType * ID3D10ShaderReflectionType_GetMemberTypeByName(ID3D10ShaderReflectionType* This,const char *name) { |
| 264 | return This->lpVtbl->GetMemberTypeByName(This,name); |
| 265 | } |
| 266 | static inline const char * ID3D10ShaderReflectionType_GetMemberTypeName(ID3D10ShaderReflectionType* This,UINT index) { |
| 267 | return This->lpVtbl->GetMemberTypeName(This,index); |
| 268 | } |
| 269 | #endif |
| 270 | #endif |
| 271 | |
| 272 | #endif |
| 273 | |
| 274 | |
| 275 | #endif /* __ID3D10ShaderReflectionType_INTERFACE_DEFINED__ */ |
| 276 | |
| 277 | /***************************************************************************** |
| 278 | * ID3D10ShaderReflectionVariable interface |
| 279 | */ |
| 280 | #ifndef __ID3D10ShaderReflectionVariable_INTERFACE_DEFINED__ |
| 281 | #define __ID3D10ShaderReflectionVariable_INTERFACE_DEFINED__ |
| 282 | |
| 283 | DEFINE_GUID(IID_ID3D10ShaderReflectionVariable, 0x1bf63c95, 0x2650, 0x405d, 0x99,0xc1, 0x36,0x36,0xbd,0x1d,0xa0,0xa1); |
| 284 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 285 | MIDL_INTERFACE("1bf63c95-2650-405d-99c1-3636bd1da0a1") |
| 286 | ID3D10ShaderReflectionVariable |
| 287 | { |
| 288 | |
| 289 | BEGIN_INTERFACE |
| 290 | |
| 291 | virtual HRESULT STDMETHODCALLTYPE GetDesc( |
| 292 | D3D10_SHADER_VARIABLE_DESC *desc) = 0; |
| 293 | |
| 294 | virtual ID3D10ShaderReflectionType * STDMETHODCALLTYPE GetType( |
| 295 | ) = 0; |
| 296 | |
| 297 | END_INTERFACE |
| 298 | |
| 299 | }; |
| 300 | #ifdef __CRT_UUID_DECL |
| 301 | __CRT_UUID_DECL(ID3D10ShaderReflectionVariable, 0x1bf63c95, 0x2650, 0x405d, 0x99,0xc1, 0x36,0x36,0xbd,0x1d,0xa0,0xa1) |
| 302 | #endif |
| 303 | #else |
| 304 | typedef struct ID3D10ShaderReflectionVariableVtbl { |
| 305 | BEGIN_INTERFACE |
| 306 | |
| 307 | /*** ID3D10ShaderReflectionVariable methods ***/ |
| 308 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 309 | ID3D10ShaderReflectionVariable *This, |
| 310 | D3D10_SHADER_VARIABLE_DESC *desc); |
| 311 | |
| 312 | ID3D10ShaderReflectionType * (STDMETHODCALLTYPE *GetType)( |
| 313 | ID3D10ShaderReflectionVariable *This); |
| 314 | |
| 315 | END_INTERFACE |
| 316 | } ID3D10ShaderReflectionVariableVtbl; |
| 317 | |
| 318 | interface ID3D10ShaderReflectionVariable { |
| 319 | CONST_VTBL ID3D10ShaderReflectionVariableVtbl* lpVtbl; |
| 320 | }; |
| 321 | |
| 322 | #ifdef COBJMACROS |
| 323 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 324 | /*** ID3D10ShaderReflectionVariable methods ***/ |
| 325 | #define ID3D10ShaderReflectionVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 326 | #define ID3D10ShaderReflectionVariable_GetType(This) (This)->lpVtbl->GetType(This) |
| 327 | #else |
| 328 | /*** ID3D10ShaderReflectionVariable methods ***/ |
| 329 | static inline HRESULT ID3D10ShaderReflectionVariable_GetDesc(ID3D10ShaderReflectionVariable* This,D3D10_SHADER_VARIABLE_DESC *desc) { |
| 330 | return This->lpVtbl->GetDesc(This,desc); |
| 331 | } |
| 332 | static inline ID3D10ShaderReflectionType * ID3D10ShaderReflectionVariable_GetType(ID3D10ShaderReflectionVariable* This) { |
| 333 | return This->lpVtbl->GetType(This); |
| 334 | } |
| 335 | #endif |
| 336 | #endif |
| 337 | |
| 338 | #endif |
| 339 | |
| 340 | |
| 341 | #endif /* __ID3D10ShaderReflectionVariable_INTERFACE_DEFINED__ */ |
| 342 | |
| 343 | /***************************************************************************** |
| 344 | * ID3D10ShaderReflectionConstantBuffer interface |
| 345 | */ |
| 346 | #ifndef __ID3D10ShaderReflectionConstantBuffer_INTERFACE_DEFINED__ |
| 347 | #define __ID3D10ShaderReflectionConstantBuffer_INTERFACE_DEFINED__ |
| 348 | |
| 349 | DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer, 0x66c66a94, 0xdddd, 0x4b62, 0xa6,0x6a, 0xf0,0xda,0x33,0xc2,0xb4,0xd0); |
| 350 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 351 | MIDL_INTERFACE("66c66a94-dddd-4b62-a66a-f0da33c2b4d0") |
| 352 | ID3D10ShaderReflectionConstantBuffer |
| 353 | { |
| 354 | |
| 355 | BEGIN_INTERFACE |
| 356 | |
| 357 | virtual HRESULT STDMETHODCALLTYPE GetDesc( |
| 358 | D3D10_SHADER_BUFFER_DESC *desc) = 0; |
| 359 | |
| 360 | virtual ID3D10ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByIndex( |
| 361 | UINT index) = 0; |
| 362 | |
| 363 | virtual ID3D10ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByName( |
| 364 | const char *name) = 0; |
| 365 | |
| 366 | END_INTERFACE |
| 367 | |
| 368 | }; |
| 369 | #ifdef __CRT_UUID_DECL |
| 370 | __CRT_UUID_DECL(ID3D10ShaderReflectionConstantBuffer, 0x66c66a94, 0xdddd, 0x4b62, 0xa6,0x6a, 0xf0,0xda,0x33,0xc2,0xb4,0xd0) |
| 371 | #endif |
| 372 | #else |
| 373 | typedef struct ID3D10ShaderReflectionConstantBufferVtbl { |
| 374 | BEGIN_INTERFACE |
| 375 | |
| 376 | /*** ID3D10ShaderReflectionConstantBuffer methods ***/ |
| 377 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 378 | ID3D10ShaderReflectionConstantBuffer *This, |
| 379 | D3D10_SHADER_BUFFER_DESC *desc); |
| 380 | |
| 381 | ID3D10ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByIndex)( |
| 382 | ID3D10ShaderReflectionConstantBuffer *This, |
| 383 | UINT index); |
| 384 | |
| 385 | ID3D10ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByName)( |
| 386 | ID3D10ShaderReflectionConstantBuffer *This, |
| 387 | const char *name); |
| 388 | |
| 389 | END_INTERFACE |
| 390 | } ID3D10ShaderReflectionConstantBufferVtbl; |
| 391 | |
| 392 | interface ID3D10ShaderReflectionConstantBuffer { |
| 393 | CONST_VTBL ID3D10ShaderReflectionConstantBufferVtbl* lpVtbl; |
| 394 | }; |
| 395 | |
| 396 | #ifdef COBJMACROS |
| 397 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 398 | /*** ID3D10ShaderReflectionConstantBuffer methods ***/ |
| 399 | #define ID3D10ShaderReflectionConstantBuffer_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 400 | #define ID3D10ShaderReflectionConstantBuffer_GetVariableByIndex(This,index) (This)->lpVtbl->GetVariableByIndex(This,index) |
| 401 | #define ID3D10ShaderReflectionConstantBuffer_GetVariableByName(This,name) (This)->lpVtbl->GetVariableByName(This,name) |
| 402 | #else |
| 403 | /*** ID3D10ShaderReflectionConstantBuffer methods ***/ |
| 404 | static inline HRESULT ID3D10ShaderReflectionConstantBuffer_GetDesc(ID3D10ShaderReflectionConstantBuffer* This,D3D10_SHADER_BUFFER_DESC *desc) { |
| 405 | return This->lpVtbl->GetDesc(This,desc); |
| 406 | } |
| 407 | static inline ID3D10ShaderReflectionVariable * ID3D10ShaderReflectionConstantBuffer_GetVariableByIndex(ID3D10ShaderReflectionConstantBuffer* This,UINT index) { |
| 408 | return This->lpVtbl->GetVariableByIndex(This,index); |
| 409 | } |
| 410 | static inline ID3D10ShaderReflectionVariable * ID3D10ShaderReflectionConstantBuffer_GetVariableByName(ID3D10ShaderReflectionConstantBuffer* This,const char *name) { |
| 411 | return This->lpVtbl->GetVariableByName(This,name); |
| 412 | } |
| 413 | #endif |
| 414 | #endif |
| 415 | |
| 416 | #endif |
| 417 | |
| 418 | |
| 419 | #endif /* __ID3D10ShaderReflectionConstantBuffer_INTERFACE_DEFINED__ */ |
| 420 | |
| 421 | /***************************************************************************** |
| 422 | * ID3D10ShaderReflection interface |
| 423 | */ |
| 424 | #ifndef __ID3D10ShaderReflection_INTERFACE_DEFINED__ |
| 425 | #define __ID3D10ShaderReflection_INTERFACE_DEFINED__ |
| 426 | |
| 427 | DEFINE_GUID(IID_ID3D10ShaderReflection, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab,0x20, 0x4b,0xaf,0x8f,0x15,0xdf,0xaa); |
| 428 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 429 | MIDL_INTERFACE("d40e20b6-f8f7-42ad-ab20-4baf8f15dfaa") |
| 430 | ID3D10ShaderReflection : public IUnknown |
| 431 | { |
| 432 | virtual HRESULT STDMETHODCALLTYPE GetDesc( |
| 433 | D3D10_SHADER_DESC *desc) = 0; |
| 434 | |
| 435 | virtual ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByIndex( |
| 436 | UINT index) = 0; |
| 437 | |
| 438 | virtual ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByName( |
| 439 | const char *name) = 0; |
| 440 | |
| 441 | virtual HRESULT STDMETHODCALLTYPE GetResourceBindingDesc( |
| 442 | UINT index, |
| 443 | D3D10_SHADER_INPUT_BIND_DESC *desc) = 0; |
| 444 | |
| 445 | virtual HRESULT STDMETHODCALLTYPE GetInputParameterDesc( |
| 446 | UINT index, |
| 447 | D3D10_SIGNATURE_PARAMETER_DESC *desc) = 0; |
| 448 | |
| 449 | virtual HRESULT STDMETHODCALLTYPE GetOutputParameterDesc( |
| 450 | UINT index, |
| 451 | D3D10_SIGNATURE_PARAMETER_DESC *desc) = 0; |
| 452 | |
| 453 | }; |
| 454 | #ifdef __CRT_UUID_DECL |
| 455 | __CRT_UUID_DECL(ID3D10ShaderReflection, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab,0x20, 0x4b,0xaf,0x8f,0x15,0xdf,0xaa) |
| 456 | #endif |
| 457 | #else |
| 458 | typedef struct ID3D10ShaderReflectionVtbl { |
| 459 | BEGIN_INTERFACE |
| 460 | |
| 461 | /*** IUnknown methods ***/ |
| 462 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 463 | ID3D10ShaderReflection *This, |
| 464 | REFIID riid, |
| 465 | void **ppvObject); |
| 466 | |
| 467 | ULONG (STDMETHODCALLTYPE *AddRef)( |
| 468 | ID3D10ShaderReflection *This); |
| 469 | |
| 470 | ULONG (STDMETHODCALLTYPE *Release)( |
| 471 | ID3D10ShaderReflection *This); |
| 472 | |
| 473 | /*** ID3D10ShaderReflection methods ***/ |
| 474 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 475 | ID3D10ShaderReflection *This, |
| 476 | D3D10_SHADER_DESC *desc); |
| 477 | |
| 478 | ID3D10ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByIndex)( |
| 479 | ID3D10ShaderReflection *This, |
| 480 | UINT index); |
| 481 | |
| 482 | ID3D10ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByName)( |
| 483 | ID3D10ShaderReflection *This, |
| 484 | const char *name); |
| 485 | |
| 486 | HRESULT (STDMETHODCALLTYPE *GetResourceBindingDesc)( |
| 487 | ID3D10ShaderReflection *This, |
| 488 | UINT index, |
| 489 | D3D10_SHADER_INPUT_BIND_DESC *desc); |
| 490 | |
| 491 | HRESULT (STDMETHODCALLTYPE *GetInputParameterDesc)( |
| 492 | ID3D10ShaderReflection *This, |
| 493 | UINT index, |
| 494 | D3D10_SIGNATURE_PARAMETER_DESC *desc); |
| 495 | |
| 496 | HRESULT (STDMETHODCALLTYPE *GetOutputParameterDesc)( |
| 497 | ID3D10ShaderReflection *This, |
| 498 | UINT index, |
| 499 | D3D10_SIGNATURE_PARAMETER_DESC *desc); |
| 500 | |
| 501 | END_INTERFACE |
| 502 | } ID3D10ShaderReflectionVtbl; |
| 503 | |
| 504 | interface ID3D10ShaderReflection { |
| 505 | CONST_VTBL ID3D10ShaderReflectionVtbl* lpVtbl; |
| 506 | }; |
| 507 | |
| 508 | #ifdef COBJMACROS |
| 509 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 510 | /*** IUnknown methods ***/ |
| 511 | #define ID3D10ShaderReflection_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 512 | #define ID3D10ShaderReflection_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 513 | #define ID3D10ShaderReflection_Release(This) (This)->lpVtbl->Release(This) |
| 514 | /*** ID3D10ShaderReflection methods ***/ |
| 515 | #define ID3D10ShaderReflection_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 516 | #define ID3D10ShaderReflection_GetConstantBufferByIndex(This,index) (This)->lpVtbl->GetConstantBufferByIndex(This,index) |
| 517 | #define ID3D10ShaderReflection_GetConstantBufferByName(This,name) (This)->lpVtbl->GetConstantBufferByName(This,name) |
| 518 | #define ID3D10ShaderReflection_GetResourceBindingDesc(This,index,desc) (This)->lpVtbl->GetResourceBindingDesc(This,index,desc) |
| 519 | #define ID3D10ShaderReflection_GetInputParameterDesc(This,index,desc) (This)->lpVtbl->GetInputParameterDesc(This,index,desc) |
| 520 | #define ID3D10ShaderReflection_GetOutputParameterDesc(This,index,desc) (This)->lpVtbl->GetOutputParameterDesc(This,index,desc) |
| 521 | #else |
| 522 | /*** IUnknown methods ***/ |
| 523 | static inline HRESULT ID3D10ShaderReflection_QueryInterface(ID3D10ShaderReflection* This,REFIID riid,void **ppvObject) { |
| 524 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 525 | } |
| 526 | static inline ULONG ID3D10ShaderReflection_AddRef(ID3D10ShaderReflection* This) { |
| 527 | return This->lpVtbl->AddRef(This); |
| 528 | } |
| 529 | static inline ULONG ID3D10ShaderReflection_Release(ID3D10ShaderReflection* This) { |
| 530 | return This->lpVtbl->Release(This); |
| 531 | } |
| 532 | /*** ID3D10ShaderReflection methods ***/ |
| 533 | static inline HRESULT ID3D10ShaderReflection_GetDesc(ID3D10ShaderReflection* This,D3D10_SHADER_DESC *desc) { |
| 534 | return This->lpVtbl->GetDesc(This,desc); |
| 535 | } |
| 536 | static inline ID3D10ShaderReflectionConstantBuffer * ID3D10ShaderReflection_GetConstantBufferByIndex(ID3D10ShaderReflection* This,UINT index) { |
| 537 | return This->lpVtbl->GetConstantBufferByIndex(This,index); |
| 538 | } |
| 539 | static inline ID3D10ShaderReflectionConstantBuffer * ID3D10ShaderReflection_GetConstantBufferByName(ID3D10ShaderReflection* This,const char *name) { |
| 540 | return This->lpVtbl->GetConstantBufferByName(This,name); |
| 541 | } |
| 542 | static inline HRESULT ID3D10ShaderReflection_GetResourceBindingDesc(ID3D10ShaderReflection* This,UINT index,D3D10_SHADER_INPUT_BIND_DESC *desc) { |
| 543 | return This->lpVtbl->GetResourceBindingDesc(This,index,desc); |
| 544 | } |
| 545 | static inline HRESULT ID3D10ShaderReflection_GetInputParameterDesc(ID3D10ShaderReflection* This,UINT index,D3D10_SIGNATURE_PARAMETER_DESC *desc) { |
| 546 | return This->lpVtbl->GetInputParameterDesc(This,index,desc); |
| 547 | } |
| 548 | static inline HRESULT ID3D10ShaderReflection_GetOutputParameterDesc(ID3D10ShaderReflection* This,UINT index,D3D10_SIGNATURE_PARAMETER_DESC *desc) { |
| 549 | return This->lpVtbl->GetOutputParameterDesc(This,index,desc); |
| 550 | } |
| 551 | #endif |
| 552 | #endif |
| 553 | |
| 554 | #endif |
| 555 | |
| 556 | |
| 557 | #endif /* __ID3D10ShaderReflection_INTERFACE_DEFINED__ */ |
| 558 | |
| 559 | HRESULT __stdcall D3D10CompileShader(const char *data,SIZE_T data_size,const char *filename,const D3D10_SHADER_MACRO *defines,ID3D10Include *include,const char *entrypoint,const char *profile,UINT flags,ID3D10Blob **shader,ID3D10Blob **error_messages); |
| 560 | |
| 561 | HRESULT __stdcall D3D10DisassembleShader(const void *data,SIZE_T data_size,WINBOOL color_code,const char *comments,ID3D10Blob **disassembly); |
| 562 | |
| 563 | const char * __stdcall D3D10GetVertexShaderProfile(ID3D10Device *device); |
| 564 | |
| 565 | const char * __stdcall D3D10GetGeometryShaderProfile(ID3D10Device *device); |
| 566 | |
| 567 | const char * __stdcall D3D10GetPixelShaderProfile(ID3D10Device *device); |
| 568 | |
| 569 | HRESULT __stdcall D3D10ReflectShader(const void *data,SIZE_T data_size,ID3D10ShaderReflection **reflector); |
| 570 | |
| 571 | HRESULT __stdcall D3D10GetInputSignatureBlob(const void *data,SIZE_T data_size,ID3D10Blob **blob); |
| 572 | |
| 573 | HRESULT __stdcall D3D10GetOutputSignatureBlob(const void *data,SIZE_T data_size,ID3D10Blob **blob); |
| 574 | |
| 575 | HRESULT __stdcall D3D10GetInputAndOutputSignatureBlob(const void *data,SIZE_T data_size,ID3D10Blob **blob); |
| 576 | |
| 577 | HRESULT __stdcall D3D10GetShaderDebugInfo(const void *data,SIZE_T data_size,ID3D10Blob **blob); |
| 578 | |
| 579 | /* Begin additional prototypes for all interfaces */ |
| 580 | |
| 581 | |
| 582 | /* End additional prototypes */ |
| 583 | |
| 584 | #ifdef __cplusplus |
| 585 | } |
| 586 | #endif |
| 587 | |
| 588 | #endif /* __d3d10shader_h__ */ |