| 1 | /* |
| 2 | * The Wine project - Xinput Joystick Library |
| 3 | * Copyright 2008 Andrew Fenn |
| 4 | * |
| 5 | * This library is free software; you can redistribute it and/or |
| 6 | * modify it under the terms of the GNU Lesser General Public |
| 7 | * License as published by the Free Software Foundation; either |
| 8 | * version 2.1 of the License, or (at your option) any later version. |
| 9 | * |
| 10 | * This library is distributed in the hope that it will be useful, |
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 13 | * Lesser General Public License for more details. |
| 14 | * |
| 15 | * You should have received a copy of the GNU Lesser General Public |
| 16 | * License along with this library; if not, write to the Free Software |
| 17 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| 18 | */ |
| 19 | |
| 20 | #ifndef __WINE_XINPUT_H |
| 21 | #define __WINE_XINPUT_H |
| 22 | |
| 23 | #include <windef.h> |
| 24 | |
| 25 | /* |
| 26 | * Bitmasks for the joysticks buttons, determines what has |
| 27 | * been pressed on the joystick, these need to be mapped |
| 28 | * to whatever device you're using instead of an xbox 360 |
| 29 | * joystick |
| 30 | */ |
| 31 | |
| 32 | #define XINPUT_GAMEPAD_DPAD_UP 0x0001 |
| 33 | #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002 |
| 34 | #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004 |
| 35 | #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008 |
| 36 | #define XINPUT_GAMEPAD_START 0x0010 |
| 37 | #define XINPUT_GAMEPAD_BACK 0x0020 |
| 38 | #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040 |
| 39 | #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080 |
| 40 | #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100 |
| 41 | #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200 |
| 42 | #define XINPUT_GAMEPAD_A 0x1000 |
| 43 | #define XINPUT_GAMEPAD_B 0x2000 |
| 44 | #define XINPUT_GAMEPAD_X 0x4000 |
| 45 | #define XINPUT_GAMEPAD_Y 0x8000 |
| 46 | |
| 47 | /* |
| 48 | * Defines the flags used to determine if the user is pushing |
| 49 | * down on a button, not holding a button, etc |
| 50 | */ |
| 51 | |
| 52 | #define XINPUT_KEYSTROKE_KEYDOWN 0x0001 |
| 53 | #define XINPUT_KEYSTROKE_KEYUP 0x0002 |
| 54 | #define XINPUT_KEYSTROKE_REPEAT 0x0004 |
| 55 | |
| 56 | /* |
| 57 | * Defines the codes which are returned by XInputGetKeystroke |
| 58 | */ |
| 59 | |
| 60 | #define VK_PAD_A 0x5800 |
| 61 | #define VK_PAD_B 0x5801 |
| 62 | #define VK_PAD_X 0x5802 |
| 63 | #define VK_PAD_Y 0x5803 |
| 64 | #define VK_PAD_RSHOULDER 0x5804 |
| 65 | #define VK_PAD_LSHOULDER 0x5805 |
| 66 | #define VK_PAD_LTRIGGER 0x5806 |
| 67 | #define VK_PAD_RTRIGGER 0x5807 |
| 68 | #define VK_PAD_DPAD_UP 0x5810 |
| 69 | #define VK_PAD_DPAD_DOWN 0x5811 |
| 70 | #define VK_PAD_DPAD_LEFT 0x5812 |
| 71 | #define VK_PAD_DPAD_RIGHT 0x5813 |
| 72 | #define VK_PAD_START 0x5814 |
| 73 | #define VK_PAD_BACK 0x5815 |
| 74 | #define VK_PAD_LTHUMB_PRESS 0x5816 |
| 75 | #define VK_PAD_RTHUMB_PRESS 0x5817 |
| 76 | #define VK_PAD_LTHUMB_UP 0x5820 |
| 77 | #define VK_PAD_LTHUMB_DOWN 0x5821 |
| 78 | #define VK_PAD_LTHUMB_RIGHT 0x5822 |
| 79 | #define VK_PAD_LTHUMB_LEFT 0x5823 |
| 80 | #define VK_PAD_LTHUMB_UPLEFT 0x5824 |
| 81 | #define VK_PAD_LTHUMB_UPRIGHT 0x5825 |
| 82 | #define VK_PAD_LTHUMB_DOWNRIGHT 0x5826 |
| 83 | #define VK_PAD_LTHUMB_DOWNLEFT 0x5827 |
| 84 | #define VK_PAD_RTHUMB_UP 0x5830 |
| 85 | #define VK_PAD_RTHUMB_DOWN 0x5831 |
| 86 | #define VK_PAD_RTHUMB_RIGHT 0x5832 |
| 87 | #define VK_PAD_RTHUMB_LEFT 0x5833 |
| 88 | #define VK_PAD_RTHUMB_UPLEFT 0x5834 |
| 89 | #define VK_PAD_RTHUMB_UPRIGHT 0x5835 |
| 90 | #define VK_PAD_RTHUMB_DOWNRIGHT 0x5836 |
| 91 | #define VK_PAD_RTHUMB_DOWNLEFT 0x5837 |
| 92 | |
| 93 | /* |
| 94 | * Deadzones are for analogue joystick controls on the joypad |
| 95 | * which determine when input should be assumed to be in the |
| 96 | * middle of the pad. This is a threshold to stop a joypad |
| 97 | * controlling the game when the player isn't touching the |
| 98 | * controls. |
| 99 | */ |
| 100 | |
| 101 | #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849 |
| 102 | #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689 |
| 103 | #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30 |
| 104 | |
| 105 | |
| 106 | /* |
| 107 | * Defines what type of abilities the type of joystick has |
| 108 | * DEVTYPE_GAMEPAD is available for all joysticks, however |
| 109 | * there may be more specific identifiers for other joysticks |
| 110 | * which are being used. |
| 111 | */ |
| 112 | |
| 113 | #define XINPUT_DEVTYPE_GAMEPAD 0x01 |
| 114 | #define XINPUT_DEVSUBTYPE_GAMEPAD 0x01 |
| 115 | #define XINPUT_DEVSUBTYPE_WHEEL 0x02 |
| 116 | #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 |
| 117 | #define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04 |
| 118 | #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 |
| 119 | #define XINPUT_DEVSUBTYPE_GUITAR 0x06 |
| 120 | #define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07 |
| 121 | #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 |
| 122 | #define XINPUT_DEVSUBTYPE_GUITAR_BASS 0x0b |
| 123 | #define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13 |
| 124 | |
| 125 | /* |
| 126 | * These are used with the XInputGetCapabilities function to |
| 127 | * determine the abilities to the joystick which has been |
| 128 | * plugged in. |
| 129 | */ |
| 130 | |
| 131 | #define XINPUT_CAPS_VOICE_SUPPORTED 0x0004 |
| 132 | #define XINPUT_FLAG_GAMEPAD 0x00000001 |
| 133 | |
| 134 | /* |
| 135 | * Defines the status of the battery if one is used in the |
| 136 | * attached joystick. The first two define if the joystick |
| 137 | * supports a battery. Disconnected means that the joystick |
| 138 | * isn't connected. Wired shows that the joystick is a wired |
| 139 | * joystick. |
| 140 | */ |
| 141 | |
| 142 | #define BATTERY_DEVTYPE_GAMEPAD 0x00 |
| 143 | #define BATTERY_DEVTYPE_HEADSET 0x01 |
| 144 | #define BATTERY_TYPE_DISCONNECTED 0x00 |
| 145 | #define BATTERY_TYPE_WIRED 0x01 |
| 146 | #define BATTERY_TYPE_ALKALINE 0x02 |
| 147 | #define BATTERY_TYPE_NIMH 0x03 |
| 148 | #define BATTERY_TYPE_UNKNOWN 0xFF |
| 149 | #define BATTERY_LEVEL_EMPTY 0x00 |
| 150 | #define BATTERY_LEVEL_LOW 0x01 |
| 151 | #define BATTERY_LEVEL_MEDIUM 0x02 |
| 152 | #define BATTERY_LEVEL_FULL 0x03 |
| 153 | |
| 154 | /* |
| 155 | * How many joysticks can be used with this library. Games that |
| 156 | * use the xinput library will not go over this number. |
| 157 | */ |
| 158 | |
| 159 | #define XUSER_MAX_COUNT 4 |
| 160 | #define XUSER_INDEX_ANY 0x000000FF |
| 161 | |
| 162 | #define XINPUT_CAPS_FFB_SUPPORTED 0x0001 |
| 163 | #define XINPUT_CAPS_WIRELESS 0x0002 |
| 164 | #define XINPUT_CAPS_PMD_SUPPORTED 0x0008 |
| 165 | #define XINPUT_CAPS_NO_NAVIGATION 0x0010 |
| 166 | |
| 167 | /* |
| 168 | * Defines the structure of an xbox 360 joystick. |
| 169 | */ |
| 170 | |
| 171 | typedef struct _XINPUT_GAMEPAD { |
| 172 | WORD wButtons; |
| 173 | BYTE bLeftTrigger; |
| 174 | BYTE bRightTrigger; |
| 175 | SHORT sThumbLX; |
| 176 | SHORT sThumbLY; |
| 177 | SHORT sThumbRX; |
| 178 | SHORT sThumbRY; |
| 179 | } XINPUT_GAMEPAD, *PXINPUT_GAMEPAD; |
| 180 | |
| 181 | typedef struct _XINPUT_STATE { |
| 182 | DWORD dwPacketNumber; |
| 183 | XINPUT_GAMEPAD Gamepad; |
| 184 | } XINPUT_STATE, *PXINPUT_STATE; |
| 185 | |
| 186 | /* |
| 187 | * Defines the structure of how much vibration is set on both the |
| 188 | * right and left motors in a joystick. If you're not using a 360 |
| 189 | * joystick you will have to map these to your device. |
| 190 | */ |
| 191 | |
| 192 | typedef struct _XINPUT_VIBRATION { |
| 193 | WORD wLeftMotorSpeed; |
| 194 | WORD wRightMotorSpeed; |
| 195 | } XINPUT_VIBRATION, *PXINPUT_VIBRATION; |
| 196 | |
| 197 | /* |
| 198 | * Defines the structure for what kind of abilities the joystick has |
| 199 | * such abilities are things such as if the joystick has the ability |
| 200 | * to send and receive audio, if the joystick is in fact a driving |
| 201 | * wheel or perhaps if the joystick is some kind of dance pad or |
| 202 | * guitar. |
| 203 | */ |
| 204 | |
| 205 | typedef struct _XINPUT_CAPABILITIES { |
| 206 | BYTE Type; |
| 207 | BYTE SubType; |
| 208 | WORD Flags; |
| 209 | XINPUT_GAMEPAD Gamepad; |
| 210 | XINPUT_VIBRATION Vibration; |
| 211 | } XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES; |
| 212 | |
| 213 | typedef struct _XINPUT_CAPABILITIES_EX |
| 214 | { |
| 215 | XINPUT_CAPABILITIES Capabilities; |
| 216 | WORD VendorId; |
| 217 | WORD ProductId; |
| 218 | WORD VersionNumber; |
| 219 | WORD unk1; |
| 220 | DWORD unk2; |
| 221 | } XINPUT_CAPABILITIES_EX, *PXINPUT_CAPABILITIES_EX; |
| 222 | |
| 223 | /* |
| 224 | * Defines the structure for a joystick input event which is |
| 225 | * retrieved using the function XInputGetKeystroke |
| 226 | */ |
| 227 | typedef struct _XINPUT_KEYSTROKE { |
| 228 | WORD VirtualKey; |
| 229 | WCHAR Unicode; |
| 230 | WORD Flags; |
| 231 | BYTE UserIndex; |
| 232 | BYTE HidCode; |
| 233 | } XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE; |
| 234 | |
| 235 | typedef struct _XINPUT_BATTERY_INFORMATION |
| 236 | { |
| 237 | BYTE BatteryType; |
| 238 | BYTE BatteryLevel; |
| 239 | } XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION; |
| 240 | |
| 241 | #ifdef __cplusplus |
| 242 | extern "C" { |
| 243 | #endif |
| 244 | |
| 245 | void WINAPI XInputEnable(WINBOOL); |
| 246 | DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*); |
| 247 | DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*); |
| 248 | DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE); |
| 249 | DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*); |
| 250 | DWORD WINAPI XInputGetCapabilitiesEx(DWORD, DWORD, DWORD, XINPUT_CAPABILITIES_EX*); |
| 251 | DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*); |
| 252 | DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*); |
| 253 | |
| 254 | DWORD WINAPI XInputGetStateEx(DWORD, XINPUT_STATE*); |
| 255 | |
| 256 | #ifdef __cplusplus |
| 257 | } |
| 258 | #endif |
| 259 | |
| 260 | #endif /* __WINE_XINPUT_H */ |