| 1 | #include <_mingw_unicode.h> |
| 2 | /* |
| 3 | * Copyright 2010 Matteo Bruni for CodeWeavers |
| 4 | * |
| 5 | * This library is free software; you can redistribute it and/or |
| 6 | * modify it under the terms of the GNU Lesser General Public |
| 7 | * License as published by the Free Software Foundation; either |
| 8 | * version 2.1 of the License, or (at your option) any later version. |
| 9 | * |
| 10 | * This library is distributed in the hope that it will be useful, |
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 13 | * Lesser General Public License for more details. |
| 14 | * |
| 15 | * You should have received a copy of the GNU Lesser General Public |
| 16 | * License along with this library; if not, write to the Free Software |
| 17 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| 18 | */ |
| 19 | |
| 20 | #ifndef __D3DCOMPILER_H__ |
| 21 | #define __D3DCOMPILER_H__ |
| 22 | |
| 23 | #include "d3d11shader.h" |
| 24 | #include "d3d12shader.h" |
| 25 | |
| 26 | #ifdef __cplusplus |
| 27 | extern "C" { |
| 28 | #endif |
| 29 | |
| 30 | #if defined(_MSC_VER) || defined(__MINGW32__) |
| 31 | #define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll" |
| 32 | #else |
| 33 | static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0}; |
| 34 | #endif |
| 35 | |
| 36 | #define D3DCOMPILER_DLL_A "d3dcompiler_47.dll" |
| 37 | #define D3DCOMPILER_DLL __MINGW_NAME_AW(D3DCOMPILER_DLL_) |
| 38 | |
| 39 | #ifndef D3D_COMPILER_VERSION |
| 40 | #define D3D_COMPILER_VERSION 47 |
| 41 | #endif |
| 42 | |
| 43 | #define D3DCOMPILE_DEBUG 0x00000001 |
| 44 | #define D3DCOMPILE_SKIP_VALIDATION 0x00000002 |
| 45 | #define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004 |
| 46 | #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008 |
| 47 | #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010 |
| 48 | #define D3DCOMPILE_PARTIAL_PRECISION 0x00000020 |
| 49 | #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040 |
| 50 | #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080 |
| 51 | #define D3DCOMPILE_NO_PRESHADER 0x00000100 |
| 52 | #define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200 |
| 53 | #define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400 |
| 54 | #define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800 |
| 55 | #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000 |
| 56 | #define D3DCOMPILE_IEEE_STRICTNESS 0x00002000 |
| 57 | #define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000 |
| 58 | #define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000 |
| 59 | #define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000 |
| 60 | #define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000 |
| 61 | #define D3DCOMPILE_RESERVED16 0x00010000 |
| 62 | #define D3DCOMPILE_RESERVED17 0x00020000 |
| 63 | #define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000 |
| 64 | #define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000 |
| 65 | #define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000 |
| 66 | #define D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000 |
| 67 | #define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000 |
| 68 | #define D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000 |
| 69 | |
| 70 | #define D3DCOMPILE_EFFECT_CHILD_EFFECT 0x00000001 |
| 71 | #define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS 0x00000002 |
| 72 | |
| 73 | #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0x00000000 |
| 74 | #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 0x00000010 |
| 75 | #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 0x00000020 |
| 76 | |
| 77 | #define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001 |
| 78 | #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002 |
| 79 | #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004 |
| 80 | #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008 |
| 81 | #define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010 |
| 82 | #define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020 |
| 83 | #define D3D_DISASM_INSTRUCTION_ONLY 0x00000040 |
| 84 | #define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080 |
| 85 | |
| 86 | #define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude *)(UINT_PTR)1) |
| 87 | |
| 88 | HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, |
| 89 | const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, |
| 90 | const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); |
| 91 | typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename, |
| 92 | const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, |
| 93 | const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); |
| 94 | HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename, |
| 95 | const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, |
| 96 | const char *target, UINT sflags, UINT eflags, UINT secondary_flags, |
| 97 | const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader, |
| 98 | ID3DBlob **error_messages); |
| 99 | |
| 100 | typedef enum D3DCOMPILER_STRIP_FLAGS |
| 101 | { |
| 102 | D3DCOMPILER_STRIP_REFLECTION_DATA = 0x1, |
| 103 | D3DCOMPILER_STRIP_DEBUG_INFO = 0x2, |
| 104 | D3DCOMPILER_STRIP_TEST_BLOBS = 0x4, |
| 105 | D3DCOMPILER_STRIP_PRIVATE_DATA = 0x8, |
| 106 | D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x10, |
| 107 | D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff |
| 108 | } D3DCOMPILER_STRIP_FLAGS; |
| 109 | |
| 110 | HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob); |
| 111 | |
| 112 | typedef enum D3D_BLOB_PART |
| 113 | { |
| 114 | D3D_BLOB_INPUT_SIGNATURE_BLOB, |
| 115 | D3D_BLOB_OUTPUT_SIGNATURE_BLOB, |
| 116 | D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, |
| 117 | D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, |
| 118 | D3D_BLOB_ALL_SIGNATURE_BLOB, |
| 119 | D3D_BLOB_DEBUG_INFO, |
| 120 | D3D_BLOB_LEGACY_SHADER, |
| 121 | D3D_BLOB_XNA_PREPASS_SHADER, |
| 122 | D3D_BLOB_XNA_SHADER, |
| 123 | D3D_BLOB_PDB, |
| 124 | D3D_BLOB_PRIVATE_DATA, |
| 125 | D3D_BLOB_ROOT_SIGNATURE, |
| 126 | D3D_BLOB_DEBUG_NAME, |
| 127 | D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, |
| 128 | D3D_BLOB_TEST_COMPILE_DETAILS, |
| 129 | D3D_BLOB_TEST_COMPILE_PERF, |
| 130 | D3D_BLOB_TEST_COMPILE_REPORT |
| 131 | } D3D_BLOB_PART; |
| 132 | |
| 133 | HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size, |
| 134 | UINT flags, const char *comments, ID3DBlob **disassembly); |
| 135 | typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size, |
| 136 | UINT flags, const char *comments, ID3DBlob **disassembly); |
| 137 | HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes, |
| 138 | const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors); |
| 139 | HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob); |
| 140 | HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); |
| 141 | HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); |
| 142 | HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); |
| 143 | HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob); |
| 144 | HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents); |
| 145 | HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite); |
| 146 | HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector); |
| 147 | |
| 148 | HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob); |
| 149 | |
| 150 | HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, |
| 151 | const D3D_SHADER_MACRO *defines, ID3DInclude *include, |
| 152 | ID3DBlob **shader, ID3DBlob **error_messages); |
| 153 | typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename, |
| 154 | const D3D_SHADER_MACRO *defines, ID3DInclude *include, |
| 155 | ID3DBlob **shader, ID3DBlob **error_messages); |
| 156 | |
| 157 | HRESULT WINAPI D3DCreateFunctionLinkingGraph(UINT flags, ID3D11FunctionLinkingGraph **graph); |
| 158 | HRESULT WINAPI D3DCreateLinker(ID3D11Linker **linker); |
| 159 | HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module); |
| 160 | |
| 161 | #ifdef __cplusplus |
| 162 | } |
| 163 | #endif |
| 164 | |
| 165 | #endif |