| 1 | /*** Autogenerated by WIDL 11.6 from include/d3d11_2.idl - Do not edit ***/ |
| 2 | |
| 3 | #ifdef _WIN32 |
| 4 | #ifndef __REQUIRED_RPCNDR_H_VERSION__ |
| 5 | #define __REQUIRED_RPCNDR_H_VERSION__ 475 |
| 6 | #endif |
| 7 | #include <rpc.h> |
| 8 | #include <rpcndr.h> |
| 9 | #endif |
| 10 | |
| 11 | #ifndef COM_NO_WINDOWS_H |
| 12 | #include <windows.h> |
| 13 | #include <ole2.h> |
| 14 | #endif |
| 15 | |
| 16 | #ifndef __d3d11_2_h__ |
| 17 | #define __d3d11_2_h__ |
| 18 | |
| 19 | /* Forward declarations */ |
| 20 | |
| 21 | #ifndef __ID3D11DeviceContext2_FWD_DEFINED__ |
| 22 | #define __ID3D11DeviceContext2_FWD_DEFINED__ |
| 23 | typedef interface ID3D11DeviceContext2 ID3D11DeviceContext2; |
| 24 | #ifdef __cplusplus |
| 25 | interface ID3D11DeviceContext2; |
| 26 | #endif /* __cplusplus */ |
| 27 | #endif |
| 28 | |
| 29 | #ifndef __ID3D11Device2_FWD_DEFINED__ |
| 30 | #define __ID3D11Device2_FWD_DEFINED__ |
| 31 | typedef interface ID3D11Device2 ID3D11Device2; |
| 32 | #ifdef __cplusplus |
| 33 | interface ID3D11Device2; |
| 34 | #endif /* __cplusplus */ |
| 35 | #endif |
| 36 | |
| 37 | /* Headers for imported files */ |
| 38 | |
| 39 | #include <oaidl.h> |
| 40 | #include <ocidl.h> |
| 41 | #include <dxgi1_3.h> |
| 42 | #include <d3dcommon.h> |
| 43 | #include <d3d11_1.h> |
| 44 | |
| 45 | #ifdef __cplusplus |
| 46 | extern "C" { |
| 47 | #endif |
| 48 | |
| 49 | #define D3D11_PACKED_TILE (0xffffffff) |
| 50 | |
| 51 | typedef enum D3D11_TILE_MAPPING_FLAG { |
| 52 | D3D11_TILE_MAPPING_NO_OVERWRITE = 0x1 |
| 53 | } D3D11_TILE_MAPPING_FLAG; |
| 54 | typedef enum D3D11_TILE_RANGE_FLAG { |
| 55 | D3D11_TILE_RANGE_NULL = 0x1, |
| 56 | D3D11_TILE_RANGE_SKIP = 0x2, |
| 57 | D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4 |
| 58 | } D3D11_TILE_RANGE_FLAG; |
| 59 | typedef enum D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG { |
| 60 | D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_TILED_RESOURCE = 0x1 |
| 61 | } D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG; |
| 62 | typedef enum D3D11_TILE_COPY_FLAG { |
| 63 | D3D11_TILE_COPY_NO_OVERWRITE = 0x1, |
| 64 | D3D11_TILE_COPY_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, |
| 65 | D3D11_TILE_COPY_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 |
| 66 | } D3D11_TILE_COPY_FLAG; |
| 67 | typedef struct D3D11_TILED_RESOURCE_COORDINATE { |
| 68 | UINT X; |
| 69 | UINT Y; |
| 70 | UINT Z; |
| 71 | UINT Subresource; |
| 72 | } D3D11_TILED_RESOURCE_COORDINATE; |
| 73 | typedef struct D3D11_TILE_REGION_SIZE { |
| 74 | UINT NumTiles; |
| 75 | WINBOOL bUseBox; |
| 76 | UINT Width; |
| 77 | UINT16 Height; |
| 78 | UINT16 Depth; |
| 79 | } D3D11_TILE_REGION_SIZE; |
| 80 | typedef struct D3D11_SUBRESOURCE_TILING { |
| 81 | UINT WidthInTiles; |
| 82 | UINT16 HeightInTiles; |
| 83 | UINT16 DepthInTiles; |
| 84 | UINT StartTileIndexInOverallResource; |
| 85 | } D3D11_SUBRESOURCE_TILING; |
| 86 | typedef struct D3D11_TILE_SHAPE { |
| 87 | UINT WidthInTexels; |
| 88 | UINT HeightInTexels; |
| 89 | UINT DepthInTexels; |
| 90 | } D3D11_TILE_SHAPE; |
| 91 | typedef struct D3D11_PACKED_MIP_DESC { |
| 92 | UINT8 NumStandardMips; |
| 93 | UINT8 NumPackedMips; |
| 94 | UINT NumTilesForPackedMips; |
| 95 | UINT StartTileIndexInOverallResource; |
| 96 | } D3D11_PACKED_MIP_DESC; |
| 97 | /***************************************************************************** |
| 98 | * ID3D11DeviceContext2 interface |
| 99 | */ |
| 100 | #ifndef __ID3D11DeviceContext2_INTERFACE_DEFINED__ |
| 101 | #define __ID3D11DeviceContext2_INTERFACE_DEFINED__ |
| 102 | |
| 103 | DEFINE_GUID(IID_ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a); |
| 104 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 105 | MIDL_INTERFACE("420d5b32-b90c-4da4-bef0-359f6a24a83a") |
| 106 | ID3D11DeviceContext2 : public ID3D11DeviceContext1 |
| 107 | { |
| 108 | virtual HRESULT STDMETHODCALLTYPE UpdateTileMappings( |
| 109 | ID3D11Resource *resource, |
| 110 | UINT region_count, |
| 111 | const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, |
| 112 | const D3D11_TILE_REGION_SIZE *region_sizes, |
| 113 | ID3D11Buffer *pool, |
| 114 | UINT range_count, |
| 115 | const UINT *range_flags, |
| 116 | const UINT *pool_start_offsets, |
| 117 | const UINT *range_tile_counts, |
| 118 | UINT flags) = 0; |
| 119 | |
| 120 | virtual HRESULT STDMETHODCALLTYPE CopyTileMappings( |
| 121 | ID3D11Resource *dst_resource, |
| 122 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, |
| 123 | ID3D11Resource *src_resource, |
| 124 | const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, |
| 125 | const D3D11_TILE_REGION_SIZE *region_size, |
| 126 | UINT flags) = 0; |
| 127 | |
| 128 | virtual void STDMETHODCALLTYPE CopyTiles( |
| 129 | ID3D11Resource *resource, |
| 130 | const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, |
| 131 | const D3D11_TILE_REGION_SIZE *size, |
| 132 | ID3D11Buffer *buffer, |
| 133 | UINT64 start_offset, |
| 134 | UINT flags) = 0; |
| 135 | |
| 136 | virtual void STDMETHODCALLTYPE UpdateTiles( |
| 137 | ID3D11Resource *dst_resource, |
| 138 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, |
| 139 | const D3D11_TILE_REGION_SIZE *dst_region_size, |
| 140 | const void *src_data, |
| 141 | UINT flags) = 0; |
| 142 | |
| 143 | virtual HRESULT STDMETHODCALLTYPE ResizeTilePool( |
| 144 | ID3D11Buffer *pool, |
| 145 | UINT64 size) = 0; |
| 146 | |
| 147 | virtual void STDMETHODCALLTYPE TiledResourceBarrier( |
| 148 | ID3D11DeviceChild *before_barrier, |
| 149 | ID3D11DeviceChild *after_barrier) = 0; |
| 150 | |
| 151 | virtual WINBOOL STDMETHODCALLTYPE IsAnnotationEnabled( |
| 152 | ) = 0; |
| 153 | |
| 154 | virtual void STDMETHODCALLTYPE SetMarkerInt( |
| 155 | const WCHAR *label, |
| 156 | int data) = 0; |
| 157 | |
| 158 | virtual void STDMETHODCALLTYPE BeginEventInt( |
| 159 | const WCHAR *label, |
| 160 | int data) = 0; |
| 161 | |
| 162 | virtual void STDMETHODCALLTYPE EndEvent( |
| 163 | ) = 0; |
| 164 | |
| 165 | }; |
| 166 | #ifdef __CRT_UUID_DECL |
| 167 | __CRT_UUID_DECL(ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a) |
| 168 | #endif |
| 169 | #else |
| 170 | typedef struct ID3D11DeviceContext2Vtbl { |
| 171 | BEGIN_INTERFACE |
| 172 | |
| 173 | /*** IUnknown methods ***/ |
| 174 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 175 | ID3D11DeviceContext2 *This, |
| 176 | REFIID riid, |
| 177 | void **ppvObject); |
| 178 | |
| 179 | ULONG (STDMETHODCALLTYPE *AddRef)( |
| 180 | ID3D11DeviceContext2 *This); |
| 181 | |
| 182 | ULONG (STDMETHODCALLTYPE *Release)( |
| 183 | ID3D11DeviceContext2 *This); |
| 184 | |
| 185 | /*** ID3D11DeviceChild methods ***/ |
| 186 | void (STDMETHODCALLTYPE *GetDevice)( |
| 187 | ID3D11DeviceContext2 *This, |
| 188 | ID3D11Device **ppDevice); |
| 189 | |
| 190 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| 191 | ID3D11DeviceContext2 *This, |
| 192 | REFGUID guid, |
| 193 | UINT *pDataSize, |
| 194 | void *pData); |
| 195 | |
| 196 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| 197 | ID3D11DeviceContext2 *This, |
| 198 | REFGUID guid, |
| 199 | UINT DataSize, |
| 200 | const void *pData); |
| 201 | |
| 202 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| 203 | ID3D11DeviceContext2 *This, |
| 204 | REFGUID guid, |
| 205 | const IUnknown *pData); |
| 206 | |
| 207 | /*** ID3D11DeviceContext methods ***/ |
| 208 | void (STDMETHODCALLTYPE *VSSetConstantBuffers)( |
| 209 | ID3D11DeviceContext2 *This, |
| 210 | UINT StartSlot, |
| 211 | UINT NumBuffers, |
| 212 | ID3D11Buffer *const *ppConstantBuffers); |
| 213 | |
| 214 | void (STDMETHODCALLTYPE *PSSetShaderResources)( |
| 215 | ID3D11DeviceContext2 *This, |
| 216 | UINT StartSlot, |
| 217 | UINT NumViews, |
| 218 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 219 | |
| 220 | void (STDMETHODCALLTYPE *PSSetShader)( |
| 221 | ID3D11DeviceContext2 *This, |
| 222 | ID3D11PixelShader *pPixelShader, |
| 223 | ID3D11ClassInstance *const *ppClassInstances, |
| 224 | UINT NumClassInstances); |
| 225 | |
| 226 | void (STDMETHODCALLTYPE *PSSetSamplers)( |
| 227 | ID3D11DeviceContext2 *This, |
| 228 | UINT StartSlot, |
| 229 | UINT NumSamplers, |
| 230 | ID3D11SamplerState *const *ppSamplers); |
| 231 | |
| 232 | void (STDMETHODCALLTYPE *VSSetShader)( |
| 233 | ID3D11DeviceContext2 *This, |
| 234 | ID3D11VertexShader *pVertexShader, |
| 235 | ID3D11ClassInstance *const *ppClassInstances, |
| 236 | UINT NumClassInstances); |
| 237 | |
| 238 | void (STDMETHODCALLTYPE *DrawIndexed)( |
| 239 | ID3D11DeviceContext2 *This, |
| 240 | UINT IndexCount, |
| 241 | UINT StartIndexLocation, |
| 242 | INT BaseVertexLocation); |
| 243 | |
| 244 | void (STDMETHODCALLTYPE *Draw)( |
| 245 | ID3D11DeviceContext2 *This, |
| 246 | UINT VertexCount, |
| 247 | UINT StartVertexLocation); |
| 248 | |
| 249 | HRESULT (STDMETHODCALLTYPE *Map)( |
| 250 | ID3D11DeviceContext2 *This, |
| 251 | ID3D11Resource *pResource, |
| 252 | UINT Subresource, |
| 253 | D3D11_MAP MapType, |
| 254 | UINT MapFlags, |
| 255 | D3D11_MAPPED_SUBRESOURCE *pMappedResource); |
| 256 | |
| 257 | void (STDMETHODCALLTYPE *Unmap)( |
| 258 | ID3D11DeviceContext2 *This, |
| 259 | ID3D11Resource *pResource, |
| 260 | UINT Subresource); |
| 261 | |
| 262 | void (STDMETHODCALLTYPE *PSSetConstantBuffers)( |
| 263 | ID3D11DeviceContext2 *This, |
| 264 | UINT StartSlot, |
| 265 | UINT NumBuffers, |
| 266 | ID3D11Buffer *const *ppConstantBuffers); |
| 267 | |
| 268 | void (STDMETHODCALLTYPE *IASetInputLayout)( |
| 269 | ID3D11DeviceContext2 *This, |
| 270 | ID3D11InputLayout *pInputLayout); |
| 271 | |
| 272 | void (STDMETHODCALLTYPE *IASetVertexBuffers)( |
| 273 | ID3D11DeviceContext2 *This, |
| 274 | UINT StartSlot, |
| 275 | UINT NumBuffers, |
| 276 | ID3D11Buffer *const *ppVertexBuffers, |
| 277 | const UINT *pStrides, |
| 278 | const UINT *pOffsets); |
| 279 | |
| 280 | void (STDMETHODCALLTYPE *IASetIndexBuffer)( |
| 281 | ID3D11DeviceContext2 *This, |
| 282 | ID3D11Buffer *pIndexBuffer, |
| 283 | DXGI_FORMAT Format, |
| 284 | UINT Offset); |
| 285 | |
| 286 | void (STDMETHODCALLTYPE *DrawIndexedInstanced)( |
| 287 | ID3D11DeviceContext2 *This, |
| 288 | UINT IndexCountPerInstance, |
| 289 | UINT InstanceCount, |
| 290 | UINT StartIndexLocation, |
| 291 | INT BaseVertexLocation, |
| 292 | UINT StartInstanceLocation); |
| 293 | |
| 294 | void (STDMETHODCALLTYPE *DrawInstanced)( |
| 295 | ID3D11DeviceContext2 *This, |
| 296 | UINT VertexCountPerInstance, |
| 297 | UINT InstanceCount, |
| 298 | UINT StartVertexLocation, |
| 299 | UINT StartInstanceLocation); |
| 300 | |
| 301 | void (STDMETHODCALLTYPE *GSSetConstantBuffers)( |
| 302 | ID3D11DeviceContext2 *This, |
| 303 | UINT StartSlot, |
| 304 | UINT NumBuffers, |
| 305 | ID3D11Buffer *const *ppConstantBuffers); |
| 306 | |
| 307 | void (STDMETHODCALLTYPE *GSSetShader)( |
| 308 | ID3D11DeviceContext2 *This, |
| 309 | ID3D11GeometryShader *pShader, |
| 310 | ID3D11ClassInstance *const *ppClassInstances, |
| 311 | UINT NumClassInstances); |
| 312 | |
| 313 | void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( |
| 314 | ID3D11DeviceContext2 *This, |
| 315 | D3D11_PRIMITIVE_TOPOLOGY Topology); |
| 316 | |
| 317 | void (STDMETHODCALLTYPE *VSSetShaderResources)( |
| 318 | ID3D11DeviceContext2 *This, |
| 319 | UINT StartSlot, |
| 320 | UINT NumViews, |
| 321 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 322 | |
| 323 | void (STDMETHODCALLTYPE *VSSetSamplers)( |
| 324 | ID3D11DeviceContext2 *This, |
| 325 | UINT StartSlot, |
| 326 | UINT NumSamplers, |
| 327 | ID3D11SamplerState *const *ppSamplers); |
| 328 | |
| 329 | void (STDMETHODCALLTYPE *Begin)( |
| 330 | ID3D11DeviceContext2 *This, |
| 331 | ID3D11Asynchronous *pAsync); |
| 332 | |
| 333 | void (STDMETHODCALLTYPE *End)( |
| 334 | ID3D11DeviceContext2 *This, |
| 335 | ID3D11Asynchronous *pAsync); |
| 336 | |
| 337 | HRESULT (STDMETHODCALLTYPE *GetData)( |
| 338 | ID3D11DeviceContext2 *This, |
| 339 | ID3D11Asynchronous *pAsync, |
| 340 | void *pData, |
| 341 | UINT DataSize, |
| 342 | UINT GetDataFlags); |
| 343 | |
| 344 | void (STDMETHODCALLTYPE *SetPredication)( |
| 345 | ID3D11DeviceContext2 *This, |
| 346 | ID3D11Predicate *pPredicate, |
| 347 | WINBOOL PredicateValue); |
| 348 | |
| 349 | void (STDMETHODCALLTYPE *GSSetShaderResources)( |
| 350 | ID3D11DeviceContext2 *This, |
| 351 | UINT StartSlot, |
| 352 | UINT NumViews, |
| 353 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 354 | |
| 355 | void (STDMETHODCALLTYPE *GSSetSamplers)( |
| 356 | ID3D11DeviceContext2 *This, |
| 357 | UINT StartSlot, |
| 358 | UINT NumSamplers, |
| 359 | ID3D11SamplerState *const *ppSamplers); |
| 360 | |
| 361 | void (STDMETHODCALLTYPE *OMSetRenderTargets)( |
| 362 | ID3D11DeviceContext2 *This, |
| 363 | UINT NumViews, |
| 364 | ID3D11RenderTargetView *const *ppRenderTargetViews, |
| 365 | ID3D11DepthStencilView *pDepthStencilView); |
| 366 | |
| 367 | void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( |
| 368 | ID3D11DeviceContext2 *This, |
| 369 | UINT NumRTVs, |
| 370 | ID3D11RenderTargetView *const *ppRenderTargetViews, |
| 371 | ID3D11DepthStencilView *pDepthStencilView, |
| 372 | UINT UAVStartSlot, |
| 373 | UINT NumUAVs, |
| 374 | ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
| 375 | const UINT *pUAVInitialCounts); |
| 376 | |
| 377 | void (STDMETHODCALLTYPE *OMSetBlendState)( |
| 378 | ID3D11DeviceContext2 *This, |
| 379 | ID3D11BlendState *pBlendState, |
| 380 | const FLOAT BlendFactor[4], |
| 381 | UINT SampleMask); |
| 382 | |
| 383 | void (STDMETHODCALLTYPE *OMSetDepthStencilState)( |
| 384 | ID3D11DeviceContext2 *This, |
| 385 | ID3D11DepthStencilState *pDepthStencilState, |
| 386 | UINT StencilRef); |
| 387 | |
| 388 | void (STDMETHODCALLTYPE *SOSetTargets)( |
| 389 | ID3D11DeviceContext2 *This, |
| 390 | UINT NumBuffers, |
| 391 | ID3D11Buffer *const *ppSOTargets, |
| 392 | const UINT *pOffsets); |
| 393 | |
| 394 | void (STDMETHODCALLTYPE *DrawAuto)( |
| 395 | ID3D11DeviceContext2 *This); |
| 396 | |
| 397 | void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( |
| 398 | ID3D11DeviceContext2 *This, |
| 399 | ID3D11Buffer *pBufferForArgs, |
| 400 | UINT AlignedByteOffsetForArgs); |
| 401 | |
| 402 | void (STDMETHODCALLTYPE *DrawInstancedIndirect)( |
| 403 | ID3D11DeviceContext2 *This, |
| 404 | ID3D11Buffer *pBufferForArgs, |
| 405 | UINT AlignedByteOffsetForArgs); |
| 406 | |
| 407 | void (STDMETHODCALLTYPE *Dispatch)( |
| 408 | ID3D11DeviceContext2 *This, |
| 409 | UINT ThreadGroupCountX, |
| 410 | UINT ThreadGroupCountY, |
| 411 | UINT ThreadGroupCountZ); |
| 412 | |
| 413 | void (STDMETHODCALLTYPE *DispatchIndirect)( |
| 414 | ID3D11DeviceContext2 *This, |
| 415 | ID3D11Buffer *pBufferForArgs, |
| 416 | UINT AlignedByteOffsetForArgs); |
| 417 | |
| 418 | void (STDMETHODCALLTYPE *RSSetState)( |
| 419 | ID3D11DeviceContext2 *This, |
| 420 | ID3D11RasterizerState *pRasterizerState); |
| 421 | |
| 422 | void (STDMETHODCALLTYPE *RSSetViewports)( |
| 423 | ID3D11DeviceContext2 *This, |
| 424 | UINT NumViewports, |
| 425 | const D3D11_VIEWPORT *pViewports); |
| 426 | |
| 427 | void (STDMETHODCALLTYPE *RSSetScissorRects)( |
| 428 | ID3D11DeviceContext2 *This, |
| 429 | UINT NumRects, |
| 430 | const D3D11_RECT *pRects); |
| 431 | |
| 432 | void (STDMETHODCALLTYPE *CopySubresourceRegion)( |
| 433 | ID3D11DeviceContext2 *This, |
| 434 | ID3D11Resource *pDstResource, |
| 435 | UINT DstSubresource, |
| 436 | UINT DstX, |
| 437 | UINT DstY, |
| 438 | UINT DstZ, |
| 439 | ID3D11Resource *pSrcResource, |
| 440 | UINT SrcSubresource, |
| 441 | const D3D11_BOX *pSrcBox); |
| 442 | |
| 443 | void (STDMETHODCALLTYPE *CopyResource)( |
| 444 | ID3D11DeviceContext2 *This, |
| 445 | ID3D11Resource *pDstResource, |
| 446 | ID3D11Resource *pSrcResource); |
| 447 | |
| 448 | void (STDMETHODCALLTYPE *UpdateSubresource)( |
| 449 | ID3D11DeviceContext2 *This, |
| 450 | ID3D11Resource *pDstResource, |
| 451 | UINT DstSubresource, |
| 452 | const D3D11_BOX *pDstBox, |
| 453 | const void *pSrcData, |
| 454 | UINT SrcRowPitch, |
| 455 | UINT SrcDepthPitch); |
| 456 | |
| 457 | void (STDMETHODCALLTYPE *CopyStructureCount)( |
| 458 | ID3D11DeviceContext2 *This, |
| 459 | ID3D11Buffer *pDstBuffer, |
| 460 | UINT DstAlignedByteOffset, |
| 461 | ID3D11UnorderedAccessView *pSrcView); |
| 462 | |
| 463 | void (STDMETHODCALLTYPE *ClearRenderTargetView)( |
| 464 | ID3D11DeviceContext2 *This, |
| 465 | ID3D11RenderTargetView *pRenderTargetView, |
| 466 | const FLOAT ColorRGBA[4]); |
| 467 | |
| 468 | void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( |
| 469 | ID3D11DeviceContext2 *This, |
| 470 | ID3D11UnorderedAccessView *pUnorderedAccessView, |
| 471 | const UINT Values[4]); |
| 472 | |
| 473 | void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( |
| 474 | ID3D11DeviceContext2 *This, |
| 475 | ID3D11UnorderedAccessView *pUnorderedAccessView, |
| 476 | const FLOAT Values[4]); |
| 477 | |
| 478 | void (STDMETHODCALLTYPE *ClearDepthStencilView)( |
| 479 | ID3D11DeviceContext2 *This, |
| 480 | ID3D11DepthStencilView *pDepthStencilView, |
| 481 | UINT ClearFlags, |
| 482 | FLOAT Depth, |
| 483 | UINT8 Stencil); |
| 484 | |
| 485 | void (STDMETHODCALLTYPE *GenerateMips)( |
| 486 | ID3D11DeviceContext2 *This, |
| 487 | ID3D11ShaderResourceView *pShaderResourceView); |
| 488 | |
| 489 | void (STDMETHODCALLTYPE *SetResourceMinLOD)( |
| 490 | ID3D11DeviceContext2 *This, |
| 491 | ID3D11Resource *pResource, |
| 492 | FLOAT MinLOD); |
| 493 | |
| 494 | FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( |
| 495 | ID3D11DeviceContext2 *This, |
| 496 | ID3D11Resource *pResource); |
| 497 | |
| 498 | void (STDMETHODCALLTYPE *ResolveSubresource)( |
| 499 | ID3D11DeviceContext2 *This, |
| 500 | ID3D11Resource *pDstResource, |
| 501 | UINT DstSubresource, |
| 502 | ID3D11Resource *pSrcResource, |
| 503 | UINT SrcSubresource, |
| 504 | DXGI_FORMAT Format); |
| 505 | |
| 506 | void (STDMETHODCALLTYPE *ExecuteCommandList)( |
| 507 | ID3D11DeviceContext2 *This, |
| 508 | ID3D11CommandList *pCommandList, |
| 509 | WINBOOL RestoreContextState); |
| 510 | |
| 511 | void (STDMETHODCALLTYPE *HSSetShaderResources)( |
| 512 | ID3D11DeviceContext2 *This, |
| 513 | UINT StartSlot, |
| 514 | UINT NumViews, |
| 515 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 516 | |
| 517 | void (STDMETHODCALLTYPE *HSSetShader)( |
| 518 | ID3D11DeviceContext2 *This, |
| 519 | ID3D11HullShader *pHullShader, |
| 520 | ID3D11ClassInstance *const *ppClassInstances, |
| 521 | UINT NumClassInstances); |
| 522 | |
| 523 | void (STDMETHODCALLTYPE *HSSetSamplers)( |
| 524 | ID3D11DeviceContext2 *This, |
| 525 | UINT StartSlot, |
| 526 | UINT NumSamplers, |
| 527 | ID3D11SamplerState *const *ppSamplers); |
| 528 | |
| 529 | void (STDMETHODCALLTYPE *HSSetConstantBuffers)( |
| 530 | ID3D11DeviceContext2 *This, |
| 531 | UINT StartSlot, |
| 532 | UINT NumBuffers, |
| 533 | ID3D11Buffer *const *ppConstantBuffers); |
| 534 | |
| 535 | void (STDMETHODCALLTYPE *DSSetShaderResources)( |
| 536 | ID3D11DeviceContext2 *This, |
| 537 | UINT StartSlot, |
| 538 | UINT NumViews, |
| 539 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 540 | |
| 541 | void (STDMETHODCALLTYPE *DSSetShader)( |
| 542 | ID3D11DeviceContext2 *This, |
| 543 | ID3D11DomainShader *pDomainShader, |
| 544 | ID3D11ClassInstance *const *ppClassInstances, |
| 545 | UINT NumClassInstances); |
| 546 | |
| 547 | void (STDMETHODCALLTYPE *DSSetSamplers)( |
| 548 | ID3D11DeviceContext2 *This, |
| 549 | UINT StartSlot, |
| 550 | UINT NumSamplers, |
| 551 | ID3D11SamplerState *const *ppSamplers); |
| 552 | |
| 553 | void (STDMETHODCALLTYPE *DSSetConstantBuffers)( |
| 554 | ID3D11DeviceContext2 *This, |
| 555 | UINT StartSlot, |
| 556 | UINT NumBuffers, |
| 557 | ID3D11Buffer *const *ppConstantBuffers); |
| 558 | |
| 559 | void (STDMETHODCALLTYPE *CSSetShaderResources)( |
| 560 | ID3D11DeviceContext2 *This, |
| 561 | UINT StartSlot, |
| 562 | UINT NumViews, |
| 563 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 564 | |
| 565 | void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( |
| 566 | ID3D11DeviceContext2 *This, |
| 567 | UINT StartSlot, |
| 568 | UINT NumUAVs, |
| 569 | ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
| 570 | const UINT *pUAVInitialCounts); |
| 571 | |
| 572 | void (STDMETHODCALLTYPE *CSSetShader)( |
| 573 | ID3D11DeviceContext2 *This, |
| 574 | ID3D11ComputeShader *pComputeShader, |
| 575 | ID3D11ClassInstance *const *ppClassInstances, |
| 576 | UINT NumClassInstances); |
| 577 | |
| 578 | void (STDMETHODCALLTYPE *CSSetSamplers)( |
| 579 | ID3D11DeviceContext2 *This, |
| 580 | UINT StartSlot, |
| 581 | UINT NumSamplers, |
| 582 | ID3D11SamplerState *const *ppSamplers); |
| 583 | |
| 584 | void (STDMETHODCALLTYPE *CSSetConstantBuffers)( |
| 585 | ID3D11DeviceContext2 *This, |
| 586 | UINT StartSlot, |
| 587 | UINT NumBuffers, |
| 588 | ID3D11Buffer *const *ppConstantBuffers); |
| 589 | |
| 590 | void (STDMETHODCALLTYPE *VSGetConstantBuffers)( |
| 591 | ID3D11DeviceContext2 *This, |
| 592 | UINT StartSlot, |
| 593 | UINT NumBuffers, |
| 594 | ID3D11Buffer **ppConstantBuffers); |
| 595 | |
| 596 | void (STDMETHODCALLTYPE *PSGetShaderResources)( |
| 597 | ID3D11DeviceContext2 *This, |
| 598 | UINT StartSlot, |
| 599 | UINT NumViews, |
| 600 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 601 | |
| 602 | void (STDMETHODCALLTYPE *PSGetShader)( |
| 603 | ID3D11DeviceContext2 *This, |
| 604 | ID3D11PixelShader **ppPixelShader, |
| 605 | ID3D11ClassInstance **ppClassInstances, |
| 606 | UINT *pNumClassInstances); |
| 607 | |
| 608 | void (STDMETHODCALLTYPE *PSGetSamplers)( |
| 609 | ID3D11DeviceContext2 *This, |
| 610 | UINT StartSlot, |
| 611 | UINT NumSamplers, |
| 612 | ID3D11SamplerState **ppSamplers); |
| 613 | |
| 614 | void (STDMETHODCALLTYPE *VSGetShader)( |
| 615 | ID3D11DeviceContext2 *This, |
| 616 | ID3D11VertexShader **ppVertexShader, |
| 617 | ID3D11ClassInstance **ppClassInstances, |
| 618 | UINT *pNumClassInstances); |
| 619 | |
| 620 | void (STDMETHODCALLTYPE *PSGetConstantBuffers)( |
| 621 | ID3D11DeviceContext2 *This, |
| 622 | UINT StartSlot, |
| 623 | UINT NumBuffers, |
| 624 | ID3D11Buffer **ppConstantBuffers); |
| 625 | |
| 626 | void (STDMETHODCALLTYPE *IAGetInputLayout)( |
| 627 | ID3D11DeviceContext2 *This, |
| 628 | ID3D11InputLayout **ppInputLayout); |
| 629 | |
| 630 | void (STDMETHODCALLTYPE *IAGetVertexBuffers)( |
| 631 | ID3D11DeviceContext2 *This, |
| 632 | UINT StartSlot, |
| 633 | UINT NumBuffers, |
| 634 | ID3D11Buffer **ppVertexBuffers, |
| 635 | UINT *pStrides, |
| 636 | UINT *pOffsets); |
| 637 | |
| 638 | void (STDMETHODCALLTYPE *IAGetIndexBuffer)( |
| 639 | ID3D11DeviceContext2 *This, |
| 640 | ID3D11Buffer **pIndexBuffer, |
| 641 | DXGI_FORMAT *Format, |
| 642 | UINT *Offset); |
| 643 | |
| 644 | void (STDMETHODCALLTYPE *GSGetConstantBuffers)( |
| 645 | ID3D11DeviceContext2 *This, |
| 646 | UINT StartSlot, |
| 647 | UINT NumBuffers, |
| 648 | ID3D11Buffer **ppConstantBuffers); |
| 649 | |
| 650 | void (STDMETHODCALLTYPE *GSGetShader)( |
| 651 | ID3D11DeviceContext2 *This, |
| 652 | ID3D11GeometryShader **ppGeometryShader, |
| 653 | ID3D11ClassInstance **ppClassInstances, |
| 654 | UINT *pNumClassInstances); |
| 655 | |
| 656 | void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( |
| 657 | ID3D11DeviceContext2 *This, |
| 658 | D3D11_PRIMITIVE_TOPOLOGY *pTopology); |
| 659 | |
| 660 | void (STDMETHODCALLTYPE *VSGetShaderResources)( |
| 661 | ID3D11DeviceContext2 *This, |
| 662 | UINT StartSlot, |
| 663 | UINT NumViews, |
| 664 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 665 | |
| 666 | void (STDMETHODCALLTYPE *VSGetSamplers)( |
| 667 | ID3D11DeviceContext2 *This, |
| 668 | UINT StartSlot, |
| 669 | UINT NumSamplers, |
| 670 | ID3D11SamplerState **ppSamplers); |
| 671 | |
| 672 | void (STDMETHODCALLTYPE *GetPredication)( |
| 673 | ID3D11DeviceContext2 *This, |
| 674 | ID3D11Predicate **ppPredicate, |
| 675 | WINBOOL *pPredicateValue); |
| 676 | |
| 677 | void (STDMETHODCALLTYPE *GSGetShaderResources)( |
| 678 | ID3D11DeviceContext2 *This, |
| 679 | UINT StartSlot, |
| 680 | UINT NumViews, |
| 681 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 682 | |
| 683 | void (STDMETHODCALLTYPE *GSGetSamplers)( |
| 684 | ID3D11DeviceContext2 *This, |
| 685 | UINT StartSlot, |
| 686 | UINT NumSamplers, |
| 687 | ID3D11SamplerState **ppSamplers); |
| 688 | |
| 689 | void (STDMETHODCALLTYPE *OMGetRenderTargets)( |
| 690 | ID3D11DeviceContext2 *This, |
| 691 | UINT NumViews, |
| 692 | ID3D11RenderTargetView **ppRenderTargetViews, |
| 693 | ID3D11DepthStencilView **ppDepthStencilView); |
| 694 | |
| 695 | void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( |
| 696 | ID3D11DeviceContext2 *This, |
| 697 | UINT NumRTVs, |
| 698 | ID3D11RenderTargetView **ppRenderTargetViews, |
| 699 | ID3D11DepthStencilView **ppDepthStencilView, |
| 700 | UINT UAVStartSlot, |
| 701 | UINT NumUAVs, |
| 702 | ID3D11UnorderedAccessView **ppUnorderedAccessViews); |
| 703 | |
| 704 | void (STDMETHODCALLTYPE *OMGetBlendState)( |
| 705 | ID3D11DeviceContext2 *This, |
| 706 | ID3D11BlendState **ppBlendState, |
| 707 | FLOAT BlendFactor[4], |
| 708 | UINT *pSampleMask); |
| 709 | |
| 710 | void (STDMETHODCALLTYPE *OMGetDepthStencilState)( |
| 711 | ID3D11DeviceContext2 *This, |
| 712 | ID3D11DepthStencilState **ppDepthStencilState, |
| 713 | UINT *pStencilRef); |
| 714 | |
| 715 | void (STDMETHODCALLTYPE *SOGetTargets)( |
| 716 | ID3D11DeviceContext2 *This, |
| 717 | UINT NumBuffers, |
| 718 | ID3D11Buffer **ppSOTargets); |
| 719 | |
| 720 | void (STDMETHODCALLTYPE *RSGetState)( |
| 721 | ID3D11DeviceContext2 *This, |
| 722 | ID3D11RasterizerState **ppRasterizerState); |
| 723 | |
| 724 | void (STDMETHODCALLTYPE *RSGetViewports)( |
| 725 | ID3D11DeviceContext2 *This, |
| 726 | UINT *pNumViewports, |
| 727 | D3D11_VIEWPORT *pViewports); |
| 728 | |
| 729 | void (STDMETHODCALLTYPE *RSGetScissorRects)( |
| 730 | ID3D11DeviceContext2 *This, |
| 731 | UINT *pNumRects, |
| 732 | D3D11_RECT *pRects); |
| 733 | |
| 734 | void (STDMETHODCALLTYPE *HSGetShaderResources)( |
| 735 | ID3D11DeviceContext2 *This, |
| 736 | UINT StartSlot, |
| 737 | UINT NumViews, |
| 738 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 739 | |
| 740 | void (STDMETHODCALLTYPE *HSGetShader)( |
| 741 | ID3D11DeviceContext2 *This, |
| 742 | ID3D11HullShader **ppHullShader, |
| 743 | ID3D11ClassInstance **ppClassInstances, |
| 744 | UINT *pNumClassInstances); |
| 745 | |
| 746 | void (STDMETHODCALLTYPE *HSGetSamplers)( |
| 747 | ID3D11DeviceContext2 *This, |
| 748 | UINT StartSlot, |
| 749 | UINT NumSamplers, |
| 750 | ID3D11SamplerState **ppSamplers); |
| 751 | |
| 752 | void (STDMETHODCALLTYPE *HSGetConstantBuffers)( |
| 753 | ID3D11DeviceContext2 *This, |
| 754 | UINT StartSlot, |
| 755 | UINT NumBuffers, |
| 756 | ID3D11Buffer **ppConstantBuffers); |
| 757 | |
| 758 | void (STDMETHODCALLTYPE *DSGetShaderResources)( |
| 759 | ID3D11DeviceContext2 *This, |
| 760 | UINT StartSlot, |
| 761 | UINT NumViews, |
| 762 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 763 | |
| 764 | void (STDMETHODCALLTYPE *DSGetShader)( |
| 765 | ID3D11DeviceContext2 *This, |
| 766 | ID3D11DomainShader **ppDomainShader, |
| 767 | ID3D11ClassInstance **ppClassInstances, |
| 768 | UINT *pNumClassInstances); |
| 769 | |
| 770 | void (STDMETHODCALLTYPE *DSGetSamplers)( |
| 771 | ID3D11DeviceContext2 *This, |
| 772 | UINT StartSlot, |
| 773 | UINT NumSamplers, |
| 774 | ID3D11SamplerState **ppSamplers); |
| 775 | |
| 776 | void (STDMETHODCALLTYPE *DSGetConstantBuffers)( |
| 777 | ID3D11DeviceContext2 *This, |
| 778 | UINT StartSlot, |
| 779 | UINT NumBuffers, |
| 780 | ID3D11Buffer **ppConstantBuffers); |
| 781 | |
| 782 | void (STDMETHODCALLTYPE *CSGetShaderResources)( |
| 783 | ID3D11DeviceContext2 *This, |
| 784 | UINT StartSlot, |
| 785 | UINT NumViews, |
| 786 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 787 | |
| 788 | void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( |
| 789 | ID3D11DeviceContext2 *This, |
| 790 | UINT StartSlot, |
| 791 | UINT NumUAVs, |
| 792 | ID3D11UnorderedAccessView **ppUnorderedAccessViews); |
| 793 | |
| 794 | void (STDMETHODCALLTYPE *CSGetShader)( |
| 795 | ID3D11DeviceContext2 *This, |
| 796 | ID3D11ComputeShader **ppComputeShader, |
| 797 | ID3D11ClassInstance **ppClassInstances, |
| 798 | UINT *pNumClassInstances); |
| 799 | |
| 800 | void (STDMETHODCALLTYPE *CSGetSamplers)( |
| 801 | ID3D11DeviceContext2 *This, |
| 802 | UINT StartSlot, |
| 803 | UINT NumSamplers, |
| 804 | ID3D11SamplerState **ppSamplers); |
| 805 | |
| 806 | void (STDMETHODCALLTYPE *CSGetConstantBuffers)( |
| 807 | ID3D11DeviceContext2 *This, |
| 808 | UINT StartSlot, |
| 809 | UINT NumBuffers, |
| 810 | ID3D11Buffer **ppConstantBuffers); |
| 811 | |
| 812 | void (STDMETHODCALLTYPE *ClearState)( |
| 813 | ID3D11DeviceContext2 *This); |
| 814 | |
| 815 | void (STDMETHODCALLTYPE *Flush)( |
| 816 | ID3D11DeviceContext2 *This); |
| 817 | |
| 818 | D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( |
| 819 | ID3D11DeviceContext2 *This); |
| 820 | |
| 821 | UINT (STDMETHODCALLTYPE *GetContextFlags)( |
| 822 | ID3D11DeviceContext2 *This); |
| 823 | |
| 824 | HRESULT (STDMETHODCALLTYPE *FinishCommandList)( |
| 825 | ID3D11DeviceContext2 *This, |
| 826 | WINBOOL RestoreDeferredContextState, |
| 827 | ID3D11CommandList **ppCommandList); |
| 828 | |
| 829 | /*** ID3D11DeviceContext1 methods ***/ |
| 830 | void (STDMETHODCALLTYPE *CopySubresourceRegion1)( |
| 831 | ID3D11DeviceContext2 *This, |
| 832 | ID3D11Resource *pDstResource, |
| 833 | UINT DstSubresource, |
| 834 | UINT DstX, |
| 835 | UINT DstY, |
| 836 | UINT DstZ, |
| 837 | ID3D11Resource *pSrcResource, |
| 838 | UINT SrcSubresource, |
| 839 | const D3D11_BOX *pSrcBox, |
| 840 | UINT CopyFlags); |
| 841 | |
| 842 | void (STDMETHODCALLTYPE *UpdateSubresource1)( |
| 843 | ID3D11DeviceContext2 *This, |
| 844 | ID3D11Resource *pDstResource, |
| 845 | UINT DstSubresource, |
| 846 | const D3D11_BOX *pDstBox, |
| 847 | const void *pSrcData, |
| 848 | UINT SrcRowPitch, |
| 849 | UINT SrcDepthPitch, |
| 850 | UINT CopyFlags); |
| 851 | |
| 852 | void (STDMETHODCALLTYPE *DiscardResource)( |
| 853 | ID3D11DeviceContext2 *This, |
| 854 | ID3D11Resource *pResource); |
| 855 | |
| 856 | void (STDMETHODCALLTYPE *DiscardView)( |
| 857 | ID3D11DeviceContext2 *This, |
| 858 | ID3D11View *pResourceView); |
| 859 | |
| 860 | void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( |
| 861 | ID3D11DeviceContext2 *This, |
| 862 | UINT StartSlot, |
| 863 | UINT NumBuffers, |
| 864 | ID3D11Buffer *const *ppConstantBuffers, |
| 865 | const UINT *pFirstConstant, |
| 866 | const UINT *pNumConstants); |
| 867 | |
| 868 | void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( |
| 869 | ID3D11DeviceContext2 *This, |
| 870 | UINT StartSlot, |
| 871 | UINT NumBuffers, |
| 872 | ID3D11Buffer *const *ppConstantBuffers, |
| 873 | const UINT *pFirstConstant, |
| 874 | const UINT *pNumConstants); |
| 875 | |
| 876 | void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( |
| 877 | ID3D11DeviceContext2 *This, |
| 878 | UINT StartSlot, |
| 879 | UINT NumBuffers, |
| 880 | ID3D11Buffer *const *ppConstantBuffers, |
| 881 | const UINT *pFirstConstant, |
| 882 | const UINT *pNumConstants); |
| 883 | |
| 884 | void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( |
| 885 | ID3D11DeviceContext2 *This, |
| 886 | UINT StartSlot, |
| 887 | UINT NumBuffers, |
| 888 | ID3D11Buffer *const *ppConstantBuffers, |
| 889 | const UINT *pFirstConstant, |
| 890 | const UINT *pNumConstants); |
| 891 | |
| 892 | void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( |
| 893 | ID3D11DeviceContext2 *This, |
| 894 | UINT StartSlot, |
| 895 | UINT NumBuffers, |
| 896 | ID3D11Buffer *const *ppConstantBuffers, |
| 897 | const UINT *pFirstConstant, |
| 898 | const UINT *pNumConstants); |
| 899 | |
| 900 | void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( |
| 901 | ID3D11DeviceContext2 *This, |
| 902 | UINT StartSlot, |
| 903 | UINT NumBuffers, |
| 904 | ID3D11Buffer *const *ppConstantBuffers, |
| 905 | const UINT *pFirstConstant, |
| 906 | const UINT *pNumConstants); |
| 907 | |
| 908 | void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( |
| 909 | ID3D11DeviceContext2 *This, |
| 910 | UINT StartSlot, |
| 911 | UINT NumBuffers, |
| 912 | ID3D11Buffer **ppConstantBuffers, |
| 913 | UINT *pFirstConstant, |
| 914 | UINT *pNumConstants); |
| 915 | |
| 916 | void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( |
| 917 | ID3D11DeviceContext2 *This, |
| 918 | UINT StartSlot, |
| 919 | UINT NumBuffers, |
| 920 | ID3D11Buffer **ppConstantBuffers, |
| 921 | UINT *pFirstConstant, |
| 922 | UINT *pNumConstants); |
| 923 | |
| 924 | void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( |
| 925 | ID3D11DeviceContext2 *This, |
| 926 | UINT StartSlot, |
| 927 | UINT NumBuffers, |
| 928 | ID3D11Buffer **ppConstantBuffers, |
| 929 | UINT *pFirstConstant, |
| 930 | UINT *pNumConstants); |
| 931 | |
| 932 | void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( |
| 933 | ID3D11DeviceContext2 *This, |
| 934 | UINT StartSlot, |
| 935 | UINT NumBuffers, |
| 936 | ID3D11Buffer **ppConstantBuffers, |
| 937 | UINT *pFirstConstant, |
| 938 | UINT *pNumConstants); |
| 939 | |
| 940 | void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( |
| 941 | ID3D11DeviceContext2 *This, |
| 942 | UINT StartSlot, |
| 943 | UINT NumBuffers, |
| 944 | ID3D11Buffer **ppConstantBuffers, |
| 945 | UINT *pFirstConstant, |
| 946 | UINT *pNumConstants); |
| 947 | |
| 948 | void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( |
| 949 | ID3D11DeviceContext2 *This, |
| 950 | UINT StartSlot, |
| 951 | UINT NumBuffers, |
| 952 | ID3D11Buffer **ppConstantBuffers, |
| 953 | UINT *pFirstConstant, |
| 954 | UINT *pNumConstants); |
| 955 | |
| 956 | void (STDMETHODCALLTYPE *SwapDeviceContextState)( |
| 957 | ID3D11DeviceContext2 *This, |
| 958 | ID3DDeviceContextState *pState, |
| 959 | ID3DDeviceContextState **ppPreviousState); |
| 960 | |
| 961 | void (STDMETHODCALLTYPE *ClearView)( |
| 962 | ID3D11DeviceContext2 *This, |
| 963 | ID3D11View *pView, |
| 964 | const FLOAT Color[4], |
| 965 | const D3D11_RECT *pRect, |
| 966 | UINT NumRects); |
| 967 | |
| 968 | void (STDMETHODCALLTYPE *DiscardView1)( |
| 969 | ID3D11DeviceContext2 *This, |
| 970 | ID3D11View *pResourceView, |
| 971 | const D3D11_RECT *pRects, |
| 972 | UINT NumRects); |
| 973 | |
| 974 | /*** ID3D11DeviceContext2 methods ***/ |
| 975 | HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)( |
| 976 | ID3D11DeviceContext2 *This, |
| 977 | ID3D11Resource *resource, |
| 978 | UINT region_count, |
| 979 | const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, |
| 980 | const D3D11_TILE_REGION_SIZE *region_sizes, |
| 981 | ID3D11Buffer *pool, |
| 982 | UINT range_count, |
| 983 | const UINT *range_flags, |
| 984 | const UINT *pool_start_offsets, |
| 985 | const UINT *range_tile_counts, |
| 986 | UINT flags); |
| 987 | |
| 988 | HRESULT (STDMETHODCALLTYPE *CopyTileMappings)( |
| 989 | ID3D11DeviceContext2 *This, |
| 990 | ID3D11Resource *dst_resource, |
| 991 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, |
| 992 | ID3D11Resource *src_resource, |
| 993 | const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, |
| 994 | const D3D11_TILE_REGION_SIZE *region_size, |
| 995 | UINT flags); |
| 996 | |
| 997 | void (STDMETHODCALLTYPE *CopyTiles)( |
| 998 | ID3D11DeviceContext2 *This, |
| 999 | ID3D11Resource *resource, |
| 1000 | const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, |
| 1001 | const D3D11_TILE_REGION_SIZE *size, |
| 1002 | ID3D11Buffer *buffer, |
| 1003 | UINT64 start_offset, |
| 1004 | UINT flags); |
| 1005 | |
| 1006 | void (STDMETHODCALLTYPE *UpdateTiles)( |
| 1007 | ID3D11DeviceContext2 *This, |
| 1008 | ID3D11Resource *dst_resource, |
| 1009 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, |
| 1010 | const D3D11_TILE_REGION_SIZE *dst_region_size, |
| 1011 | const void *src_data, |
| 1012 | UINT flags); |
| 1013 | |
| 1014 | HRESULT (STDMETHODCALLTYPE *ResizeTilePool)( |
| 1015 | ID3D11DeviceContext2 *This, |
| 1016 | ID3D11Buffer *pool, |
| 1017 | UINT64 size); |
| 1018 | |
| 1019 | void (STDMETHODCALLTYPE *TiledResourceBarrier)( |
| 1020 | ID3D11DeviceContext2 *This, |
| 1021 | ID3D11DeviceChild *before_barrier, |
| 1022 | ID3D11DeviceChild *after_barrier); |
| 1023 | |
| 1024 | WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)( |
| 1025 | ID3D11DeviceContext2 *This); |
| 1026 | |
| 1027 | void (STDMETHODCALLTYPE *SetMarkerInt)( |
| 1028 | ID3D11DeviceContext2 *This, |
| 1029 | const WCHAR *label, |
| 1030 | int data); |
| 1031 | |
| 1032 | void (STDMETHODCALLTYPE *BeginEventInt)( |
| 1033 | ID3D11DeviceContext2 *This, |
| 1034 | const WCHAR *label, |
| 1035 | int data); |
| 1036 | |
| 1037 | void (STDMETHODCALLTYPE *EndEvent)( |
| 1038 | ID3D11DeviceContext2 *This); |
| 1039 | |
| 1040 | END_INTERFACE |
| 1041 | } ID3D11DeviceContext2Vtbl; |
| 1042 | |
| 1043 | interface ID3D11DeviceContext2 { |
| 1044 | CONST_VTBL ID3D11DeviceContext2Vtbl* lpVtbl; |
| 1045 | }; |
| 1046 | |
| 1047 | #ifdef COBJMACROS |
| 1048 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 1049 | /*** IUnknown methods ***/ |
| 1050 | #define ID3D11DeviceContext2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 1051 | #define ID3D11DeviceContext2_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 1052 | #define ID3D11DeviceContext2_Release(This) (This)->lpVtbl->Release(This) |
| 1053 | /*** ID3D11DeviceChild methods ***/ |
| 1054 | #define ID3D11DeviceContext2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| 1055 | #define ID3D11DeviceContext2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| 1056 | #define ID3D11DeviceContext2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| 1057 | #define ID3D11DeviceContext2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| 1058 | /*** ID3D11DeviceContext methods ***/ |
| 1059 | #define ID3D11DeviceContext2_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1060 | #define ID3D11DeviceContext2_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1061 | #define ID3D11DeviceContext2_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) |
| 1062 | #define ID3D11DeviceContext2_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1063 | #define ID3D11DeviceContext2_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) |
| 1064 | #define ID3D11DeviceContext2_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) |
| 1065 | #define ID3D11DeviceContext2_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) |
| 1066 | #define ID3D11DeviceContext2_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) |
| 1067 | #define ID3D11DeviceContext2_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) |
| 1068 | #define ID3D11DeviceContext2_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1069 | #define ID3D11DeviceContext2_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) |
| 1070 | #define ID3D11DeviceContext2_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| 1071 | #define ID3D11DeviceContext2_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| 1072 | #define ID3D11DeviceContext2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) |
| 1073 | #define ID3D11DeviceContext2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) |
| 1074 | #define ID3D11DeviceContext2_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1075 | #define ID3D11DeviceContext2_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) |
| 1076 | #define ID3D11DeviceContext2_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) |
| 1077 | #define ID3D11DeviceContext2_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1078 | #define ID3D11DeviceContext2_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1079 | #define ID3D11DeviceContext2_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) |
| 1080 | #define ID3D11DeviceContext2_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) |
| 1081 | #define ID3D11DeviceContext2_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) |
| 1082 | #define ID3D11DeviceContext2_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) |
| 1083 | #define ID3D11DeviceContext2_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1084 | #define ID3D11DeviceContext2_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1085 | #define ID3D11DeviceContext2_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) |
| 1086 | #define ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) |
| 1087 | #define ID3D11DeviceContext2_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) |
| 1088 | #define ID3D11DeviceContext2_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) |
| 1089 | #define ID3D11DeviceContext2_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) |
| 1090 | #define ID3D11DeviceContext2_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) |
| 1091 | #define ID3D11DeviceContext2_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| 1092 | #define ID3D11DeviceContext2_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| 1093 | #define ID3D11DeviceContext2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) |
| 1094 | #define ID3D11DeviceContext2_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| 1095 | #define ID3D11DeviceContext2_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) |
| 1096 | #define ID3D11DeviceContext2_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) |
| 1097 | #define ID3D11DeviceContext2_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) |
| 1098 | #define ID3D11DeviceContext2_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) |
| 1099 | #define ID3D11DeviceContext2_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) |
| 1100 | #define ID3D11DeviceContext2_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) |
| 1101 | #define ID3D11DeviceContext2_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) |
| 1102 | #define ID3D11DeviceContext2_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) |
| 1103 | #define ID3D11DeviceContext2_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) |
| 1104 | #define ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) |
| 1105 | #define ID3D11DeviceContext2_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) |
| 1106 | #define ID3D11DeviceContext2_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) |
| 1107 | #define ID3D11DeviceContext2_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) |
| 1108 | #define ID3D11DeviceContext2_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) |
| 1109 | #define ID3D11DeviceContext2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) |
| 1110 | #define ID3D11DeviceContext2_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) |
| 1111 | #define ID3D11DeviceContext2_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1112 | #define ID3D11DeviceContext2_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) |
| 1113 | #define ID3D11DeviceContext2_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1114 | #define ID3D11DeviceContext2_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1115 | #define ID3D11DeviceContext2_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1116 | #define ID3D11DeviceContext2_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) |
| 1117 | #define ID3D11DeviceContext2_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1118 | #define ID3D11DeviceContext2_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1119 | #define ID3D11DeviceContext2_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1120 | #define ID3D11DeviceContext2_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) |
| 1121 | #define ID3D11DeviceContext2_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) |
| 1122 | #define ID3D11DeviceContext2_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1123 | #define ID3D11DeviceContext2_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1124 | #define ID3D11DeviceContext2_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1125 | #define ID3D11DeviceContext2_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1126 | #define ID3D11DeviceContext2_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) |
| 1127 | #define ID3D11DeviceContext2_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1128 | #define ID3D11DeviceContext2_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) |
| 1129 | #define ID3D11DeviceContext2_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1130 | #define ID3D11DeviceContext2_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) |
| 1131 | #define ID3D11DeviceContext2_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| 1132 | #define ID3D11DeviceContext2_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| 1133 | #define ID3D11DeviceContext2_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1134 | #define ID3D11DeviceContext2_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) |
| 1135 | #define ID3D11DeviceContext2_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) |
| 1136 | #define ID3D11DeviceContext2_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1137 | #define ID3D11DeviceContext2_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1138 | #define ID3D11DeviceContext2_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) |
| 1139 | #define ID3D11DeviceContext2_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1140 | #define ID3D11DeviceContext2_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1141 | #define ID3D11DeviceContext2_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) |
| 1142 | #define ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) |
| 1143 | #define ID3D11DeviceContext2_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) |
| 1144 | #define ID3D11DeviceContext2_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) |
| 1145 | #define ID3D11DeviceContext2_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) |
| 1146 | #define ID3D11DeviceContext2_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) |
| 1147 | #define ID3D11DeviceContext2_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) |
| 1148 | #define ID3D11DeviceContext2_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) |
| 1149 | #define ID3D11DeviceContext2_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1150 | #define ID3D11DeviceContext2_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) |
| 1151 | #define ID3D11DeviceContext2_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1152 | #define ID3D11DeviceContext2_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1153 | #define ID3D11DeviceContext2_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1154 | #define ID3D11DeviceContext2_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) |
| 1155 | #define ID3D11DeviceContext2_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1156 | #define ID3D11DeviceContext2_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1157 | #define ID3D11DeviceContext2_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1158 | #define ID3D11DeviceContext2_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) |
| 1159 | #define ID3D11DeviceContext2_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) |
| 1160 | #define ID3D11DeviceContext2_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1161 | #define ID3D11DeviceContext2_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1162 | #define ID3D11DeviceContext2_ClearState(This) (This)->lpVtbl->ClearState(This) |
| 1163 | #define ID3D11DeviceContext2_Flush(This) (This)->lpVtbl->Flush(This) |
| 1164 | #define ID3D11DeviceContext2_GetType(This) (This)->lpVtbl->GetType(This) |
| 1165 | #define ID3D11DeviceContext2_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) |
| 1166 | #define ID3D11DeviceContext2_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) |
| 1167 | /*** ID3D11DeviceContext1 methods ***/ |
| 1168 | #define ID3D11DeviceContext2_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) |
| 1169 | #define ID3D11DeviceContext2_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) |
| 1170 | #define ID3D11DeviceContext2_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) |
| 1171 | #define ID3D11DeviceContext2_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) |
| 1172 | #define ID3D11DeviceContext2_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1173 | #define ID3D11DeviceContext2_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1174 | #define ID3D11DeviceContext2_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1175 | #define ID3D11DeviceContext2_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1176 | #define ID3D11DeviceContext2_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1177 | #define ID3D11DeviceContext2_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1178 | #define ID3D11DeviceContext2_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1179 | #define ID3D11DeviceContext2_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1180 | #define ID3D11DeviceContext2_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1181 | #define ID3D11DeviceContext2_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1182 | #define ID3D11DeviceContext2_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1183 | #define ID3D11DeviceContext2_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1184 | #define ID3D11DeviceContext2_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) |
| 1185 | #define ID3D11DeviceContext2_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) |
| 1186 | #define ID3D11DeviceContext2_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) |
| 1187 | /*** ID3D11DeviceContext2 methods ***/ |
| 1188 | #define ID3D11DeviceContext2_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) |
| 1189 | #define ID3D11DeviceContext2_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) |
| 1190 | #define ID3D11DeviceContext2_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) |
| 1191 | #define ID3D11DeviceContext2_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) |
| 1192 | #define ID3D11DeviceContext2_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size) |
| 1193 | #define ID3D11DeviceContext2_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier) |
| 1194 | #define ID3D11DeviceContext2_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This) |
| 1195 | #define ID3D11DeviceContext2_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data) |
| 1196 | #define ID3D11DeviceContext2_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data) |
| 1197 | #define ID3D11DeviceContext2_EndEvent(This) (This)->lpVtbl->EndEvent(This) |
| 1198 | #else |
| 1199 | /*** IUnknown methods ***/ |
| 1200 | static inline HRESULT ID3D11DeviceContext2_QueryInterface(ID3D11DeviceContext2* This,REFIID riid,void **ppvObject) { |
| 1201 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 1202 | } |
| 1203 | static inline ULONG ID3D11DeviceContext2_AddRef(ID3D11DeviceContext2* This) { |
| 1204 | return This->lpVtbl->AddRef(This); |
| 1205 | } |
| 1206 | static inline ULONG ID3D11DeviceContext2_Release(ID3D11DeviceContext2* This) { |
| 1207 | return This->lpVtbl->Release(This); |
| 1208 | } |
| 1209 | /*** ID3D11DeviceChild methods ***/ |
| 1210 | static inline void ID3D11DeviceContext2_GetDevice(ID3D11DeviceContext2* This,ID3D11Device **ppDevice) { |
| 1211 | This->lpVtbl->GetDevice(This,ppDevice); |
| 1212 | } |
| 1213 | static inline HRESULT ID3D11DeviceContext2_GetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| 1214 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| 1215 | } |
| 1216 | static inline HRESULT ID3D11DeviceContext2_SetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT DataSize,const void *pData) { |
| 1217 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| 1218 | } |
| 1219 | static inline HRESULT ID3D11DeviceContext2_SetPrivateDataInterface(ID3D11DeviceContext2* This,REFGUID guid,const IUnknown *pData) { |
| 1220 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| 1221 | } |
| 1222 | /*** ID3D11DeviceContext methods ***/ |
| 1223 | static inline void ID3D11DeviceContext2_VSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 1224 | This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1225 | } |
| 1226 | static inline void ID3D11DeviceContext2_PSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 1227 | This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1228 | } |
| 1229 | static inline void ID3D11DeviceContext2_PSSetShader(ID3D11DeviceContext2* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 1230 | This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); |
| 1231 | } |
| 1232 | static inline void ID3D11DeviceContext2_PSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 1233 | This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1234 | } |
| 1235 | static inline void ID3D11DeviceContext2_VSSetShader(ID3D11DeviceContext2* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 1236 | This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); |
| 1237 | } |
| 1238 | static inline void ID3D11DeviceContext2_DrawIndexed(ID3D11DeviceContext2* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { |
| 1239 | This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); |
| 1240 | } |
| 1241 | static inline void ID3D11DeviceContext2_Draw(ID3D11DeviceContext2* This,UINT VertexCount,UINT StartVertexLocation) { |
| 1242 | This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); |
| 1243 | } |
| 1244 | static inline HRESULT ID3D11DeviceContext2_Map(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { |
| 1245 | return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); |
| 1246 | } |
| 1247 | static inline void ID3D11DeviceContext2_Unmap(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource) { |
| 1248 | This->lpVtbl->Unmap(This,pResource,Subresource); |
| 1249 | } |
| 1250 | static inline void ID3D11DeviceContext2_PSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 1251 | This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1252 | } |
| 1253 | static inline void ID3D11DeviceContext2_IASetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout *pInputLayout) { |
| 1254 | This->lpVtbl->IASetInputLayout(This,pInputLayout); |
| 1255 | } |
| 1256 | static inline void ID3D11DeviceContext2_IASetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { |
| 1257 | This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); |
| 1258 | } |
| 1259 | static inline void ID3D11DeviceContext2_IASetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { |
| 1260 | This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); |
| 1261 | } |
| 1262 | static inline void ID3D11DeviceContext2_DrawIndexedInstanced(ID3D11DeviceContext2* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { |
| 1263 | This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); |
| 1264 | } |
| 1265 | static inline void ID3D11DeviceContext2_DrawInstanced(ID3D11DeviceContext2* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { |
| 1266 | This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); |
| 1267 | } |
| 1268 | static inline void ID3D11DeviceContext2_GSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 1269 | This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1270 | } |
| 1271 | static inline void ID3D11DeviceContext2_GSSetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 1272 | This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); |
| 1273 | } |
| 1274 | static inline void ID3D11DeviceContext2_IASetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { |
| 1275 | This->lpVtbl->IASetPrimitiveTopology(This,Topology); |
| 1276 | } |
| 1277 | static inline void ID3D11DeviceContext2_VSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 1278 | This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1279 | } |
| 1280 | static inline void ID3D11DeviceContext2_VSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 1281 | This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1282 | } |
| 1283 | static inline void ID3D11DeviceContext2_Begin(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) { |
| 1284 | This->lpVtbl->Begin(This,pAsync); |
| 1285 | } |
| 1286 | static inline void ID3D11DeviceContext2_End(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) { |
| 1287 | This->lpVtbl->End(This,pAsync); |
| 1288 | } |
| 1289 | static inline HRESULT ID3D11DeviceContext2_GetData(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { |
| 1290 | return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); |
| 1291 | } |
| 1292 | static inline void ID3D11DeviceContext2_SetPredication(ID3D11DeviceContext2* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { |
| 1293 | This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); |
| 1294 | } |
| 1295 | static inline void ID3D11DeviceContext2_GSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 1296 | This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1297 | } |
| 1298 | static inline void ID3D11DeviceContext2_GSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 1299 | This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1300 | } |
| 1301 | static inline void ID3D11DeviceContext2_OMSetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { |
| 1302 | This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); |
| 1303 | } |
| 1304 | static inline void ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { |
| 1305 | This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); |
| 1306 | } |
| 1307 | static inline void ID3D11DeviceContext2_OMSetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { |
| 1308 | This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); |
| 1309 | } |
| 1310 | static inline void ID3D11DeviceContext2_OMSetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { |
| 1311 | This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); |
| 1312 | } |
| 1313 | static inline void ID3D11DeviceContext2_SOSetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { |
| 1314 | This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); |
| 1315 | } |
| 1316 | static inline void ID3D11DeviceContext2_DrawAuto(ID3D11DeviceContext2* This) { |
| 1317 | This->lpVtbl->DrawAuto(This); |
| 1318 | } |
| 1319 | static inline void ID3D11DeviceContext2_DrawIndexedInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| 1320 | This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| 1321 | } |
| 1322 | static inline void ID3D11DeviceContext2_DrawInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| 1323 | This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| 1324 | } |
| 1325 | static inline void ID3D11DeviceContext2_Dispatch(ID3D11DeviceContext2* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { |
| 1326 | This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); |
| 1327 | } |
| 1328 | static inline void ID3D11DeviceContext2_DispatchIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| 1329 | This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| 1330 | } |
| 1331 | static inline void ID3D11DeviceContext2_RSSetState(ID3D11DeviceContext2* This,ID3D11RasterizerState *pRasterizerState) { |
| 1332 | This->lpVtbl->RSSetState(This,pRasterizerState); |
| 1333 | } |
| 1334 | static inline void ID3D11DeviceContext2_RSSetViewports(ID3D11DeviceContext2* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { |
| 1335 | This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); |
| 1336 | } |
| 1337 | static inline void ID3D11DeviceContext2_RSSetScissorRects(ID3D11DeviceContext2* This,UINT NumRects,const D3D11_RECT *pRects) { |
| 1338 | This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); |
| 1339 | } |
| 1340 | static inline void ID3D11DeviceContext2_CopySubresourceRegion(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { |
| 1341 | This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); |
| 1342 | } |
| 1343 | static inline void ID3D11DeviceContext2_CopyResource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { |
| 1344 | This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); |
| 1345 | } |
| 1346 | static inline void ID3D11DeviceContext2_UpdateSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { |
| 1347 | This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); |
| 1348 | } |
| 1349 | static inline void ID3D11DeviceContext2_CopyStructureCount(ID3D11DeviceContext2* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { |
| 1350 | This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); |
| 1351 | } |
| 1352 | static inline void ID3D11DeviceContext2_ClearRenderTargetView(ID3D11DeviceContext2* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { |
| 1353 | This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); |
| 1354 | } |
| 1355 | static inline void ID3D11DeviceContext2_ClearUnorderedAccessViewUint(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { |
| 1356 | This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); |
| 1357 | } |
| 1358 | static inline void ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { |
| 1359 | This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); |
| 1360 | } |
| 1361 | static inline void ID3D11DeviceContext2_ClearDepthStencilView(ID3D11DeviceContext2* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { |
| 1362 | This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); |
| 1363 | } |
| 1364 | static inline void ID3D11DeviceContext2_GenerateMips(ID3D11DeviceContext2* This,ID3D11ShaderResourceView *pShaderResourceView) { |
| 1365 | This->lpVtbl->GenerateMips(This,pShaderResourceView); |
| 1366 | } |
| 1367 | static inline void ID3D11DeviceContext2_SetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource,FLOAT MinLOD) { |
| 1368 | This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); |
| 1369 | } |
| 1370 | static inline FLOAT ID3D11DeviceContext2_GetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource) { |
| 1371 | return This->lpVtbl->GetResourceMinLOD(This,pResource); |
| 1372 | } |
| 1373 | static inline void ID3D11DeviceContext2_ResolveSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { |
| 1374 | This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); |
| 1375 | } |
| 1376 | static inline void ID3D11DeviceContext2_ExecuteCommandList(ID3D11DeviceContext2* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { |
| 1377 | This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); |
| 1378 | } |
| 1379 | static inline void ID3D11DeviceContext2_HSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 1380 | This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1381 | } |
| 1382 | static inline void ID3D11DeviceContext2_HSSetShader(ID3D11DeviceContext2* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 1383 | This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); |
| 1384 | } |
| 1385 | static inline void ID3D11DeviceContext2_HSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 1386 | This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1387 | } |
| 1388 | static inline void ID3D11DeviceContext2_HSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 1389 | This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1390 | } |
| 1391 | static inline void ID3D11DeviceContext2_DSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 1392 | This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1393 | } |
| 1394 | static inline void ID3D11DeviceContext2_DSSetShader(ID3D11DeviceContext2* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 1395 | This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); |
| 1396 | } |
| 1397 | static inline void ID3D11DeviceContext2_DSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 1398 | This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1399 | } |
| 1400 | static inline void ID3D11DeviceContext2_DSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 1401 | This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1402 | } |
| 1403 | static inline void ID3D11DeviceContext2_CSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 1404 | This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1405 | } |
| 1406 | static inline void ID3D11DeviceContext2_CSSetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { |
| 1407 | This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); |
| 1408 | } |
| 1409 | static inline void ID3D11DeviceContext2_CSSetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 1410 | This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); |
| 1411 | } |
| 1412 | static inline void ID3D11DeviceContext2_CSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 1413 | This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1414 | } |
| 1415 | static inline void ID3D11DeviceContext2_CSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 1416 | This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1417 | } |
| 1418 | static inline void ID3D11DeviceContext2_VSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 1419 | This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1420 | } |
| 1421 | static inline void ID3D11DeviceContext2_PSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 1422 | This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1423 | } |
| 1424 | static inline void ID3D11DeviceContext2_PSGetShader(ID3D11DeviceContext2* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 1425 | This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); |
| 1426 | } |
| 1427 | static inline void ID3D11DeviceContext2_PSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 1428 | This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1429 | } |
| 1430 | static inline void ID3D11DeviceContext2_VSGetShader(ID3D11DeviceContext2* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 1431 | This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); |
| 1432 | } |
| 1433 | static inline void ID3D11DeviceContext2_PSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 1434 | This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1435 | } |
| 1436 | static inline void ID3D11DeviceContext2_IAGetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout **ppInputLayout) { |
| 1437 | This->lpVtbl->IAGetInputLayout(This,ppInputLayout); |
| 1438 | } |
| 1439 | static inline void ID3D11DeviceContext2_IAGetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { |
| 1440 | This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); |
| 1441 | } |
| 1442 | static inline void ID3D11DeviceContext2_IAGetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { |
| 1443 | This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); |
| 1444 | } |
| 1445 | static inline void ID3D11DeviceContext2_GSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 1446 | This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1447 | } |
| 1448 | static inline void ID3D11DeviceContext2_GSGetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 1449 | This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); |
| 1450 | } |
| 1451 | static inline void ID3D11DeviceContext2_IAGetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { |
| 1452 | This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); |
| 1453 | } |
| 1454 | static inline void ID3D11DeviceContext2_VSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 1455 | This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1456 | } |
| 1457 | static inline void ID3D11DeviceContext2_VSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 1458 | This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1459 | } |
| 1460 | static inline void ID3D11DeviceContext2_GetPredication(ID3D11DeviceContext2* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { |
| 1461 | This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); |
| 1462 | } |
| 1463 | static inline void ID3D11DeviceContext2_GSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 1464 | This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1465 | } |
| 1466 | static inline void ID3D11DeviceContext2_GSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 1467 | This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1468 | } |
| 1469 | static inline void ID3D11DeviceContext2_OMGetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { |
| 1470 | This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); |
| 1471 | } |
| 1472 | static inline void ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { |
| 1473 | This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); |
| 1474 | } |
| 1475 | static inline void ID3D11DeviceContext2_OMGetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { |
| 1476 | This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); |
| 1477 | } |
| 1478 | static inline void ID3D11DeviceContext2_OMGetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { |
| 1479 | This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); |
| 1480 | } |
| 1481 | static inline void ID3D11DeviceContext2_SOGetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { |
| 1482 | This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); |
| 1483 | } |
| 1484 | static inline void ID3D11DeviceContext2_RSGetState(ID3D11DeviceContext2* This,ID3D11RasterizerState **ppRasterizerState) { |
| 1485 | This->lpVtbl->RSGetState(This,ppRasterizerState); |
| 1486 | } |
| 1487 | static inline void ID3D11DeviceContext2_RSGetViewports(ID3D11DeviceContext2* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { |
| 1488 | This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); |
| 1489 | } |
| 1490 | static inline void ID3D11DeviceContext2_RSGetScissorRects(ID3D11DeviceContext2* This,UINT *pNumRects,D3D11_RECT *pRects) { |
| 1491 | This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); |
| 1492 | } |
| 1493 | static inline void ID3D11DeviceContext2_HSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 1494 | This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1495 | } |
| 1496 | static inline void ID3D11DeviceContext2_HSGetShader(ID3D11DeviceContext2* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 1497 | This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); |
| 1498 | } |
| 1499 | static inline void ID3D11DeviceContext2_HSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 1500 | This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1501 | } |
| 1502 | static inline void ID3D11DeviceContext2_HSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 1503 | This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1504 | } |
| 1505 | static inline void ID3D11DeviceContext2_DSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 1506 | This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1507 | } |
| 1508 | static inline void ID3D11DeviceContext2_DSGetShader(ID3D11DeviceContext2* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 1509 | This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); |
| 1510 | } |
| 1511 | static inline void ID3D11DeviceContext2_DSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 1512 | This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1513 | } |
| 1514 | static inline void ID3D11DeviceContext2_DSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 1515 | This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1516 | } |
| 1517 | static inline void ID3D11DeviceContext2_CSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 1518 | This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1519 | } |
| 1520 | static inline void ID3D11DeviceContext2_CSGetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { |
| 1521 | This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); |
| 1522 | } |
| 1523 | static inline void ID3D11DeviceContext2_CSGetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 1524 | This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); |
| 1525 | } |
| 1526 | static inline void ID3D11DeviceContext2_CSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 1527 | This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1528 | } |
| 1529 | static inline void ID3D11DeviceContext2_CSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 1530 | This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1531 | } |
| 1532 | static inline void ID3D11DeviceContext2_ClearState(ID3D11DeviceContext2* This) { |
| 1533 | This->lpVtbl->ClearState(This); |
| 1534 | } |
| 1535 | static inline void ID3D11DeviceContext2_Flush(ID3D11DeviceContext2* This) { |
| 1536 | This->lpVtbl->Flush(This); |
| 1537 | } |
| 1538 | static inline D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext2_GetType(ID3D11DeviceContext2* This) { |
| 1539 | return This->lpVtbl->GetType(This); |
| 1540 | } |
| 1541 | static inline UINT ID3D11DeviceContext2_GetContextFlags(ID3D11DeviceContext2* This) { |
| 1542 | return This->lpVtbl->GetContextFlags(This); |
| 1543 | } |
| 1544 | static inline HRESULT ID3D11DeviceContext2_FinishCommandList(ID3D11DeviceContext2* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { |
| 1545 | return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); |
| 1546 | } |
| 1547 | /*** ID3D11DeviceContext1 methods ***/ |
| 1548 | static inline void ID3D11DeviceContext2_CopySubresourceRegion1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { |
| 1549 | This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); |
| 1550 | } |
| 1551 | static inline void ID3D11DeviceContext2_UpdateSubresource1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { |
| 1552 | This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); |
| 1553 | } |
| 1554 | static inline void ID3D11DeviceContext2_DiscardResource(ID3D11DeviceContext2* This,ID3D11Resource *pResource) { |
| 1555 | This->lpVtbl->DiscardResource(This,pResource); |
| 1556 | } |
| 1557 | static inline void ID3D11DeviceContext2_DiscardView(ID3D11DeviceContext2* This,ID3D11View *pResourceView) { |
| 1558 | This->lpVtbl->DiscardView(This,pResourceView); |
| 1559 | } |
| 1560 | static inline void ID3D11DeviceContext2_VSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 1561 | This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1562 | } |
| 1563 | static inline void ID3D11DeviceContext2_HSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 1564 | This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1565 | } |
| 1566 | static inline void ID3D11DeviceContext2_DSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 1567 | This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1568 | } |
| 1569 | static inline void ID3D11DeviceContext2_GSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 1570 | This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1571 | } |
| 1572 | static inline void ID3D11DeviceContext2_PSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 1573 | This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1574 | } |
| 1575 | static inline void ID3D11DeviceContext2_CSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 1576 | This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1577 | } |
| 1578 | static inline void ID3D11DeviceContext2_VSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 1579 | This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1580 | } |
| 1581 | static inline void ID3D11DeviceContext2_HSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 1582 | This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1583 | } |
| 1584 | static inline void ID3D11DeviceContext2_DSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 1585 | This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1586 | } |
| 1587 | static inline void ID3D11DeviceContext2_GSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 1588 | This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1589 | } |
| 1590 | static inline void ID3D11DeviceContext2_PSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 1591 | This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1592 | } |
| 1593 | static inline void ID3D11DeviceContext2_CSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 1594 | This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1595 | } |
| 1596 | static inline void ID3D11DeviceContext2_SwapDeviceContextState(ID3D11DeviceContext2* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { |
| 1597 | This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); |
| 1598 | } |
| 1599 | static inline void ID3D11DeviceContext2_ClearView(ID3D11DeviceContext2* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { |
| 1600 | This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); |
| 1601 | } |
| 1602 | static inline void ID3D11DeviceContext2_DiscardView1(ID3D11DeviceContext2* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { |
| 1603 | This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); |
| 1604 | } |
| 1605 | /*** ID3D11DeviceContext2 methods ***/ |
| 1606 | static inline HRESULT ID3D11DeviceContext2_UpdateTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) { |
| 1607 | return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags); |
| 1608 | } |
| 1609 | static inline HRESULT ID3D11DeviceContext2_CopyTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) { |
| 1610 | return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags); |
| 1611 | } |
| 1612 | static inline void ID3D11DeviceContext2_CopyTiles(ID3D11DeviceContext2* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) { |
| 1613 | This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags); |
| 1614 | } |
| 1615 | static inline void ID3D11DeviceContext2_UpdateTiles(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) { |
| 1616 | This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags); |
| 1617 | } |
| 1618 | static inline HRESULT ID3D11DeviceContext2_ResizeTilePool(ID3D11DeviceContext2* This,ID3D11Buffer *pool,UINT64 size) { |
| 1619 | return This->lpVtbl->ResizeTilePool(This,pool,size); |
| 1620 | } |
| 1621 | static inline void ID3D11DeviceContext2_TiledResourceBarrier(ID3D11DeviceContext2* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) { |
| 1622 | This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier); |
| 1623 | } |
| 1624 | static inline WINBOOL ID3D11DeviceContext2_IsAnnotationEnabled(ID3D11DeviceContext2* This) { |
| 1625 | return This->lpVtbl->IsAnnotationEnabled(This); |
| 1626 | } |
| 1627 | static inline void ID3D11DeviceContext2_SetMarkerInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) { |
| 1628 | This->lpVtbl->SetMarkerInt(This,label,data); |
| 1629 | } |
| 1630 | static inline void ID3D11DeviceContext2_BeginEventInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) { |
| 1631 | This->lpVtbl->BeginEventInt(This,label,data); |
| 1632 | } |
| 1633 | static inline void ID3D11DeviceContext2_EndEvent(ID3D11DeviceContext2* This) { |
| 1634 | This->lpVtbl->EndEvent(This); |
| 1635 | } |
| 1636 | #endif |
| 1637 | #endif |
| 1638 | |
| 1639 | #endif |
| 1640 | |
| 1641 | |
| 1642 | #endif /* __ID3D11DeviceContext2_INTERFACE_DEFINED__ */ |
| 1643 | |
| 1644 | /***************************************************************************** |
| 1645 | * ID3D11Device2 interface |
| 1646 | */ |
| 1647 | #ifndef __ID3D11Device2_INTERFACE_DEFINED__ |
| 1648 | #define __ID3D11Device2_INTERFACE_DEFINED__ |
| 1649 | |
| 1650 | DEFINE_GUID(IID_ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41); |
| 1651 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 1652 | MIDL_INTERFACE("9d06dffa-d1e5-4d07-83a8-1bb123f2f841") |
| 1653 | ID3D11Device2 : public ID3D11Device1 |
| 1654 | { |
| 1655 | virtual void STDMETHODCALLTYPE GetImmediateContext2( |
| 1656 | ID3D11DeviceContext2 **context) = 0; |
| 1657 | |
| 1658 | virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext2( |
| 1659 | UINT flags, |
| 1660 | ID3D11DeviceContext2 **context) = 0; |
| 1661 | |
| 1662 | virtual void STDMETHODCALLTYPE GetResourceTiling( |
| 1663 | ID3D11Resource *resource, |
| 1664 | UINT *tile_count, |
| 1665 | D3D11_PACKED_MIP_DESC *mip_desc, |
| 1666 | D3D11_TILE_SHAPE *tile_shape, |
| 1667 | UINT *subresource_tiling_count, |
| 1668 | UINT first_subresource_tiling, |
| 1669 | D3D11_SUBRESOURCE_TILING *subresource_tiling) = 0; |
| 1670 | |
| 1671 | virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels1( |
| 1672 | DXGI_FORMAT format, |
| 1673 | UINT sample_count, |
| 1674 | UINT flags, |
| 1675 | UINT *quality_level_count) = 0; |
| 1676 | |
| 1677 | }; |
| 1678 | #ifdef __CRT_UUID_DECL |
| 1679 | __CRT_UUID_DECL(ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41) |
| 1680 | #endif |
| 1681 | #else |
| 1682 | typedef struct ID3D11Device2Vtbl { |
| 1683 | BEGIN_INTERFACE |
| 1684 | |
| 1685 | /*** IUnknown methods ***/ |
| 1686 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 1687 | ID3D11Device2 *This, |
| 1688 | REFIID riid, |
| 1689 | void **ppvObject); |
| 1690 | |
| 1691 | ULONG (STDMETHODCALLTYPE *AddRef)( |
| 1692 | ID3D11Device2 *This); |
| 1693 | |
| 1694 | ULONG (STDMETHODCALLTYPE *Release)( |
| 1695 | ID3D11Device2 *This); |
| 1696 | |
| 1697 | /*** ID3D11Device methods ***/ |
| 1698 | HRESULT (STDMETHODCALLTYPE *CreateBuffer)( |
| 1699 | ID3D11Device2 *This, |
| 1700 | const D3D11_BUFFER_DESC *pDesc, |
| 1701 | const D3D11_SUBRESOURCE_DATA *pInitialData, |
| 1702 | ID3D11Buffer **ppBuffer); |
| 1703 | |
| 1704 | HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( |
| 1705 | ID3D11Device2 *This, |
| 1706 | const D3D11_TEXTURE1D_DESC *pDesc, |
| 1707 | const D3D11_SUBRESOURCE_DATA *pInitialData, |
| 1708 | ID3D11Texture1D **ppTexture1D); |
| 1709 | |
| 1710 | HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( |
| 1711 | ID3D11Device2 *This, |
| 1712 | const D3D11_TEXTURE2D_DESC *pDesc, |
| 1713 | const D3D11_SUBRESOURCE_DATA *pInitialData, |
| 1714 | ID3D11Texture2D **ppTexture2D); |
| 1715 | |
| 1716 | HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( |
| 1717 | ID3D11Device2 *This, |
| 1718 | const D3D11_TEXTURE3D_DESC *pDesc, |
| 1719 | const D3D11_SUBRESOURCE_DATA *pInitialData, |
| 1720 | ID3D11Texture3D **ppTexture3D); |
| 1721 | |
| 1722 | HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( |
| 1723 | ID3D11Device2 *This, |
| 1724 | ID3D11Resource *pResource, |
| 1725 | const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, |
| 1726 | ID3D11ShaderResourceView **ppSRView); |
| 1727 | |
| 1728 | HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( |
| 1729 | ID3D11Device2 *This, |
| 1730 | ID3D11Resource *pResource, |
| 1731 | const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, |
| 1732 | ID3D11UnorderedAccessView **ppUAView); |
| 1733 | |
| 1734 | HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( |
| 1735 | ID3D11Device2 *This, |
| 1736 | ID3D11Resource *pResource, |
| 1737 | const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, |
| 1738 | ID3D11RenderTargetView **ppRTView); |
| 1739 | |
| 1740 | HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( |
| 1741 | ID3D11Device2 *This, |
| 1742 | ID3D11Resource *pResource, |
| 1743 | const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, |
| 1744 | ID3D11DepthStencilView **ppDepthStencilView); |
| 1745 | |
| 1746 | HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( |
| 1747 | ID3D11Device2 *This, |
| 1748 | const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, |
| 1749 | UINT NumElements, |
| 1750 | const void *pShaderBytecodeWithInputSignature, |
| 1751 | SIZE_T BytecodeLength, |
| 1752 | ID3D11InputLayout **ppInputLayout); |
| 1753 | |
| 1754 | HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( |
| 1755 | ID3D11Device2 *This, |
| 1756 | const void *pShaderBytecode, |
| 1757 | SIZE_T BytecodeLength, |
| 1758 | ID3D11ClassLinkage *pClassLinkage, |
| 1759 | ID3D11VertexShader **ppVertexShader); |
| 1760 | |
| 1761 | HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( |
| 1762 | ID3D11Device2 *This, |
| 1763 | const void *pShaderBytecode, |
| 1764 | SIZE_T BytecodeLength, |
| 1765 | ID3D11ClassLinkage *pClassLinkage, |
| 1766 | ID3D11GeometryShader **ppGeometryShader); |
| 1767 | |
| 1768 | HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( |
| 1769 | ID3D11Device2 *This, |
| 1770 | const void *pShaderBytecode, |
| 1771 | SIZE_T BytecodeLength, |
| 1772 | const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, |
| 1773 | UINT NumEntries, |
| 1774 | const UINT *pBufferStrides, |
| 1775 | UINT NumStrides, |
| 1776 | UINT RasterizedStream, |
| 1777 | ID3D11ClassLinkage *pClassLinkage, |
| 1778 | ID3D11GeometryShader **ppGeometryShader); |
| 1779 | |
| 1780 | HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( |
| 1781 | ID3D11Device2 *This, |
| 1782 | const void *pShaderBytecode, |
| 1783 | SIZE_T BytecodeLength, |
| 1784 | ID3D11ClassLinkage *pClassLinkage, |
| 1785 | ID3D11PixelShader **ppPixelShader); |
| 1786 | |
| 1787 | HRESULT (STDMETHODCALLTYPE *CreateHullShader)( |
| 1788 | ID3D11Device2 *This, |
| 1789 | const void *pShaderBytecode, |
| 1790 | SIZE_T BytecodeLength, |
| 1791 | ID3D11ClassLinkage *pClassLinkage, |
| 1792 | ID3D11HullShader **ppHullShader); |
| 1793 | |
| 1794 | HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( |
| 1795 | ID3D11Device2 *This, |
| 1796 | const void *pShaderBytecode, |
| 1797 | SIZE_T BytecodeLength, |
| 1798 | ID3D11ClassLinkage *pClassLinkage, |
| 1799 | ID3D11DomainShader **ppDomainShader); |
| 1800 | |
| 1801 | HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( |
| 1802 | ID3D11Device2 *This, |
| 1803 | const void *pShaderBytecode, |
| 1804 | SIZE_T BytecodeLength, |
| 1805 | ID3D11ClassLinkage *pClassLinkage, |
| 1806 | ID3D11ComputeShader **ppComputeShader); |
| 1807 | |
| 1808 | HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( |
| 1809 | ID3D11Device2 *This, |
| 1810 | ID3D11ClassLinkage **ppLinkage); |
| 1811 | |
| 1812 | HRESULT (STDMETHODCALLTYPE *CreateBlendState)( |
| 1813 | ID3D11Device2 *This, |
| 1814 | const D3D11_BLEND_DESC *pBlendStateDesc, |
| 1815 | ID3D11BlendState **ppBlendState); |
| 1816 | |
| 1817 | HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( |
| 1818 | ID3D11Device2 *This, |
| 1819 | const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, |
| 1820 | ID3D11DepthStencilState **ppDepthStencilState); |
| 1821 | |
| 1822 | HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( |
| 1823 | ID3D11Device2 *This, |
| 1824 | const D3D11_RASTERIZER_DESC *pRasterizerDesc, |
| 1825 | ID3D11RasterizerState **ppRasterizerState); |
| 1826 | |
| 1827 | HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( |
| 1828 | ID3D11Device2 *This, |
| 1829 | const D3D11_SAMPLER_DESC *pSamplerDesc, |
| 1830 | ID3D11SamplerState **ppSamplerState); |
| 1831 | |
| 1832 | HRESULT (STDMETHODCALLTYPE *CreateQuery)( |
| 1833 | ID3D11Device2 *This, |
| 1834 | const D3D11_QUERY_DESC *pQueryDesc, |
| 1835 | ID3D11Query **ppQuery); |
| 1836 | |
| 1837 | HRESULT (STDMETHODCALLTYPE *CreatePredicate)( |
| 1838 | ID3D11Device2 *This, |
| 1839 | const D3D11_QUERY_DESC *pPredicateDesc, |
| 1840 | ID3D11Predicate **ppPredicate); |
| 1841 | |
| 1842 | HRESULT (STDMETHODCALLTYPE *CreateCounter)( |
| 1843 | ID3D11Device2 *This, |
| 1844 | const D3D11_COUNTER_DESC *pCounterDesc, |
| 1845 | ID3D11Counter **ppCounter); |
| 1846 | |
| 1847 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( |
| 1848 | ID3D11Device2 *This, |
| 1849 | UINT ContextFlags, |
| 1850 | ID3D11DeviceContext **ppDeferredContext); |
| 1851 | |
| 1852 | HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( |
| 1853 | ID3D11Device2 *This, |
| 1854 | HANDLE hResource, |
| 1855 | REFIID ReturnedInterface, |
| 1856 | void **ppResource); |
| 1857 | |
| 1858 | HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( |
| 1859 | ID3D11Device2 *This, |
| 1860 | DXGI_FORMAT Format, |
| 1861 | UINT *pFormatSupport); |
| 1862 | |
| 1863 | HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( |
| 1864 | ID3D11Device2 *This, |
| 1865 | DXGI_FORMAT Format, |
| 1866 | UINT SampleCount, |
| 1867 | UINT *pNumQualityLevels); |
| 1868 | |
| 1869 | void (STDMETHODCALLTYPE *CheckCounterInfo)( |
| 1870 | ID3D11Device2 *This, |
| 1871 | D3D11_COUNTER_INFO *pCounterInfo); |
| 1872 | |
| 1873 | HRESULT (STDMETHODCALLTYPE *CheckCounter)( |
| 1874 | ID3D11Device2 *This, |
| 1875 | const D3D11_COUNTER_DESC *pDesc, |
| 1876 | D3D11_COUNTER_TYPE *pType, |
| 1877 | UINT *pActiveCounters, |
| 1878 | LPSTR szName, |
| 1879 | UINT *pNameLength, |
| 1880 | LPSTR szUnits, |
| 1881 | UINT *pUnitsLength, |
| 1882 | LPSTR szDescription, |
| 1883 | UINT *pDescriptionLength); |
| 1884 | |
| 1885 | HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( |
| 1886 | ID3D11Device2 *This, |
| 1887 | D3D11_FEATURE Feature, |
| 1888 | void *pFeatureSupportData, |
| 1889 | UINT FeatureSupportDataSize); |
| 1890 | |
| 1891 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| 1892 | ID3D11Device2 *This, |
| 1893 | REFGUID guid, |
| 1894 | UINT *pDataSize, |
| 1895 | void *pData); |
| 1896 | |
| 1897 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| 1898 | ID3D11Device2 *This, |
| 1899 | REFGUID guid, |
| 1900 | UINT DataSize, |
| 1901 | const void *pData); |
| 1902 | |
| 1903 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| 1904 | ID3D11Device2 *This, |
| 1905 | REFGUID guid, |
| 1906 | const IUnknown *pData); |
| 1907 | |
| 1908 | D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( |
| 1909 | ID3D11Device2 *This); |
| 1910 | |
| 1911 | UINT (STDMETHODCALLTYPE *GetCreationFlags)( |
| 1912 | ID3D11Device2 *This); |
| 1913 | |
| 1914 | HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( |
| 1915 | ID3D11Device2 *This); |
| 1916 | |
| 1917 | void (STDMETHODCALLTYPE *GetImmediateContext)( |
| 1918 | ID3D11Device2 *This, |
| 1919 | ID3D11DeviceContext **ppImmediateContext); |
| 1920 | |
| 1921 | HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( |
| 1922 | ID3D11Device2 *This, |
| 1923 | UINT RaiseFlags); |
| 1924 | |
| 1925 | UINT (STDMETHODCALLTYPE *GetExceptionMode)( |
| 1926 | ID3D11Device2 *This); |
| 1927 | |
| 1928 | /*** ID3D11Device1 methods ***/ |
| 1929 | void (STDMETHODCALLTYPE *GetImmediateContext1)( |
| 1930 | ID3D11Device2 *This, |
| 1931 | ID3D11DeviceContext1 **ppImmediateContext); |
| 1932 | |
| 1933 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)( |
| 1934 | ID3D11Device2 *This, |
| 1935 | UINT ContextFlags, |
| 1936 | ID3D11DeviceContext1 **ppDeferredContext); |
| 1937 | |
| 1938 | HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( |
| 1939 | ID3D11Device2 *This, |
| 1940 | const D3D11_BLEND_DESC1 *pBlendStateDesc, |
| 1941 | ID3D11BlendState1 **ppBlendState); |
| 1942 | |
| 1943 | HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)( |
| 1944 | ID3D11Device2 *This, |
| 1945 | const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, |
| 1946 | ID3D11RasterizerState1 **ppRasterizerState); |
| 1947 | |
| 1948 | HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)( |
| 1949 | ID3D11Device2 *This, |
| 1950 | UINT Flags, |
| 1951 | const D3D_FEATURE_LEVEL *pFeatureLevels, |
| 1952 | UINT FeatureLevels, |
| 1953 | UINT SDKVersion, |
| 1954 | REFIID EmulatedInterface, |
| 1955 | D3D_FEATURE_LEVEL *pChosenFeatureLevel, |
| 1956 | ID3DDeviceContextState **ppContextState); |
| 1957 | |
| 1958 | HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)( |
| 1959 | ID3D11Device2 *This, |
| 1960 | HANDLE hResource, |
| 1961 | REFIID returnedInterface, |
| 1962 | void **ppResource); |
| 1963 | |
| 1964 | HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)( |
| 1965 | ID3D11Device2 *This, |
| 1966 | LPCWSTR lpName, |
| 1967 | DWORD dwDesiredAccess, |
| 1968 | REFIID returnedInterface, |
| 1969 | void **ppResource); |
| 1970 | |
| 1971 | /*** ID3D11Device2 methods ***/ |
| 1972 | void (STDMETHODCALLTYPE *GetImmediateContext2)( |
| 1973 | ID3D11Device2 *This, |
| 1974 | ID3D11DeviceContext2 **context); |
| 1975 | |
| 1976 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)( |
| 1977 | ID3D11Device2 *This, |
| 1978 | UINT flags, |
| 1979 | ID3D11DeviceContext2 **context); |
| 1980 | |
| 1981 | void (STDMETHODCALLTYPE *GetResourceTiling)( |
| 1982 | ID3D11Device2 *This, |
| 1983 | ID3D11Resource *resource, |
| 1984 | UINT *tile_count, |
| 1985 | D3D11_PACKED_MIP_DESC *mip_desc, |
| 1986 | D3D11_TILE_SHAPE *tile_shape, |
| 1987 | UINT *subresource_tiling_count, |
| 1988 | UINT first_subresource_tiling, |
| 1989 | D3D11_SUBRESOURCE_TILING *subresource_tiling); |
| 1990 | |
| 1991 | HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)( |
| 1992 | ID3D11Device2 *This, |
| 1993 | DXGI_FORMAT format, |
| 1994 | UINT sample_count, |
| 1995 | UINT flags, |
| 1996 | UINT *quality_level_count); |
| 1997 | |
| 1998 | END_INTERFACE |
| 1999 | } ID3D11Device2Vtbl; |
| 2000 | |
| 2001 | interface ID3D11Device2 { |
| 2002 | CONST_VTBL ID3D11Device2Vtbl* lpVtbl; |
| 2003 | }; |
| 2004 | |
| 2005 | #ifdef COBJMACROS |
| 2006 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 2007 | /*** IUnknown methods ***/ |
| 2008 | #define ID3D11Device2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 2009 | #define ID3D11Device2_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 2010 | #define ID3D11Device2_Release(This) (This)->lpVtbl->Release(This) |
| 2011 | /*** ID3D11Device methods ***/ |
| 2012 | #define ID3D11Device2_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) |
| 2013 | #define ID3D11Device2_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) |
| 2014 | #define ID3D11Device2_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) |
| 2015 | #define ID3D11Device2_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) |
| 2016 | #define ID3D11Device2_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) |
| 2017 | #define ID3D11Device2_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) |
| 2018 | #define ID3D11Device2_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) |
| 2019 | #define ID3D11Device2_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) |
| 2020 | #define ID3D11Device2_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) |
| 2021 | #define ID3D11Device2_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) |
| 2022 | #define ID3D11Device2_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) |
| 2023 | #define ID3D11Device2_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) |
| 2024 | #define ID3D11Device2_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) |
| 2025 | #define ID3D11Device2_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) |
| 2026 | #define ID3D11Device2_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) |
| 2027 | #define ID3D11Device2_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) |
| 2028 | #define ID3D11Device2_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) |
| 2029 | #define ID3D11Device2_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) |
| 2030 | #define ID3D11Device2_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) |
| 2031 | #define ID3D11Device2_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) |
| 2032 | #define ID3D11Device2_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) |
| 2033 | #define ID3D11Device2_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) |
| 2034 | #define ID3D11Device2_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) |
| 2035 | #define ID3D11Device2_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) |
| 2036 | #define ID3D11Device2_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) |
| 2037 | #define ID3D11Device2_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) |
| 2038 | #define ID3D11Device2_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) |
| 2039 | #define ID3D11Device2_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) |
| 2040 | #define ID3D11Device2_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) |
| 2041 | #define ID3D11Device2_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) |
| 2042 | #define ID3D11Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) |
| 2043 | #define ID3D11Device2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| 2044 | #define ID3D11Device2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| 2045 | #define ID3D11Device2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| 2046 | #define ID3D11Device2_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) |
| 2047 | #define ID3D11Device2_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) |
| 2048 | #define ID3D11Device2_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) |
| 2049 | #define ID3D11Device2_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) |
| 2050 | #define ID3D11Device2_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) |
| 2051 | #define ID3D11Device2_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) |
| 2052 | /*** ID3D11Device1 methods ***/ |
| 2053 | #define ID3D11Device2_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext) |
| 2054 | #define ID3D11Device2_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext) |
| 2055 | #define ID3D11Device2_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) |
| 2056 | #define ID3D11Device2_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) |
| 2057 | #define ID3D11Device2_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) |
| 2058 | #define ID3D11Device2_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource) |
| 2059 | #define ID3D11Device2_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) |
| 2060 | /*** ID3D11Device2 methods ***/ |
| 2061 | #define ID3D11Device2_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context) |
| 2062 | #define ID3D11Device2_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context) |
| 2063 | #define ID3D11Device2_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) |
| 2064 | #define ID3D11Device2_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) |
| 2065 | #else |
| 2066 | /*** IUnknown methods ***/ |
| 2067 | static inline HRESULT ID3D11Device2_QueryInterface(ID3D11Device2* This,REFIID riid,void **ppvObject) { |
| 2068 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 2069 | } |
| 2070 | static inline ULONG ID3D11Device2_AddRef(ID3D11Device2* This) { |
| 2071 | return This->lpVtbl->AddRef(This); |
| 2072 | } |
| 2073 | static inline ULONG ID3D11Device2_Release(ID3D11Device2* This) { |
| 2074 | return This->lpVtbl->Release(This); |
| 2075 | } |
| 2076 | /*** ID3D11Device methods ***/ |
| 2077 | static inline HRESULT ID3D11Device2_CreateBuffer(ID3D11Device2* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { |
| 2078 | return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); |
| 2079 | } |
| 2080 | static inline HRESULT ID3D11Device2_CreateTexture1D(ID3D11Device2* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { |
| 2081 | return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); |
| 2082 | } |
| 2083 | static inline HRESULT ID3D11Device2_CreateTexture2D(ID3D11Device2* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { |
| 2084 | return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); |
| 2085 | } |
| 2086 | static inline HRESULT ID3D11Device2_CreateTexture3D(ID3D11Device2* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { |
| 2087 | return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); |
| 2088 | } |
| 2089 | static inline HRESULT ID3D11Device2_CreateShaderResourceView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { |
| 2090 | return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); |
| 2091 | } |
| 2092 | static inline HRESULT ID3D11Device2_CreateUnorderedAccessView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { |
| 2093 | return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); |
| 2094 | } |
| 2095 | static inline HRESULT ID3D11Device2_CreateRenderTargetView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { |
| 2096 | return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); |
| 2097 | } |
| 2098 | static inline HRESULT ID3D11Device2_CreateDepthStencilView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { |
| 2099 | return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); |
| 2100 | } |
| 2101 | static inline HRESULT ID3D11Device2_CreateInputLayout(ID3D11Device2* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { |
| 2102 | return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); |
| 2103 | } |
| 2104 | static inline HRESULT ID3D11Device2_CreateVertexShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { |
| 2105 | return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); |
| 2106 | } |
| 2107 | static inline HRESULT ID3D11Device2_CreateGeometryShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { |
| 2108 | return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); |
| 2109 | } |
| 2110 | static inline HRESULT ID3D11Device2_CreateGeometryShaderWithStreamOutput(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { |
| 2111 | return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); |
| 2112 | } |
| 2113 | static inline HRESULT ID3D11Device2_CreatePixelShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { |
| 2114 | return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); |
| 2115 | } |
| 2116 | static inline HRESULT ID3D11Device2_CreateHullShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { |
| 2117 | return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); |
| 2118 | } |
| 2119 | static inline HRESULT ID3D11Device2_CreateDomainShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { |
| 2120 | return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); |
| 2121 | } |
| 2122 | static inline HRESULT ID3D11Device2_CreateComputeShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { |
| 2123 | return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); |
| 2124 | } |
| 2125 | static inline HRESULT ID3D11Device2_CreateClassLinkage(ID3D11Device2* This,ID3D11ClassLinkage **ppLinkage) { |
| 2126 | return This->lpVtbl->CreateClassLinkage(This,ppLinkage); |
| 2127 | } |
| 2128 | static inline HRESULT ID3D11Device2_CreateBlendState(ID3D11Device2* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { |
| 2129 | return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); |
| 2130 | } |
| 2131 | static inline HRESULT ID3D11Device2_CreateDepthStencilState(ID3D11Device2* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { |
| 2132 | return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); |
| 2133 | } |
| 2134 | static inline HRESULT ID3D11Device2_CreateRasterizerState(ID3D11Device2* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { |
| 2135 | return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); |
| 2136 | } |
| 2137 | static inline HRESULT ID3D11Device2_CreateSamplerState(ID3D11Device2* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { |
| 2138 | return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); |
| 2139 | } |
| 2140 | static inline HRESULT ID3D11Device2_CreateQuery(ID3D11Device2* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { |
| 2141 | return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); |
| 2142 | } |
| 2143 | static inline HRESULT ID3D11Device2_CreatePredicate(ID3D11Device2* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { |
| 2144 | return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); |
| 2145 | } |
| 2146 | static inline HRESULT ID3D11Device2_CreateCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { |
| 2147 | return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); |
| 2148 | } |
| 2149 | static inline HRESULT ID3D11Device2_CreateDeferredContext(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { |
| 2150 | return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); |
| 2151 | } |
| 2152 | static inline HRESULT ID3D11Device2_OpenSharedResource(ID3D11Device2* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { |
| 2153 | return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); |
| 2154 | } |
| 2155 | static inline HRESULT ID3D11Device2_CheckFormatSupport(ID3D11Device2* This,DXGI_FORMAT Format,UINT *pFormatSupport) { |
| 2156 | return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); |
| 2157 | } |
| 2158 | static inline HRESULT ID3D11Device2_CheckMultisampleQualityLevels(ID3D11Device2* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { |
| 2159 | return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); |
| 2160 | } |
| 2161 | static inline void ID3D11Device2_CheckCounterInfo(ID3D11Device2* This,D3D11_COUNTER_INFO *pCounterInfo) { |
| 2162 | This->lpVtbl->CheckCounterInfo(This,pCounterInfo); |
| 2163 | } |
| 2164 | static inline HRESULT ID3D11Device2_CheckCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { |
| 2165 | return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); |
| 2166 | } |
| 2167 | static inline HRESULT ID3D11Device2_CheckFeatureSupport(ID3D11Device2* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { |
| 2168 | return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); |
| 2169 | } |
| 2170 | static inline HRESULT ID3D11Device2_GetPrivateData(ID3D11Device2* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| 2171 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| 2172 | } |
| 2173 | static inline HRESULT ID3D11Device2_SetPrivateData(ID3D11Device2* This,REFGUID guid,UINT DataSize,const void *pData) { |
| 2174 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| 2175 | } |
| 2176 | static inline HRESULT ID3D11Device2_SetPrivateDataInterface(ID3D11Device2* This,REFGUID guid,const IUnknown *pData) { |
| 2177 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| 2178 | } |
| 2179 | static inline D3D_FEATURE_LEVEL ID3D11Device2_GetFeatureLevel(ID3D11Device2* This) { |
| 2180 | return This->lpVtbl->GetFeatureLevel(This); |
| 2181 | } |
| 2182 | static inline UINT ID3D11Device2_GetCreationFlags(ID3D11Device2* This) { |
| 2183 | return This->lpVtbl->GetCreationFlags(This); |
| 2184 | } |
| 2185 | static inline HRESULT ID3D11Device2_GetDeviceRemovedReason(ID3D11Device2* This) { |
| 2186 | return This->lpVtbl->GetDeviceRemovedReason(This); |
| 2187 | } |
| 2188 | static inline void ID3D11Device2_GetImmediateContext(ID3D11Device2* This,ID3D11DeviceContext **ppImmediateContext) { |
| 2189 | This->lpVtbl->GetImmediateContext(This,ppImmediateContext); |
| 2190 | } |
| 2191 | static inline HRESULT ID3D11Device2_SetExceptionMode(ID3D11Device2* This,UINT RaiseFlags) { |
| 2192 | return This->lpVtbl->SetExceptionMode(This,RaiseFlags); |
| 2193 | } |
| 2194 | static inline UINT ID3D11Device2_GetExceptionMode(ID3D11Device2* This) { |
| 2195 | return This->lpVtbl->GetExceptionMode(This); |
| 2196 | } |
| 2197 | /*** ID3D11Device1 methods ***/ |
| 2198 | static inline void ID3D11Device2_GetImmediateContext1(ID3D11Device2* This,ID3D11DeviceContext1 **ppImmediateContext) { |
| 2199 | This->lpVtbl->GetImmediateContext1(This,ppImmediateContext); |
| 2200 | } |
| 2201 | static inline HRESULT ID3D11Device2_CreateDeferredContext1(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) { |
| 2202 | return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext); |
| 2203 | } |
| 2204 | static inline HRESULT ID3D11Device2_CreateBlendState1(ID3D11Device2* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) { |
| 2205 | return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); |
| 2206 | } |
| 2207 | static inline HRESULT ID3D11Device2_CreateRasterizerState1(ID3D11Device2* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) { |
| 2208 | return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); |
| 2209 | } |
| 2210 | static inline HRESULT ID3D11Device2_CreateDeviceContextState(ID3D11Device2* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) { |
| 2211 | return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState); |
| 2212 | } |
| 2213 | static inline HRESULT ID3D11Device2_OpenSharedResource1(ID3D11Device2* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) { |
| 2214 | return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource); |
| 2215 | } |
| 2216 | static inline HRESULT ID3D11Device2_OpenSharedResourceByName(ID3D11Device2* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) { |
| 2217 | return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource); |
| 2218 | } |
| 2219 | /*** ID3D11Device2 methods ***/ |
| 2220 | static inline void ID3D11Device2_GetImmediateContext2(ID3D11Device2* This,ID3D11DeviceContext2 **context) { |
| 2221 | This->lpVtbl->GetImmediateContext2(This,context); |
| 2222 | } |
| 2223 | static inline HRESULT ID3D11Device2_CreateDeferredContext2(ID3D11Device2* This,UINT flags,ID3D11DeviceContext2 **context) { |
| 2224 | return This->lpVtbl->CreateDeferredContext2(This,flags,context); |
| 2225 | } |
| 2226 | static inline void ID3D11Device2_GetResourceTiling(ID3D11Device2* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) { |
| 2227 | This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling); |
| 2228 | } |
| 2229 | static inline HRESULT ID3D11Device2_CheckMultisampleQualityLevels1(ID3D11Device2* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) { |
| 2230 | return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count); |
| 2231 | } |
| 2232 | #endif |
| 2233 | #endif |
| 2234 | |
| 2235 | #endif |
| 2236 | |
| 2237 | |
| 2238 | #endif /* __ID3D11Device2_INTERFACE_DEFINED__ */ |
| 2239 | |
| 2240 | /* Begin additional prototypes for all interfaces */ |
| 2241 | |
| 2242 | |
| 2243 | /* End additional prototypes */ |
| 2244 | |
| 2245 | #ifdef __cplusplus |
| 2246 | } |
| 2247 | #endif |
| 2248 | |
| 2249 | #endif /* __d3d11_2_h__ */ |