| 1 | const std = @import("std"); |
| 2 | const math = std.math; |
| 3 | const common = @import("common.zig"); |
| 4 | const BiasedFp = common.BiasedFp; |
| 5 | const Decimal = @import("decimal.zig").Decimal; |
| 6 | const mantissaType = common.mantissaType; |
| 7 | |
| 8 | const max_shift = 60; |
| 9 | const num_powers = 19; |
| 10 | const powers = [_]u8{ 0, 3, 6, 9, 13, 16, 19, 23, 26, 29, 33, 36, 39, 43, 46, 49, 53, 56, 59 }; |
| 11 | |
| 12 | pub fn getShift(n: usize) usize { |
| 13 | return if (n < num_powers) powers[n] else max_shift; |
| 14 | } |
| 15 | |
| 16 | /// Parse the significant digits and biased, binary exponent of a float. |
| 17 | /// |
| 18 | /// This is a fallback algorithm that uses a big-integer representation |
| 19 | /// of the float, and therefore is considerably slower than faster |
| 20 | /// approximations. However, it will always determine how to round |
| 21 | /// the significant digits to the nearest machine float, allowing |
| 22 | /// use to handle near half-way cases. |
| 23 | /// |
| 24 | /// Near half-way cases are halfway between two consecutive machine floats. |
| 25 | /// For example, the float `16777217.0` has a bitwise representation of |
| 26 | /// `100000000000000000000000 1`. Rounding to a single-precision float, |
| 27 | /// the trailing `1` is truncated. Using round-nearest, tie-even, any |
| 28 | /// value above `16777217.0` must be rounded up to `16777218.0`, while |
| 29 | /// any value before or equal to `16777217.0` must be rounded down |
| 30 | /// to `16777216.0`. These near-halfway conversions therefore may require |
| 31 | /// a large number of digits to unambiguously determine how to round. |
| 32 | /// |
| 33 | /// The algorithms described here are based on "Processing Long Numbers Quickly", |
| 34 | /// available here: <https://arxiv.org/pdf/2101.11408.pdf#section.11>. |
| 35 | /// |
| 36 | /// Note that this function needs a lot of stack space and is marked |
| 37 | /// cold to hint against inlining into the caller. |
| 38 | pub fn convertSlow(comptime T: type, s: []const u8) BiasedFp(T) { |
| 39 | @branchHint(.cold); |
| 40 | |
| 41 | const MantissaT = mantissaType(T); |
| 42 | const min_exponent = -(1 << (math.floatExponentBits(T) - 1)) + 1; |
| 43 | const infinite_power = (1 << math.floatExponentBits(T)) - 1; |
| 44 | const fractional_bits = math.floatFractionalBits(T); |
| 45 | |
| 46 | var d = Decimal(T).parse(s); // no need to recheck underscores |
| 47 | if (d.num_digits == 0 or d.decimal_point < Decimal(T).min_exponent) { |
| 48 | return BiasedFp(T).zero(); |
| 49 | } else if (d.decimal_point >= Decimal(T).max_exponent) { |
| 50 | return BiasedFp(T).inf(T); |
| 51 | } |
| 52 | |
| 53 | var exp2: i32 = 0; |
| 54 | // Shift right toward (1/2 .. 1] |
| 55 | while (d.decimal_point > 0) { |
| 56 | const n = @as(usize, @intCast(d.decimal_point)); |
| 57 | const shift = getShift(n); |
| 58 | d.rightShift(shift); |
| 59 | if (d.decimal_point < -Decimal(T).decimal_point_range) { |
| 60 | return BiasedFp(T).zero(); |
| 61 | } |
| 62 | exp2 += @as(i32, @intCast(shift)); |
| 63 | } |
| 64 | // Shift left toward (1/2 .. 1] |
| 65 | while (d.decimal_point <= 0) { |
| 66 | const shift = blk: { |
| 67 | if (d.decimal_point == 0) { |
| 68 | break :blk switch (d.digits[0]) { |
| 69 | 5...9 => break, |
| 70 | 0, 1 => @as(usize, 2), |
| 71 | else => 1, |
| 72 | }; |
| 73 | } else { |
| 74 | const n = @as(usize, @intCast(-d.decimal_point)); |
| 75 | break :blk getShift(n); |
| 76 | } |
| 77 | }; |
| 78 | d.leftShift(shift); |
| 79 | if (d.decimal_point > Decimal(T).decimal_point_range) { |
| 80 | return BiasedFp(T).inf(T); |
| 81 | } |
| 82 | exp2 -= @as(i32, @intCast(shift)); |
| 83 | } |
| 84 | // We are now in the range [1/2 .. 1] but the binary format uses [1 .. 2] |
| 85 | exp2 -= 1; |
| 86 | while (min_exponent + 1 > exp2) { |
| 87 | var n = @as(usize, @intCast((min_exponent + 1) - exp2)); |
| 88 | if (n > max_shift) { |
| 89 | n = max_shift; |
| 90 | } |
| 91 | d.rightShift(n); |
| 92 | exp2 += @as(i32, @intCast(n)); |
| 93 | } |
| 94 | if (exp2 - min_exponent >= infinite_power) { |
| 95 | return BiasedFp(T).inf(T); |
| 96 | } |
| 97 | |
| 98 | // Shift the decimal to the hidden bit, and then round the value |
| 99 | // to get the high mantissa+1 bits. |
| 100 | d.leftShift(fractional_bits + 1); |
| 101 | var mantissa = d.round(); |
| 102 | if (mantissa >= (@as(MantissaT, 1) << (fractional_bits + 1))) { |
| 103 | // Rounding up overflowed to the carry bit, need to |
| 104 | // shift back to the hidden bit. |
| 105 | d.rightShift(1); |
| 106 | exp2 += 1; |
| 107 | mantissa = d.round(); |
| 108 | if ((exp2 - min_exponent) >= infinite_power) { |
| 109 | return BiasedFp(T).inf(T); |
| 110 | } |
| 111 | } |
| 112 | var power2 = exp2 - min_exponent; |
| 113 | if (mantissa < (@as(MantissaT, 1) << fractional_bits)) { |
| 114 | power2 -= 1; |
| 115 | } |
| 116 | // Zero out all the bits above the mantissa bits. |
| 117 | mantissa &= (@as(MantissaT, 1) << math.floatMantissaBits(T)) - 1; |
| 118 | return .{ .f = mantissa, .e = power2 }; |
| 119 | } |